diff options
Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenPartyWin.pas | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/screens/UScreenPartyWin.pas b/src/screens/UScreenPartyWin.pas index d9fd26d4..ed8d017c 100644 --- a/src/screens/UScreenPartyWin.pas +++ b/src/screens/UScreenPartyWin.pas @@ -159,9 +159,9 @@ begin Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; - Static[StaticTeam1].Visible := true; - Static[StaticTeam1BG].Visible := true; - Static[StaticTeam1Deco].Visible := true; + Statics[StaticTeam1].Visible := true; + Statics[StaticTeam1BG].Visible := true; + Statics[StaticTeam1Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then @@ -169,9 +169,9 @@ begin I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin - Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -180,9 +180,9 @@ begin I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin - Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam1].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam1].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam1].Texture.ColB := Color[I].RGB.B; end; end; end @@ -190,9 +190,9 @@ begin begin Text[TextScoreTeam1].Visible := false; Text[TextNameTeam1].Visible := false; - Static[StaticTeam1].Visible := false; - Static[StaticTeam1BG].Visible := false; - Static[StaticTeam1Deco].Visible := false; + Statics[StaticTeam1].Visible := false; + Statics[StaticTeam1BG].Visible := false; + Statics[StaticTeam1Deco].Visible := false; end; if (Length(Party.Teams) >= 2) then @@ -202,9 +202,9 @@ begin Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; - Static[StaticTeam2].Visible := true; - Static[StaticTeam2BG].Visible := true; - Static[StaticTeam2Deco].Visible := true; + Statics[StaticTeam2].Visible := true; + Statics[StaticTeam2BG].Visible := true; + Statics[StaticTeam2Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then @@ -212,9 +212,9 @@ begin I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin - Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -223,9 +223,9 @@ begin I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin - Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam2].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam2].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam2].Texture.ColB := Color[I].RGB.B; end; end; end @@ -233,9 +233,9 @@ begin begin Text[TextScoreTeam2].Visible := false; Text[TextNameTeam2].Visible := false; - Static[StaticTeam2].Visible := false; - Static[StaticTeam2BG].Visible := false; - Static[StaticTeam2Deco].Visible := false; + Statics[StaticTeam2].Visible := false; + Statics[StaticTeam2BG].Visible := false; + Statics[StaticTeam2Deco].Visible := false; end; if (Length(Party.Teams) >= 3) then @@ -245,9 +245,9 @@ begin Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; - Static[StaticTeam3].Visible := true; - Static[StaticTeam3BG].Visible := true; - Static[StaticTeam3Deco].Visible := true; + Statics[StaticTeam3].Visible := true; + Statics[StaticTeam3BG].Visible := true; + Statics[StaticTeam3Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then @@ -255,9 +255,9 @@ begin I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin - Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -266,9 +266,9 @@ begin I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin - Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam3].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam3].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam3].Texture.ColB := Color[I].RGB.B; end; end; end @@ -276,20 +276,20 @@ begin begin Text[TextScoreTeam3].Visible := false; Text[TextNameTeam3].Visible := false; - Static[StaticTeam3].Visible := false; - Static[StaticTeam3BG].Visible := false; - Static[StaticTeam3Deco].Visible := false; + Statics[StaticTeam3].Visible := false; + Statics[StaticTeam3BG].Visible := false; + Statics[StaticTeam3Deco].Visible := false; end; end; procedure TScreenPartyWin.SetAnimationProgress(Progress: real); begin {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; + Statics[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; + Statics[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} + Statics[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} end; end. |