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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UScreenPartyNewRound;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SDL,
+ SysUtils,
+ UMenu,
+ UDisplay,
+ UMusic,
+ UFiles,
+ UThemes;
+
+type
+ TScreenPartyNewRound = class(TMenu)
+ public
+ //Texts:
+ TextRound: array [0..6] of cardinal;
+
+ TextWinner: array [0..6] of cardinal;
+
+ TextNextRound: cardinal;
+ TextNextRoundNo: cardinal;
+ TextNextPlayer1: cardinal;
+ TextNextPlayer2: cardinal;
+ TextNextPlayer3: cardinal;
+
+ //Statics
+ StaticRound: array [0..6] of cardinal;
+
+ //Scores
+ TextScoreTeam1: cardinal;
+ TextScoreTeam2: cardinal;
+ TextScoreTeam3: cardinal;
+ TextNameTeam1: cardinal;
+ TextNameTeam2: cardinal;
+ TextNameTeam3: cardinal;
+
+ TextTeam1Players: cardinal;
+ TextTeam2Players: cardinal;
+ TextTeam3Players: cardinal;
+
+ StaticTeam1: cardinal;
+ StaticTeam2: cardinal;
+ StaticTeam3: cardinal;
+ StaticNextPlayer1: cardinal;
+ StaticNextPlayer2: cardinal;
+ StaticNextPlayer3: cardinal;
+
+
+
+ constructor Create; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+implementation
+
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ UTexture,
+ UParty,
+ ULanguage,
+ USong,
+ ULog,
+ UUnicodeUtils;
+
+function TScreenPartyNewRound.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
+begin
+ Result := true;
+ if (PressedDown) then
+ begin // Key Down
+ // check normal keys
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
+ end;
+
+ SDLK_RETURN:
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ Party.CallBeforeSongSelect;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenPartyNewRound.Create;
+begin
+ inherited Create;
+
+ TextRound[0] := AddText (Theme.PartyNewRound.TextRound1);
+ TextRound[1] := AddText (Theme.PartyNewRound.TextRound2);
+ TextRound[2] := AddText (Theme.PartyNewRound.TextRound3);
+ TextRound[3] := AddText (Theme.PartyNewRound.TextRound4);
+ TextRound[4] := AddText (Theme.PartyNewRound.TextRound5);
+ TextRound[5] := AddText (Theme.PartyNewRound.TextRound6);
+ TextRound[6] := AddText (Theme.PartyNewRound.TextRound7);
+
+ TextWinner[0] := AddText (Theme.PartyNewRound.TextWinner1);
+ TextWinner[1] := AddText (Theme.PartyNewRound.TextWinner2);
+ TextWinner[2] := AddText (Theme.PartyNewRound.TextWinner3);
+ TextWinner[3] := AddText (Theme.PartyNewRound.TextWinner4);
+ TextWinner[4] := AddText (Theme.PartyNewRound.TextWinner5);
+ TextWinner[5] := AddText (Theme.PartyNewRound.TextWinner6);
+ TextWinner[6] := AddText (Theme.PartyNewRound.TextWinner7);
+
+ TextNextRound := AddText (Theme.PartyNewRound.TextNextRound);
+ TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo);
+ TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1);
+ TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2);
+ TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3);
+
+ StaticRound[0] := AddStatic (Theme.PartyNewRound.StaticRound1);
+ StaticRound[1] := AddStatic (Theme.PartyNewRound.StaticRound2);
+ StaticRound[2] := AddStatic (Theme.PartyNewRound.StaticRound3);
+ StaticRound[3] := AddStatic (Theme.PartyNewRound.StaticRound4);
+ StaticRound[4] := AddStatic (Theme.PartyNewRound.StaticRound5);
+ StaticRound[5] := AddStatic (Theme.PartyNewRound.StaticRound6);
+ StaticRound[6] := AddStatic (Theme.PartyNewRound.StaticRound7);
+
+ //Scores
+ TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1);
+ TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2);
+ TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3);
+ TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1);
+ TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2);
+ TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3);
+
+ //Players
+ TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players);
+ TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players);
+ TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players);
+
+ StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1);
+ StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2);
+ StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3);
+ StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1);
+ StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2);
+ StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3);
+
+ LoadFromTheme(Theme.PartyNewRound);
