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Diffstat (limited to '')
-rw-r--r-- | src/screens/UScreenName.pas | 284 |
1 files changed, 0 insertions, 284 deletions
diff --git a/src/screens/UScreenName.pas b/src/screens/UScreenName.pas deleted file mode 100644 index 42af50d7..00000000 --- a/src/screens/UScreenName.pas +++ /dev/null @@ -1,284 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit UScreenName; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - SysUtils, - SDL, - UDisplay, - UFiles, - UMenu, - UMusic, - UThemes; - -type - TScreenName = class(TMenu) - public - Goto_SingScreen: boolean; //If true then next Screen in SingScreen - constructor Create; override; - function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; - procedure OnShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses - UCommon, - UGraphic, - UIni, - UNote, - UTexture, - UUnicodeUtils; - - -function TScreenName.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; -var - I: integer; - SDL_ModState: word; -begin - Result := true; - if (PressedDown) then - begin // Key Down - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - // check normal keys - if (IsPrintableChar(CharCode)) then - begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + - UCS4ToUTF8String(CharCode); - Exit; - end; - - // check special keys - case PressedKey of - // Templates for Names Mod - SDLK_F1: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[0] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[0]; - end; - SDLK_F2: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[1] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[1]; - end; - SDLK_F3: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[2] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[2]; - end; - SDLK_F4: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[3] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[3]; - end; - SDLK_F5: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[4] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[4]; - end; - SDLK_F6: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[5] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[5]; - end; - SDLK_F7: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[6] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[6]; - end; - SDLK_F8: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[7] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[7]; - end; - SDLK_F9: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[8] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[8]; - end; - SDLK_F10: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[9] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[9]; - end; - SDLK_F11: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[10] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[10]; - end; - SDLK_F12: - if (SDL_ModState = KMOD_LALT) then - begin - Ini.NameTemplate[11] := Button[Interaction].Text[0].Text; - end - else - begin - Button[Interaction].Text[0].Text := Ini.NameTemplate[11]; - end; - - SDLK_BACKSPACE: - begin - Button[Interaction].Text[0].DeleteLastLetter(); - end; - - SDLK_ESCAPE : - begin - Ini.SaveNames; - AudioPlayback.PlaySound(SoundLib.Back); - if GoTo_SingScreen then - FadeTo(@ScreenSong) - else - FadeTo(@ScreenMain); - end; - - SDLK_RETURN: - begin - for I := 1 to 6 do - Ini.Name[I-1] := Button[I-1].Text[0].Text; - Ini.SaveNames; - AudioPlayback.PlaySound(SoundLib.Start); - - if GoTo_SingScreen then - FadeTo(@ScreenSing) - else - FadeTo(@ScreenLevel); - - GoTo_SingScreen := false; - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenName.Create; -var - I: integer; -begin - inherited Create; - - LoadFromTheme(Theme.Name); - - for I := 1 to 6 do - AddButton(Theme.Name.ButtonPlayer[I]); - - Interaction := 0; -end; - -procedure TScreenName.OnShow; -var - I: integer; -begin - inherited; - - for I := 1 to 6 do - Button[I-1].Text[0].Text := Ini.Name[I-1]; - - for I := 1 to PlayersPlay do - begin - Button[I-1].Visible := true; - Button[I-1].Selectable := true; - end; - - for I := PlayersPlay+1 to 6 do - begin - Button[I-1].Visible := false; - Button[I-1].Selectable := false; - end; - -end; - -procedure TScreenName.SetAnimationProgress(Progress: real); -var - I: integer; -begin - for I := 1 to 6 do - Button[I-1].Texture.ScaleW := Progress; -end; - -end. |