diff options
Diffstat (limited to 'src/screens/UScreenSing.pas')
-rw-r--r-- | src/screens/UScreenSing.pas | 120 |
1 files changed, 52 insertions, 68 deletions
diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas index 233f1e38..67855e77 100644 --- a/src/screens/UScreenSing.pas +++ b/src/screens/UScreenSing.pas @@ -62,6 +62,12 @@ type function GetClock(): real; override; end; + TTimebarMode = ( + tbmCurrent, // current song position + tbmRemaining, // remaining time + tbmTotal // total time + ); + type TScreenSing = class(TMenu) private @@ -70,6 +76,7 @@ type fVideoClip: IVideo; fLyricsSync: TLyricsSyncSource; fMusicSync: TMusicSyncSource; + fTimebarMode: TTimebarMode; protected eSongLoaded: THookableEvent; //< event is called after lyrics of a song are loaded on OnShow Paused: boolean; //pause Mod @@ -178,7 +185,9 @@ begin Result := false; Exit; end; - Ord('V'): // show visualization + + // show visualization + Ord('V'): begin fShowVisualization := not fShowVisualization; @@ -193,11 +202,23 @@ begin end; Exit; end; + + // pause Ord('P'): begin Pause; Exit; end; + + // toggle time display + Ord('T'): + begin + if (fTimebarMode = High(TTimebarMode)) then + fTimebarMode := Low(TTimebarMode) + else + Inc(fTimebarMode); + Exit; + end; end; // check special keys @@ -450,6 +471,8 @@ begin Statics[StaticP3R].Visible := V3R; Text[TextP3R].Visible := V3R; + fTimebarMode := tbmCurrent; + // FIXME: sets path and filename to '' ResetSingTemp; @@ -725,8 +748,10 @@ end; function TScreenSing.Draw: boolean; var - Min: integer; - Sec: integer; + DisplayTime: real; + DisplayPrefix: string; + DisplayMin: integer; + DisplaySec: integer; T: integer; CurLyricsTime: real; VideoFrameTime: Extended; @@ -769,53 +794,31 @@ begin end; // case end; // if - //// - // dual screen, part 1 - //////////////////////// - - // Note: ScreenX is the offset of the current screen in dual-screen mode so we - // will move the statics and texts to the correct screen here. - // FIXME: clean up this weird stuff. Commenting this stuff out, nothing - // was missing on screen w/ 6 players - so do we even need this stuff? - {Statics[StaticP1].Texture.X := Statics[StaticP1].Texture.X + 10 * ScreenX; - - Text[TextP1].X := Text[TextP1].X + 10 * ScreenX; } - - {Statics[StaticP1ScoreBG].Texture.X := Statics[StaticP1ScoreBG].Texture.X + 10*ScreenX; - Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} - - {Statics[StaticP2R].Texture.X := Statics[StaticP2R].Texture.X + 10 * ScreenX; - - Text[TextP2R].X := Text[TextP2R].X + 10 * ScreenX; } - - {Statics[StaticP2RScoreBG].Texture.X := Statics[StaticP2RScoreBG].Texture.X + 10*ScreenX; - Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} - - // end of weird stuff - { - Statics[1].Texture.X := Statics[1].Texture.X + 10 * ScreenX; } - - { for T := 0 to 1 do - Text[T].X := Text[T].X + 10 * ScreenX; } - // retrieve current lyrics time, we have to store the value to avoid // that min- and sec-values do not match CurLyricsTime := LyricsState.GetCurrentTime(); - Min := Round(CurLyricsTime) div 60; - Sec := Round(CurLyricsTime) mod 60; + + // retrieve time for timebar text + case (fTimebarMode) of + tbmRemaining: begin + DisplayTime := LyricsState.TotalTime - CurLyricsTime; + DisplayPrefix := '-'; + end; + tbmTotal: begin + DisplayTime := LyricsState.TotalTime; + DisplayPrefix := '#'; + end; + else begin + DisplayTime := CurLyricsTime; + DisplayPrefix := ''; + end; + end; + DisplayMin := Round(DisplayTime) div 60; + DisplaySec := Round(DisplayTime) mod 60; // update static menu with time ... - Text[TextTimeText].Text := ''; - if Min < 10 then - Text[TextTimeText].Text := '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; - if Sec < 10 then - Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; - Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); - - // draw static menu (BG) - // Note: there is no menu and the animated background brakes the video playback - //DrawBG; + Text[TextTimeText].Text := Format('%s%.2d:%.2d', + [DisplayPrefix, DisplayMin, DisplaySec]); //the song was sung to the end? Line := Lyrics.GetUpperLine(); @@ -857,8 +860,10 @@ begin //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish)); if ShowFinish then begin - if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or - (LyricsState.GetCurrentTime() * 1000 <= CurrentSong.Finish)) and (not Settings.Finish) then + if (not AudioPlayback.Finished) and + ((CurrentSong.Finish = 0) or + (LyricsState.GetCurrentTime() * 1000 <= CurrentSong.Finish)) and + (not Settings.Finish) then begin // analyze song if not paused if (not Paused) then @@ -886,27 +891,6 @@ begin // draw scores Scores.Draw; - //// - // dual screen, part 2 - //////////////////////// - - // Note: ScreenX is the offset of the current screen in dual-screen mode so we - // will move the statics and texts to the correct screen here. - // FIXME: clean up this weird stuff - - {Statics[StaticP1].Texture.X := Statics[StaticP1].Texture.X - 10 * ScreenX; - Text[TextP1].X := Text[TextP1].X - 10 * ScreenX; - - Statics[StaticP2R].Texture.X := Statics[StaticP2R].Texture.X - 10 * ScreenX; - Text[TextP2R].X := Text[TextP2R].X - 10 * ScreenX; - - // end of weird - - Statics[1].Texture.X := Statics[1].Texture.X - 10 * ScreenX; - - for T := 0 to 1 do - Text[T].X := Text[T].X - 10 * ScreenX; } - // draw pausepopup // FIXME: this is a workaround that the static is drawn over the lyrics, lines, scores and effects // maybe someone could find a better solution |