+end;
+
+procedure TScreenPartyNewRound.OnShow;
+var
+ I: integer;
+ function GetTeamPlayers(const Num: integer): UTF8String;
+ var
+ Players: array of UTF8String;
+ J: integer;
+ begin
+ if (Num > High(Party.Teams)) or (Num < 0) then
+ exit;
+
+ //Create Players array
+ SetLength(Players, Length(Party.Teams[Num].Players));
+ For J := 0 to High(Party.Teams[Num].Players) do
+ Players[J] := UTF8String(Party.Teams[Num].Players[J].Name);
+
+ //Implode and Return
+ Result := Language.Implode(Players);
+ end;
+begin
+ inherited;
+
+ //Set Visibility of Round Infos
+ for I := 0 to 6 do
+ begin
+ if (I <= High(Party.Rounds)) then
+ begin
+ Statics[StaticRound[I]].Visible := True;
+ Text[TextRound[I]].Visible := True;
+ Text[TextWinner[I]].Visible := True;
+
+ // update texts:
+ Text[TextRound[I]].Text := Language.Translate('MODE_' + uppercase(Party.Modes[Party.Rounds[I].Mode].Name) + '_NAME');
+ Text[TextWinner[I]].Text := Party.GetWinnerString(I);
+ end
+ else
+ begin
+ Statics[StaticRound[I]].Visible := False;
+ Text[TextRound[I]].Visible := False;
+ Text[TextWinner[I]].Visible := False;
+ end;
+ end;
+
+
+ //Display Scores
+ if (Length(Party.Teams) >= 1) then
+ begin
+ Text[TextScoreTeam1].Text := InttoStr(Party.Teams[0].Score);
+ Text[TextNameTeam1].Text := UTF8String(Party.Teams[0].Name);
+ Text[TextTeam1Players].Text := GetTeamPlayers(0);
+
+ Text[TextScoreTeam1].Visible := true;
+ Text[TextNameTeam1].Visible := true;
+ Text[TextTeam1Players].Visible := true;
+ Statics[StaticTeam1].Visible := true;
+ Statics[StaticNextPlayer1].Visible := true;
+ end
+ else
+ begin
+ Text[TextScoreTeam1].Visible := false;
+ Text[TextNameTeam1].Visible := false;
+ Text[TextTeam1Players].Visible := false;
+ Statics[StaticTeam1].Visible := false;
+ Statics[StaticNextPlayer1].Visible := false;
+ end;
+
+ if (Length(Party.Teams) >= 2) then
+ begin
+ Text[TextScoreTeam2].Text := InttoStr(Party.Teams[1].Score);
+ Text[TextNameTeam2].Text := UTF8String(Party.Teams[1].Name);
+ Text[TextTeam2Players].Text := GetTeamPlayers(1);
+
+ Text[TextScoreTeam2].Visible := true;
+ Text[TextNameTeam2].Visible := true;
+ Text[TextTeam2Players].Visible := true;
+ Statics[StaticTeam2].Visible := true;
+ Statics[StaticNextPlayer2].Visible := true;
+ end
+ else
+ begin
+ Text[TextScoreTeam2].Visible := false;
+ Text[TextNameTeam2].Visible := false;
+ Text[TextTeam2Players].Visible := false;
+ Statics[StaticTeam2].Visible := false;
+ Statics[StaticNextPlayer2].Visible := false;
+ end;
+
+ if (Length(Party.Teams) >= 3) then
+ begin
+ Text[TextScoreTeam3].Text := InttoStr(Party.Teams[2].Score);
+ Text[TextNameTeam3].Text := UTF8String(Party.Teams[2].Name);
+ Text[TextTeam3Players].Text := GetTeamPlayers(2);
+
+ Text[TextScoreTeam3].Visible := true;
+ Text[TextNameTeam3].Visible := true;
+ Text[TextTeam3Players].Visible := true;
+ Statics[StaticTeam3].Visible := true;
+ Statics[StaticNextPlayer3].Visible := true;
+ end
+ else
+ begin
+ Text[TextScoreTeam3].Visible := false;
+ Text[TextNameTeam3].Visible := false;
+ Text[TextTeam3Players].Visible := false;
+ Statics[StaticTeam3].Visible := false;
+ Statics[StaticNextPlayer3].Visible := false;
+ end;
+
+ //nextRound Texts
+ Text[TextNextRound].Text := Language.Translate('MODE_' + uppercase(Party.Modes[Party.Rounds[Party.CurrentRound].Mode].Name) + '_DESC');
+ Text[TextNextRoundNo].Text := InttoStr(Party.CurrentRound + 1);
+ if (Length(Party.Teams) >= 1) then
+ begin
+ Text[TextNextPlayer1].Text := Party.Teams[0].Players[Party.Teams[0].NextPlayer].Name;
+ Text[TextNextPlayer1].Visible := true;
+ end
+ else
+ Text[TextNextPlayer1].Visible := false;
+
+ if (Length(Party.Teams) >= 2) then
+ begin
+ Text[TextNextPlayer2].Text := Party.Teams[1].Players[Party.Teams[1].NextPlayer].Name;
+ Text[TextNextPlayer2].Visible := true;
+ end
+ else
+ Text[TextNextPlayer2].Visible := false;
+
+ if (Length(Party.Teams) >= 3) then
+ begin
+ Text[TextNextPlayer3].Text := Party.Teams[2].Players[Party.Teams[2].NextPlayer].Name;
+ Text[TextNextPlayer3].Visible := true;
+ end
+ else
+ Text[TextNextPlayer3].Visible := false;
+end;
+
+procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real);
+begin
+ {Button[0].Texture.ScaleW := Progress;
+ Button[1].Texture.ScaleW := Progress;
+ Button[2].Texture.ScaleW := Progress; }
+end;
+
+end.