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-rw-r--r--src/screens/UScreenPopup.pas148
1 files changed, 88 insertions, 60 deletions
diff --git a/src/screens/UScreenPopup.pas b/src/screens/UScreenPopup.pas
index 7e4671d6..fdf4a69c 100644
--- a/src/screens/UScreenPopup.pas
+++ b/src/screens/UScreenPopup.pas
@@ -34,42 +34,61 @@ interface
{$I switches.inc}
uses
- UMenu,
SDL,
+ SysUtils,
+ UMenu,
UMusic,
UFiles,
- SysUtils,
UThemes;
type
+ TPopupCheckHandler = procedure(Value: boolean; Data: Pointer);
+
TScreenPopupCheck = class(TMenu)
+ private
+ fHandler: TPopupCheckHandler;
+ fHandlerData: Pointer;
+
public
- Visible: boolean; //Whether the Menu should be Drawn
+ Visible: boolean; // whether the menu should be drawn
constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
- procedure onShow; override;
- procedure ShowPopup(msg: string);
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler;
+ HandlerData: Pointer; DefaultValue: boolean = false);
function Draw: boolean; override;
end;
type
- TScreenPopupError = class(TMenu)
-{ private
- CurMenu: byte; //Num of the cur. Shown Menu}
+ TScreenPopup = class(TMenu)
+ {
+ private
+ CurMenu: byte; //Num of the cur. Shown Menu
+ }
public
Visible: boolean; //Whether the Menu should be Drawn
constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
- procedure onShow; override;
- procedure onHide; override;
- procedure ShowPopup(msg: string);
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure OnHide; override;
+ procedure ShowPopup(const Msg: UTF8String);
function Draw: boolean; override;
end;
+ TScreenPopupError = class(TScreenPopup)
+ public
+ constructor Create;
+ end;
+
+ TScreenPopupInfo = class(TScreenPopup)
+ public
+ constructor Create;
+ end;
+
var
-// ISelections: array of string;
+ //ISelections: array of string;
SelectValue: integer;
implementation
@@ -82,70 +101,57 @@ uses
ULanguage,
UParty,
UPlaylist,
- UDisplay;
+ UDisplay,
+ UUnicodeUtils;
-function TScreenPopupCheck.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
+{ TScreenPopupCheck }
+
+function TScreenPopupCheck.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+var
+ Value: boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Display.CheckOK := false;
- Display.NextScreenWithCheck := NIL;
+ Value := false;
Visible := false;
Result := false;
end;
SDLK_RETURN:
begin
- case Interaction of
- 0: begin
- //Hack to Finish Singscreen correct on Exit with Q Shortcut
- if (Display.NextScreenWithCheck = NIL) then
- begin
- if (Display.CurrentScreen = @ScreenSing) then
- ScreenSing.Finish
- else if (Display.CurrentScreen = @ScreenSingModi) then
- ScreenSingModi.Finish;
- end;
-
- Display.CheckOK := true;
- end;
- 1: begin
- Display.CheckOK := false;
- Display.NextScreenWithCheck := NIL;
- end;
- end;
+ Value := (Interaction = 0);
Visible := false;
Result := false;
end;
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
-
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+
SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
+ SDLK_LEFT: InteractPrev;
end;
end;
+
+ if (not Result) then
+ begin
+ if (@fHandler <> nil) then
+ fHandler(Value, fHandlerData);
+ end;
end;
constructor TScreenPopupCheck.Create;
begin
inherited Create;
+ fHandler := nil;
+ fHandlerData := nil;
+
AddText(Theme.CheckPopup.TextCheck);
LoadFromTheme(Theme.CheckPopup);
@@ -163,18 +169,24 @@ end;
function TScreenPopupCheck.Draw: boolean;
begin
- Draw:=inherited Draw;
+ Result := inherited Draw;
end;
-procedure TScreenPopupCheck.onShow;
+procedure TScreenPopupCheck.OnShow;
begin
inherited;
end;
-procedure TScreenPopupCheck.ShowPopup(msg: string);
+procedure TScreenPopupCheck.ShowPopup(const Msg: UTF8String; Handler: TPopupCheckHandler;
+ HandlerData: Pointer; DefaultValue: boolean);
begin
- Interaction := 0; //Reset Interaction
+ if (DefaultValue) then
+ Interaction := 0
+ else
+ Interaction := 1;
Visible := true; //Set Visible
+ fHandler := Handler;
+ fHandlerData := HandlerData;
Text[0].Text := Language.Translate(msg);
@@ -187,9 +199,9 @@ begin
Background.OnShow
end;
-// error popup
+{ TScreenPopup }
-function TScreenPopupError.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
+function TScreenPopup.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
@@ -223,7 +235,7 @@ begin
end;
end;
-constructor TScreenPopupError.Create;
+constructor TScreenPopup.Create;
begin
inherited Create;
@@ -238,22 +250,22 @@ begin
Interaction := 0;
end;
-function TScreenPopupError.Draw: boolean;
+function TScreenPopup.Draw: boolean;
begin
Draw := inherited Draw;
end;
-procedure TScreenPopupError.onShow;
+procedure TScreenPopup.OnShow;
begin
inherited;
end;
-procedure TScreenPopupError.onHide;
+procedure TScreenPopup.OnHide;
begin
end;
-procedure TScreenPopupError.ShowPopup(msg: string);
+procedure TScreenPopup.ShowPopup(const Msg: UTF8String);
begin
Interaction := 0; //Reset Interaction
Visible := true; //Set Visible
@@ -277,4 +289,20 @@ begin
Button[0].Text[0].Text := 'OK';
end;
+{ TScreenPopupError }
+
+constructor TScreenPopupError.Create;
+begin
+ inherited;
+ Text[1].Text := Language.Translate('MSG_ERROR_TITLE');
+end;
+
+{ TScreenPopupInfo }
+
+constructor TScreenPopupInfo.Create;
+begin
+ inherited;
+ Text[1].Text := Language.Translate('MSG_INFO_TITLE');
+end;
+
end.