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path: root/src/screens/UScreenSing.pas
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-rw-r--r--src/screens/UScreenSing.pas36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas
index 18496517..74c09b4f 100644
--- a/src/screens/UScreenSing.pas
+++ b/src/screens/UScreenSing.pas
@@ -322,7 +322,7 @@ begin
StaticPausePopup := AddStatic(Theme.Sing.PausePopUp);
// <note> pausepopup is not visibile at the beginning </note>
- Static[StaticPausePopup].Visible := false;
+ Statics[StaticPausePopup].Visible := false;
Lyrics := TLyricEngine.Create(
Theme.LyricBar.UpperX, Theme.LyricBar.UpperY, Theme.LyricBar.UpperW, Theme.LyricBar.UpperH,
@@ -428,24 +428,24 @@ begin
end;
// this one is shown in 1P mode
- Static[StaticP1].Visible := V1;
+ Statics[StaticP1].Visible := V1;
Text[TextP1].Visible := V1;
// this one is shown in 2/4P mode
- Static[StaticP1TwoP].Visible := V1TwoP;
+ Statics[StaticP1TwoP].Visible := V1TwoP;
Text[TextP1TwoP].Visible := V1TwoP;
- Static[StaticP2R].Visible := V2R;
+ Statics[StaticP2R].Visible := V2R;
Text[TextP2R].Visible := V2R;
// this one is shown in 3/6P mode
- Static[StaticP1ThreeP].Visible := V1ThreeP;
+ Statics[StaticP1ThreeP].Visible := V1ThreeP;
Text[TextP1ThreeP].Visible := V1ThreeP;
- Static[StaticP2M].Visible := V2M;
+ Statics[StaticP2M].Visible := V2M;
Text[TextP2M].Visible := V2M;
- Static[StaticP3R].Visible := V3R;
+ Statics[StaticP3R].Visible := V3R;
Text[TextP3R].Visible := V3R;
// FIXME: sets path and filename to ''
@@ -763,23 +763,23 @@ begin
// will move the statics and texts to the correct screen here.
// FIXME: clean up this weird stuff. Commenting this stuff out, nothing
// was missing on screen w/ 6 players - so do we even need this stuff?
- {Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10 * ScreenX;
+ {Statics[StaticP1].Texture.X := Statics[StaticP1].Texture.X + 10 * ScreenX;
Text[TextP1].X := Text[TextP1].X + 10 * ScreenX; }
- {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
+ {Statics[StaticP1ScoreBG].Texture.X := Statics[StaticP1ScoreBG].Texture.X + 10*ScreenX;
Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
- {Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10 * ScreenX;
+ {Statics[StaticP2R].Texture.X := Statics[StaticP2R].Texture.X + 10 * ScreenX;
Text[TextP2R].X := Text[TextP2R].X + 10 * ScreenX; }
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
+ {Statics[StaticP2RScoreBG].Texture.X := Statics[StaticP2RScoreBG].Texture.X + 10*ScreenX;
Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
// end of weird stuff
{
- Static[1].Texture.X := Static[1].Texture.X + 10 * ScreenX; }
+ Statics[1].Texture.X := Statics[1].Texture.X + 10 * ScreenX; }
{ for T := 0 to 1 do
Text[T].X := Text[T].X + 10 * ScreenX; }
@@ -870,15 +870,15 @@ begin
// will move the statics and texts to the correct screen here.
// FIXME: clean up this weird stuff
- {Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10 * ScreenX;
+ {Statics[StaticP1].Texture.X := Statics[StaticP1].Texture.X - 10 * ScreenX;
Text[TextP1].X := Text[TextP1].X - 10 * ScreenX;
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10 * ScreenX;
+ Statics[StaticP2R].Texture.X := Statics[StaticP2R].Texture.X - 10 * ScreenX;
Text[TextP2R].X := Text[TextP2R].X - 10 * ScreenX;
// end of weird
- Static[1].Texture.X := Static[1].Texture.X - 10 * ScreenX;
+ Statics[1].Texture.X := Statics[1].Texture.X - 10 * ScreenX;
for T := 0 to 1 do
Text[T].X := Text[T].X - 10 * ScreenX; }
@@ -888,9 +888,9 @@ begin
// maybe someone could find a better solution
if Paused then
begin
- Static[StaticPausePopup].Visible := true;
- Static[StaticPausePopup].Draw;
- Static[StaticPausePopup].Visible := false;
+ Statics[StaticPausePopup].Visible := true;
+ Statics[StaticPausePopup].Draw;
+ Statics[StaticPausePopup].Visible := false;
end;
Result := true;