diff options
Diffstat (limited to 'src/screens/UScreenEditHeader.pas')
-rw-r--r-- | src/screens/UScreenEditHeader.pas | 147 |
1 files changed, 91 insertions, 56 deletions
diff --git a/src/screens/UScreenEditHeader.pas b/src/screens/UScreenEditHeader.pas index 3678973e..fb0b2c85 100644 --- a/src/screens/UScreenEditHeader.pas +++ b/src/screens/UScreenEditHeader.pas @@ -33,11 +33,12 @@ interface {$I switches.inc} -uses UMenu, - SDL, - USongs, - USong, - UThemes; +uses + UMenu, + SDL, + USongs, + USong, + UThemes; type TScreenEditHeader = class(TMenu) @@ -72,22 +73,28 @@ type constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override; { function Draw: boolean; override; procedure Finish;} end; implementation -uses UGraphic, UMusic, SysUtils, UFiles, USkins, UTexture; +uses + UGraphic, + UMusic, + SysUtils, + UFiles, + USkins, + UTexture; -function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenEditHeader.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; var T: integer; begin Result := true; - If (PressedDown) Then begin // Key Down - // check normal keys + if (PressedDown) then // Key Down + begin // check normal keys case WideCharUpperCase(CharCode)[1] of 'Q': begin @@ -107,7 +114,8 @@ begin SDLK_RETURN: begin - if Interaction = 1 then begin + if Interaction = 1 then + begin // Save; end; end; @@ -116,14 +124,14 @@ begin begin case Interaction of 0..0: InteractNext; - 1: Interaction := 0; + 1: Interaction := 0; end; end; SDLK_LEFT: begin case Interaction of - 0: Interaction := 1; + 0: Interaction := 1; 1..1: InteractPrev; end; end; @@ -131,25 +139,26 @@ begin SDLK_DOWN: begin case Interaction of - 0..1: Interaction := 2; - 2..12: InteractNext; - 13: Interaction := 0; + 0..1: Interaction := 2; + 2..12: InteractNext; + 13: Interaction := 0; end; end; SDLK_UP: begin case Interaction of - 0..1: Interaction := 13; - 2: Interaction := 0; - 3..13: InteractPrev; + 0..1: Interaction := 13; + 2: Interaction := 0; + 3..13: InteractPrev; end; end; SDLK_BACKSPACE: begin T := Interaction - 2 + TextTitle; - if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then begin + if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then + begin Text[T].DeleteLastL; SetRoundButtons; end; @@ -159,7 +168,8 @@ begin case CharCode of #32..#255: begin - if (Interaction >= 2) and (Interaction <= 13) then begin + if (Interaction >= 2) and (Interaction <= 13) then + begin Text[Interaction - 2 + TextTitle].Text := Text[Interaction - 2 + TextTitle].Text + CharCode; SetRoundButtons; @@ -244,7 +254,8 @@ procedure TScreenEditHeader.onShow; begin inherited; -{ if FileExists(FileName) then begin // load file +{ if FileExists(FileName) then // load file + begin CurrentSong.FileName := FileName; SkanujPlik(CurrentSong); @@ -273,28 +284,33 @@ end; (*function TScreenEdit.Draw: boolean; var - Min: integer; - Sec: integer; - Count: integer; - AktBeat: integer; + Min: integer; + Sec: integer; + Count: integer; + AktBeat: integer; begin { glClearColor(1,1,1,1); // control music - if PlaySentence then begin + if PlaySentence then + begin // stop the music - if (Music.Position > PlayStopTime) then begin + if (Music.Position > PlayStopTime) then + begin Music.Stop; PlaySentence := false; end; // click - if (Click) and (PlaySentence) then begin + if (Click) and (PlaySentence) then + begin AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60); Text[TextDebug].Text := IntToStr(AktBeat); - if AktBeat <> LastClick then begin + if AktBeat <> LastClick then + begin for Count := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do - if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Count].Start = AktBeat) then begin + if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Count].Start = AktBeat) then + begin Music.PlayClick; LastClick := AktBeat; end; @@ -330,37 +346,52 @@ end;*) procedure TScreenEditHeader.SetRoundButtons; begin - if Length(Text[TextTitle].Text) > 0 then Static[StaticTitle].Visible := true - else Static[StaticTitle].Visible := false; - - if Length(Text[TextArtist].Text) > 0 then Static[StaticArtist].Visible := true - else Static[StaticArtist].Visible := false; - - if Length(Text[TextMp3].Text) > 0 then Static[StaticMp3].Visible := true - else Static[StaticMp3].Visible := false; - - if Length(Text[TextBackground].Text) > 0 then Static[StaticBackground].Visible := true - else Static[StaticBackground].Visible := false; - - if Length(Text[TextVideo].Text) > 0 then Static[StaticVideo].Visible := true - else Static[StaticVideo].Visible := false; + if Length(Text[TextTitle].Text) > 0 then + Static[StaticTitle].Visible := true + else + Static[StaticTitle].Visible := false; + + if Length(Text[TextArtist].Text) > 0 then + Static[StaticArtist].Visible := true + else + Static[StaticArtist].Visible := false; + + if Length(Text[TextMp3].Text) > 0 then + Static[StaticMp3].Visible := true + else + Static[StaticMp3].Visible := false; + + if Length(Text[TextBackground].Text) > 0 then + Static[StaticBackground].Visible := true + else + Static[StaticBackground].Visible := false; + + if Length(Text[TextVideo].Text) > 0 then + Static[StaticVideo].Visible := true + else + Static[StaticVideo].Visible := false; try StrToFloat(Text[TextVideoGAP].Text); - if StrToFloat(Text[TextVideoGAP].Text)<> 0 then Static[StaticVideoGAP].Visible := true - else Static[StaticVideoGAP].Visible := false; + if StrToFloat(Text[TextVideoGAP].Text)<> 0 then + Static[StaticVideoGAP].Visible := true + else + Static[StaticVideoGAP].Visible := false; except Static[StaticVideoGAP].Visible := false; end; - if LowerCase(Text[TextRelative].Text) = 'yes' then Static[StaticRelative].Visible := true - else Static[StaticRelative].Visible := false; + if LowerCase(Text[TextRelative].Text) = 'yes' then + Static[StaticRelative].Visible := true + else + Static[StaticRelative].Visible := false; try StrToInt(Text[TextResolution].Text); - if (StrToInt(Text[TextResolution].Text) <> 0) and (StrToInt(Text[TextResolution].Text) >= 1) - then Static[StaticResolution].Visible := true - else Static[StaticResolution].Visible := false; + if (StrToInt(Text[TextResolution].Text) <> 0) and (StrToInt(Text[TextResolution].Text) >= 1) then + Static[StaticResolution].Visible := true + else + Static[StaticResolution].Visible := false; except Static[StaticResolution].Visible := false; end; @@ -375,8 +406,10 @@ begin // start try StrToFloat(Text[TextStart].Text); - if (StrToFloat(Text[TextStart].Text) > 0) then Static[StaticStart].Visible := true - else Static[StaticStart].Visible := false; + if (StrToFloat(Text[TextStart].Text) > 0) then + Static[StaticStart].Visible := true + else + Static[StaticStart].Visible := false; except Static[StaticStart].Visible := false; end; @@ -392,8 +425,10 @@ begin // BPM try StrToFloat(Text[TextBPM].Text); - if (StrToFloat(Text[TextBPM].Text) > 0) then Static[StaticBPM].Visible := true - else Static[StaticBPM].Visible := false; + if (StrToFloat(Text[TextBPM].Text) > 0) then + Static[StaticBPM].Visible := true + else + Static[StaticBPM].Visible := false; except Static[StaticBPM].Visible := false; end; |