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-rw-r--r--src/screens/UScreenLevel.pas25
1 files changed, 16 insertions, 9 deletions
diff --git a/src/screens/UScreenLevel.pas b/src/screens/UScreenLevel.pas
index a632cf78..b41a8535 100644
--- a/src/screens/UScreenLevel.pas
+++ b/src/screens/UScreenLevel.pas
@@ -34,29 +34,36 @@ interface
{$I switches.inc}
uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+ UMenu,
+ SDL,
+ UDisplay,
+ UMusic,
+ UFiles,
+ SysUtils,
+ UThemes;
type
TScreenLevel = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
-uses UGraphic,
- UMain,
- UIni,
- USong,
- UTexture;
+uses
+ UGraphic,
+ UMain,
+ UIni,
+ USong,
+ UTexture;
-function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenLevel.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
begin
Result := true;
- If (PressedDown) Then
+ if (PressedDown) then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of