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-rw-r--r--src/screens/UScreenMain.pas266
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diff --git a/src/screens/UScreenMain.pas b/src/screens/UScreenMain.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenMain;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- UDisplay,
- UMusic,
- UFiles,
- SysUtils,
- UThemes;
-
-type
- TScreenMain = class(TMenu)
- public
- TextDescription: integer;
- TextDescriptionLong: integer;
-
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
- PressedDown: boolean): boolean; override;
- procedure OnShow; override;
- procedure SetInteraction(Num: integer); override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses
- UGraphic,
- UNote,
- UIni,
- UTexture,
- USongs,
- Textgl,
- ULanguage,
- UParty,
- UDLLManager,
- UScreenCredits,
- USkins,
- UUnicodeUtils;
-
-function TScreenMain.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char;
- PressedDown: boolean): boolean;
-var
- SDL_ModState: word;
-begin
- Result := true;
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT +
- KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
-
- if (PressedDown) then
- begin // Key Down
- // check normal keys
- case UCS4UpperCase(CharCode) of
- Ord('Q'): begin
- Result := false;
- Exit;
- end;
- Ord('C'): begin
- if (SDL_ModState = KMOD_LALT) then
- begin
- FadeTo(@ScreenCredits, SoundLib.Start);
- Exit;
- end;
- end;
- Ord('M'): begin
- if (Ini.Players >= 1) and (Length(DLLMan.Plugins) >= 1) then
- begin
- FadeTo(@ScreenPartyOptions, SoundLib.Start);
- Exit;
- end;
- end;
-
- Ord('S'): begin
- FadeTo(@ScreenStatMain, SoundLib.Start);
- Exit;
- end;
-
- Ord('E'): begin
- FadeTo(@ScreenEdit, SoundLib.Start);
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE:
- begin
- Result := false;
- end;
-
- SDLK_RETURN:
- begin
- //Solo
- if (Interaction = 0) then
- begin
- if (Songs.SongList.Count >= 1) then
- begin
- if (Ini.Players >= 0) and (Ini.Players <= 3) then
- PlayersPlay := Ini.Players + 1;
- if (Ini.Players = 4) then
- PlayersPlay := 6;
-
- if Ini.OnSongClick = sSelectPlayer then
- FadeTo(@ScreenLevel)
- else
- begin
- ScreenName.Goto_SingScreen := false;
- FadeTo(@ScreenName, SoundLib.Start);
- end;
- end
- else //show error message
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
- end;
-
- //Multi
- if Interaction = 1 then
- begin
- if (Songs.SongList.Count >= 1) then
- begin
- if (Length(DLLMan.Plugins) >= 1) then
- begin
- FadeTo(@ScreenPartyOptions, SoundLib.Start);
- end
- else //show error message, No Plugins Loaded
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS'));
- end
- else //show error message, No Songs Loaded
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_SONGS'));
- end;
-
- //Stats
- if Interaction = 2 then
- begin
- FadeTo(@ScreenStatMain, SoundLib.Start);
- end;
-
- //Editor
- if Interaction = 3 then
- begin
- {$IFDEF UseMIDIPort}
- FadeTo(@ScreenEdit, SoundLib.Start);
- {$ELSE}
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_EDITOR'));
- {$ENDIF}
- end;
-
- //Options
- if Interaction = 4 then
- begin
- FadeTo(@ScreenOptions, SoundLib.Start);
- end;
-
- //Exit
- if Interaction = 5 then
- begin
- Result := false;
- end;
- end;
- {**
- * Up and Down could be done at the same time,
- * but I don't want to declare variables inside
- * functions like this one, called so many times
- *}
- SDLK_DOWN: InteractInc;
- SDLK_UP: InteractDec;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end
- else // Key Up
- case PressedKey of
- SDLK_RETURN:
- begin
- end;
- end;
-end;
-
-constructor TScreenMain.Create;
-begin
- inherited Create;
-{**
- * Attention ^^:
- * New Creation Order needed because of LoadFromTheme
- * and Button Collections.
- * At First Custom Texts and Statics
- * Then LoadFromTheme
- * after LoadFromTheme the Buttons and Selects
- *}
- TextDescription := AddText(Theme.Main.TextDescription);
- TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong);
-
- LoadFromTheme(Theme.Main);
-
- AddButton(Theme.Main.ButtonSolo);
- AddButton(Theme.Main.ButtonMulti);
- AddButton(Theme.Main.ButtonStat);
- AddButton(Theme.Main.ButtonEditor);
- AddButton(Theme.Main.ButtonOptions);
- AddButton(Theme.Main.ButtonExit);
-
- Interaction := 0;
-end;
-
-procedure TScreenMain.OnShow;
-begin
- inherited;
-
- { display cursor (on moved) }
- Display.SetCursor;
-
-{**
- * Start background music
- *}
- SoundLib.StartBgMusic;
-end;
-
-procedure TScreenMain.SetInteraction(Num: integer);
-begin
- inherited SetInteraction(Num);
- Text[TextDescription].Text := Theme.Main.Description[Interaction];
- Text[TextDescriptionLong].Text := Theme.Main.DescriptionLong[Interaction];
-end;
-
-procedure TScreenMain.SetAnimationProgress(Progress: real);
-begin
- Static[0].Texture.ScaleW := Progress;
- Static[0].Texture.ScaleH := Progress;
-end;
-
-end.