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-rw-r--r--src/screens/UScreenPartyScore.pas343
1 files changed, 0 insertions, 343 deletions
diff --git a/src/screens/UScreenPartyScore.pas b/src/screens/UScreenPartyScore.pas
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--- a/src/screens/UScreenPartyScore.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenPartyScore;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SDL,
- SysUtils,
- UMenu,
- UDisplay,
- UMusic,
- UThemes;
-
-type
- TScreenPartyScore = class(TMenu)
- public
- TextScoreTeam1: cardinal;
- TextScoreTeam2: cardinal;
- TextScoreTeam3: cardinal;
- TextNameTeam1: cardinal;
- TextNameTeam2: cardinal;
- TextNameTeam3: cardinal;
- StaticTeam1: cardinal;
- StaticTeam1BG: cardinal;
- StaticTeam1Deco: cardinal;
- StaticTeam2: cardinal;
- StaticTeam2BG: cardinal;
- StaticTeam2Deco: cardinal;
- StaticTeam3: cardinal;
- StaticTeam3BG: cardinal;
- StaticTeam3Deco: cardinal;
- TextWinner: cardinal;
-
- DecoTex: array[0..5] of integer;
- DecoColor: array[0..5] of Record
- R, G, B: real;
- end;
-
- MaxScore: word;
-
- constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
- procedure OnShow; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses
- UGraphic,
- UMain,
- UParty,
- UScreenSingModi,
- ULanguage,
- UTexture,
- USkins,
- UUnicodeUtils;
-
-function TScreenPartyScore.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
-begin
- Result := true;
- if (PressedDown) then
- begin // Key Down
- // check normal keys
- case UCS4UpperCase(CharCode) of
- Ord('Q'):
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- if (PartySession.CurRound < High(PartySession.Rounds)) then
- FadeTo(@ScreenPartyNewRound)
- else
- begin
- PartySession.EndRound;
- FadeTo(@ScreenPartyWin);
- end;
- end;
-
- SDLK_RETURN:
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- if (PartySession.CurRound < High(PartySession.Rounds)) then
- FadeTo(@ScreenPartyNewRound)
- else
- FadeTo(@ScreenPartyWin);
- end;
- end;
- end;
-end;
-
-constructor TScreenPartyScore.Create;
-var
-// I: integer; // Auto Removed, Unused Variable
- Tex: TTexture;
- R, G, B: real;
- Color: integer;
-begin
- inherited Create;
-
- TextScoreTeam1 := AddText (Theme.PartyScore.TextScoreTeam1);
- TextScoreTeam2 := AddText (Theme.PartyScore.TextScoreTeam2);
- TextScoreTeam3 := AddText (Theme.PartyScore.TextScoreTeam3);
- TextNameTeam1 := AddText (Theme.PartyScore.TextNameTeam1);
- TextNameTeam2 := AddText (Theme.PartyScore.TextNameTeam2);
- TextNameTeam3 := AddText (Theme.PartyScore.TextNameTeam3);
-
- StaticTeam1 := AddStatic (Theme.PartyScore.StaticTeam1);
- StaticTeam1BG := AddStatic (Theme.PartyScore.StaticTeam1BG);
- StaticTeam1Deco := AddStatic (Theme.PartyScore.StaticTeam1Deco);
- StaticTeam2 := AddStatic (Theme.PartyScore.StaticTeam2);
- StaticTeam2BG := AddStatic (Theme.PartyScore.StaticTeam2BG);
- StaticTeam2Deco := AddStatic (Theme.PartyScore.StaticTeam2Deco);
- StaticTeam3 := AddStatic (Theme.PartyScore.StaticTeam3);
- StaticTeam3BG := AddStatic (Theme.PartyScore.StaticTeam3BG);
- StaticTeam3Deco := AddStatic (Theme.PartyScore.StaticTeam3Deco);
-
- TextWinner := AddText (Theme.PartyScore.TextWinner);
-
- //Load Deco Textures
- if Theme.PartyScore.DecoTextures.ChangeTextures then
- begin
- //Get Color
- LoadColor(R, G, B, Theme.PartyScore.DecoTextures.FirstColor);
- Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- DecoColor[0].R := R;
- DecoColor[0].G := G;
- DecoColor[0].B := B;
-
- //Load Texture
- Tex := Texture.LoadTexture(
- Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture),
- Theme.PartyScore.DecoTextures.FirstTyp, Color);
- DecoTex[0] := Tex.TexNum;
-
- //Get Second Color
- LoadColor(R, G, B, Theme.PartyScore.DecoTextures.SecondColor);
- Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- DecoColor[1].R := R;
- DecoColor[1].G := G;
- DecoColor[1].B := B;
-
- //Load Second Texture
- Tex := Texture.LoadTexture(
- Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture),
- Theme.PartyScore.DecoTextures.SecondTyp, Color);
- DecoTex[1] := Tex.TexNum;
-
- //Get Third Color
- LoadColor(R, G, B, Theme.PartyScore.DecoTextures.ThirdColor);
- Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- DecoColor[2].R := R;
- DecoColor[2].G := G;
- DecoColor[2].B := B;
-
- //Load Third Texture
- Tex := Texture.LoadTexture(
- Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture),
- Theme.PartyScore.DecoTextures.ThirdTyp, Color);
- DecoTex[2] := Tex.TexNum;
- end;
-
- LoadFromTheme(Theme.PartyScore);
-end;
-
-procedure TScreenPartyScore.OnShow;
-var
- I, J: integer;
- Placings: array [0..5] of byte;
-begin
- inherited;
-
- //Get Maxscore
-
- MaxScore := 0;
- for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
- begin
- if (ScreenSingModi.PlayerInfo.Playerinfo[I].Score > MaxScore) then
- MaxScore := ScreenSingModi.PlayerInfo.Playerinfo[I].Score;
- end;
-
- //Get Placings
- for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
- begin
- Placings[I] := 0;
- for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
- if (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then
- Inc(Placings[I]);
- end;
-
- //Set Static Length
- Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100;
- Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100;
- Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;
-
- //fix: prevents static from drawn out of bounds.
