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path: root/src/screens/UScreenSingModi.pas
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-rw-r--r--src/screens/UScreenSingModi.pas102
1 files changed, 50 insertions, 52 deletions
diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas
index c4d4723f..892bfe6a 100644
--- a/src/screens/UScreenSingModi.pas
+++ b/src/screens/UScreenSingModi.pas
@@ -180,7 +180,7 @@ begin
Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start;
Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Length;
Result.Sentence[I].Note[J].Tone := Lines.Line[I].Note[J].Tone;
- //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst;
+ //Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Text;
Result.Sentence[I].Note[J].FreeStyle := (Lines.Line[I].Note[J].NoteType = ntFreestyle);
end;
end;
@@ -299,7 +299,7 @@ function TScreenSingModi.Draw: boolean;
var
Min: integer;
Sec: integer;
- Tekst: string;
+ TextStr: string;
S, I: integer;
T: integer;
CurLyricsTime: real;
@@ -445,82 +445,82 @@ begin
// .. and scores
{if PlayersPlay = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1Score].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1Score].Text := TextStr;
end;
if PlayersPlay = 2 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1TwoPScore].Text := TextStr;
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
+ TextStr := IntToStr(Player[1].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2RScore].Text := TextStr;
end;
if PlayersPlay = 3 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1ThreePScore].Text := TextStr;
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
+ TextStr := IntToStr(Player[1].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2MScore].Text := TextStr;
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
+ TextStr := IntToStr(Player[2].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP3RScore].Text := TextStr;
end;
if PlayersPlay = 4 then begin
if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1TwoPScore].Text := TextStr;
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
+ TextStr := IntToStr(Player[1].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2RScore].Text := TextStr;
end;
if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
+ TextStr := IntToStr(Player[2].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1TwoPScore].Text := TextStr;
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
+ TextStr := IntToStr(Player[3].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2RScore].Text := TextStr;
end;
end;
if PlayersPlay = 6 then begin
if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
+ TextStr := IntToStr(Player[0].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1ThreePScore].Text := TextStr;
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
+ TextStr := IntToStr(Player[1].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2MScore].Text := TextStr;
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
+ TextStr := IntToStr(Player[2].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP3RScore].Text := TextStr;
end;
if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
+ TextStr := IntToStr(Player[3].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP1ThreePScore].Text := TextStr;
- Tekst := IntToStr(Player[4].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
+ TextStr := IntToStr(Player[4].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP2MScore].Text := TextStr;
- Tekst := IntToStr(Player[5].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
+ TextStr := IntToStr(Player[5].ScoreTotalI);
+ while Length(TextStr) < 5 do TextStr := '0' + TextStr;
+ Text[TextP3RScore].Text := TextStr;
end;
end; }
@@ -553,9 +553,7 @@ begin
if (DllMan.Selected.LoadSong) AND (DllMan.Selected.LoadBack) then
SingDrawBackground;
- // comment by blindy: wo zum henker wird denn in diesem screen ein video abgespielt?
// update and draw movie
- // <mog> wie wo wadd? also in der selben funktion in der uscreensing kommt des video in der zeile 995, oder was wollteste wissen? :X
{ if ShowFinish and CurrentSong.VideoLoaded AND DllMan.Selected.LoadVideo then begin
UpdateSmpeg; // this only draws
end;}