diff options
Diffstat (limited to 'src/screens/UScreenOptionsGame.pas')
-rw-r--r-- | src/screens/UScreenOptionsGame.pas | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/src/screens/UScreenOptionsGame.pas b/src/screens/UScreenOptionsGame.pas deleted file mode 100644 index caeaad6e..00000000 --- a/src/screens/UScreenOptionsGame.pas +++ /dev/null @@ -1,175 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit UScreenOptionsGame; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - SDL, - UMenu, - UDisplay, - UMusic, - UFiles, - UIni, - UThemes, - USongs; - -type - TScreenOptionsGame = class(TMenu) - public - old_Tabs, old_Sorting: integer; - constructor Create; override; - function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; - procedure OnShow; override; - procedure RefreshSongs; - end; - -implementation - -uses - UGraphic, - UUnicodeUtils, - SysUtils; - -function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; -begin - Result := true; - if PressedDown then - begin // Key Down - // check normal keys - case UCS4UpperCase(CharCode) of - Ord('Q'): - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - RefreshSongs; - FadeTo(@ScreenOptions); - end; - SDLK_RETURN: - begin - if SelInteraction = 6 then - begin - AudioPlayback.PlaySound(SoundLib.Back); - RefreshSongs; - FadeTo(@ScreenOptions); - end; - end; - SDLK_DOWN: - InteractNext; - SDLK_UP : - InteractPrev; - SDLK_RIGHT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - end; - end; - SDLK_LEFT: - begin - if (SelInteraction >= 0) and (SelInteraction <= 5) then - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - end; - end; - end; - end; -end; - -constructor TScreenOptionsGame.Create; -begin - inherited Create; - - LoadFromTheme(Theme.OptionsGame); - - //Refresh Songs Patch - old_Sorting := Ini.Sorting; - old_Tabs := Ini.Tabs; - - Theme.OptionsGame.SelectPlayers.showArrows := true; - Theme.OptionsGame.SelectPlayers.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); - - Theme.OptionsGame.SelectDifficulty.showArrows := true; - Theme.OptionsGame.SelectDifficulty.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficultyTranslated); - - Theme.OptionsGame.SelectLanguage.showArrows := true; - Theme.OptionsGame.SelectLanguage.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguageTranslated); - - Theme.OptionsGame.SelectTabs.showArrows := true; - Theme.OptionsGame.SelectTabs.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabsTranslated); - - Theme.OptionsGame.SelectSorting.showArrows := true; - Theme.OptionsGame.SelectSorting.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISortingTranslated); - - Theme.OptionsGame.SelectDebug.showArrows := true; - Theme.OptionsGame.SelectDebug.oneItemOnly := true; - AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebugTranslated); - - - - AddButton(Theme.OptionsGame.ButtonExit); - if (Length(Button[0].Text) = 0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - -end; - -//Refresh Songs Patch -procedure TScreenOptionsGame.RefreshSongs; -begin - if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then - ScreenSong.Refresh; -end; - -procedure TScreenOptionsGame.OnShow; -begin - inherited; - -// Interaction := 0; -end; - -end. |