- if Static[StaticTeam1].Texture.ScaleW > 99 then Static[StaticTeam1].Texture.ScaleW := 99;
- if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99;
- if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99;
-
- //End Last Round
- PartySession.EndRound;
-
- //Set Winnertext
- Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
-
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
- begin
- Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score);
- Text[TextNameTeam1].Text := UTF8String(ScreenSingModi.TeamInfo.Teaminfo[0].Name);
-
- //Set Deco Texture
- if Theme.PartyScore.DecoTextures.ChangeTextures then
- begin
- Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Placings[0]];
- Static[StaticTeam1Deco].Texture.ColR := DecoColor[Placings[0]].R;
- Static[StaticTeam1Deco].Texture.ColG := DecoColor[Placings[0]].G;
- Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B;
- end;
-
- Text[TextScoreTeam1].Visible := true;
- Text[TextNameTeam1].Visible := true;
- Static[StaticTeam1].Visible := true;
- Static[StaticTeam1BG].Visible := true;
- Static[StaticTeam1Deco].Visible := true;
- end
- else
- begin
- Text[TextScoreTeam1].Visible := false;
- Text[TextNameTeam1].Visible := false;
- Static[StaticTeam1].Visible := false;
- Static[StaticTeam1BG].Visible := false;
- Static[StaticTeam1Deco].Visible := false;
- end;
-
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
- begin
- Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score);
- Text[TextNameTeam2].Text := UTF8String(ScreenSingModi.TeamInfo.Teaminfo[1].Name);
-
- //Set Deco Texture
- if Theme.PartyScore.DecoTextures.ChangeTextures then
- begin
- Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Placings[1]];
- Static[StaticTeam2Deco].Texture.ColR := DecoColor[Placings[1]].R;
- Static[StaticTeam2Deco].Texture.ColG := DecoColor[Placings[1]].G;
- Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B;
- end;
-
- Text[TextScoreTeam2].Visible := true;
- Text[TextNameTeam2].Visible := true;
- Static[StaticTeam2].Visible := true;
- Static[StaticTeam2BG].Visible := true;
- Static[StaticTeam2Deco].Visible := true;
- end
- else
- begin
- Text[TextScoreTeam2].Visible := false;
- Text[TextNameTeam2].Visible := false;
- Static[StaticTeam2].Visible := false;
- Static[StaticTeam2BG].Visible := false;
- Static[StaticTeam2Deco].Visible := false;
- end;
-
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
- begin
- Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score);
- Text[TextNameTeam3].Text := UTF8String(ScreenSingModi.TeamInfo.Teaminfo[2].Name);
-
- //Set Deco Texture
- if Theme.PartyScore.DecoTextures.ChangeTextures then
- begin
- Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Placings[2]];
- Static[StaticTeam3Deco].Texture.ColR := DecoColor[Placings[2]].R;
- Static[StaticTeam3Deco].Texture.ColG := DecoColor[Placings[2]].G;
- Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B;
- end;
-
- Text[TextScoreTeam3].Visible := true;
- Text[TextNameTeam3].Visible := true;
- Static[StaticTeam3].Visible := true;
- Static[StaticTeam3BG].Visible := true;
- Static[StaticTeam3Deco].Visible := true;
- end
- else
- begin
- Text[TextScoreTeam3].Visible := false;
- Text[TextNameTeam3].Visible := false;
- Static[StaticTeam3].Visible := false;
- Static[StaticTeam3BG].Visible := false;
- Static[StaticTeam3Deco].Visible := false;
- end;
-end;
-
-procedure TScreenPartyScore.SetAnimationProgress(Progress: real);
-begin
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
- Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100;
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
- Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100;
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
- Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;
-end;
-
-end.