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-rw-r--r--src/screens/UScreenOptionsSound.pas187
1 files changed, 0 insertions, 187 deletions
diff --git a/src/screens/UScreenOptionsSound.pas b/src/screens/UScreenOptionsSound.pas
deleted file mode 100644
index 7556dceb..00000000
--- a/src/screens/UScreenOptionsSound.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenOptionsSound;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SDL,
- UMenu,
- UDisplay,
- UMusic,
- UFiles,
- UIni,
- UThemes;
-
-type
- TScreenOptionsSound = class(TMenu)
- public
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
- PressedDown: boolean): boolean; override;
- procedure OnShow; override;
- end;
-
-implementation
-
-uses
- UGraphic,
- UUnicodeUtils,
- SysUtils;
-
-function TScreenOptionsSound.ParseInput(PressedKey: cardinal;
- CharCode: UCS4Char; PressedDown: boolean): boolean;
-begin
- Result := true;
- if (PressedDown) then
- begin // Key Down
- // check normal keys
- case UCS4UpperCase(CharCode) of
- Ord('Q'):
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE:
- begin
- // Escape -> save nothing - just leave this screen
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenOptions);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 8 then
- begin
- Ini.Save;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenOptions);
- end;
- end;
- SDLK_DOWN:
- InteractNext;
- SDLK_UP:
- InteractPrev;
- SDLK_RIGHT:
- begin
- if (SelInteraction >= 0) and (SelInteraction < 8) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractInc;
- end;
- end;
- SDLK_LEFT:
- begin
- if (SelInteraction >= 0) and (SelInteraction < 8) then
- begin
- AudioPlayback.PlaySound(SoundLib.Option);
- InteractDec;
- end;
- end;
- end;
- end;
-
-{**
- * Actually this one isn't pretty - but it does the trick of
- * turning the background music on/off in "real time"
- * bgm = background music
- * TODO: - Fetching the SelectInteraction via something more descriptive
- * - Obtaining the current value of a select is imho ugly
- *}
- if (SelInteraction = 1) then
- begin
- if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then
- SoundLib.StartBgMusic
- else
- SoundLib.PauseBgMusic;
- end;
-
-end;
-
-constructor TScreenOptionsSound.Create;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.OptionsSound);
-
- Theme.OptionsSound.SelectSlideVoicePassthrough.showArrows := true;
- Theme.OptionsSound.SelectSlideVoicePassthrough.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough, Ini.VoicePassthrough, IVoicePassthroughTranslated);
-
- Theme.OptionsSound.SelectBackgroundMusic.showArrows := true;
- Theme.OptionsSound.SelectBackgroundMusic.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic, Ini.BackgroundMusicOption, IBackgroundMusicTranslated);
-
- // TODO: - MicBoost needs to be moved to ScreenOptionsRecord
- Theme.OptionsSound.SelectMicBoost.showArrows := true;
- Theme.OptionsSound.SelectMicBoost.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoostTranslated);
-
-
- Theme.OptionsSound.SelectClickAssist.showArrows := true;
- Theme.OptionsSound.SelectClickAssist.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssistTranslated);
-
- Theme.OptionsSound.SelectBeatClick.showArrows := true;
- Theme.OptionsSound.SelectBeatClick.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClickTranslated);
-
- Theme.OptionsSound.SelectThreshold.showArrows := true;
- Theme.OptionsSound.SelectThreshold.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
-
- Theme.OptionsSound.SelectSlidePreviewVolume.showArrows := true;
- Theme.OptionsSound.SelectSlidePreviewVolume.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolumeTranslated);
-
- Theme.OptionsSound.SelectSlidePreviewFading.showArrows := true;
- Theme.OptionsSound.SelectSlidePreviewFading.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading, Ini.PreviewFading, IPreviewFadingTranslated);
-
- AddButton(Theme.OptionsSound.ButtonExit);
- if (Length(Button[0].Text) = 0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
- Interaction := 0;
-end;
-
-procedure TScreenOptionsSound.OnShow;
-begin
- inherited;
- Interaction := 0;
-end;
-
-end.