aboutsummaryrefslogtreecommitdiffstats
path: root/src/screens/UScreenEditHeader.pas
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/screens/UScreenEditHeader.pas147
1 files changed, 91 insertions, 56 deletions
diff --git a/src/screens/UScreenEditHeader.pas b/src/screens/UScreenEditHeader.pas
index 3678973e..fb0b2c85 100644
--- a/src/screens/UScreenEditHeader.pas
+++ b/src/screens/UScreenEditHeader.pas
@@ -33,11 +33,12 @@ interface
{$I switches.inc}
-uses UMenu,
- SDL,
- USongs,
- USong,
- UThemes;
+uses
+ UMenu,
+ SDL,
+ USongs,
+ USong,
+ UThemes;
type
TScreenEditHeader = class(TMenu)
@@ -72,22 +73,28 @@ type
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
{ function Draw: boolean; override;
procedure Finish;}
end;
implementation
-uses UGraphic, UMusic, SysUtils, UFiles, USkins, UTexture;
+uses
+ UGraphic,
+ UMusic,
+ SysUtils,
+ UFiles,
+ USkins,
+ UTexture;
-function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenEditHeader.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
var
T: integer;
begin
Result := true;
- If (PressedDown) Then begin // Key Down
- // check normal keys
+ if (PressedDown) then // Key Down
+ begin // check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
@@ -107,7 +114,8 @@ begin
SDLK_RETURN:
begin
- if Interaction = 1 then begin
+ if Interaction = 1 then
+ begin
// Save;
end;
end;
@@ -116,14 +124,14 @@ begin
begin
case Interaction of
0..0: InteractNext;
- 1: Interaction := 0;
+ 1: Interaction := 0;
end;
end;
SDLK_LEFT:
begin
case Interaction of
- 0: Interaction := 1;
+ 0: Interaction := 1;
1..1: InteractPrev;
end;
end;
@@ -131,25 +139,26 @@ begin
SDLK_DOWN:
begin
case Interaction of
- 0..1: Interaction := 2;
- 2..12: InteractNext;
- 13: Interaction := 0;
+ 0..1: Interaction := 2;
+ 2..12: InteractNext;
+ 13: Interaction := 0;
end;
end;
SDLK_UP:
begin
case Interaction of
- 0..1: Interaction := 13;
- 2: Interaction := 0;
- 3..13: InteractPrev;
+ 0..1: Interaction := 13;
+ 2: Interaction := 0;
+ 3..13: InteractPrev;
end;
end;
SDLK_BACKSPACE:
begin
T := Interaction - 2 + TextTitle;
- if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then begin
+ if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then
+ begin
Text[T].DeleteLastL;
SetRoundButtons;
end;
@@ -159,7 +168,8 @@ begin
case CharCode of
#32..#255:
begin
- if (Interaction >= 2) and (Interaction <= 13) then begin
+ if (Interaction >= 2) and (Interaction <= 13) then
+ begin
Text[Interaction - 2 + TextTitle].Text :=
Text[Interaction - 2 + TextTitle].Text + CharCode;
SetRoundButtons;
@@ -244,7 +254,8 @@ procedure TScreenEditHeader.onShow;
begin
inherited;
-{ if FileExists(FileName) then begin // load file
+{ if FileExists(FileName) then // load file
+ begin
CurrentSong.FileName := FileName;
SkanujPlik(CurrentSong);
@@ -273,28 +284,33 @@ end;
(*function TScreenEdit.Draw: boolean;
var
- Min: integer;
- Sec: integer;
- Count: integer;
- AktBeat: integer;
+ Min: integer;
+ Sec: integer;
+ Count: integer;
+ AktBeat: integer;
begin
{ glClearColor(1,1,1,1);
// control music
- if PlaySentence then begin
+ if PlaySentence then
+ begin
// stop the music
- if (Music.Position > PlayStopTime) then begin
+ if (Music.Position > PlayStopTime) then
+ begin
Music.Stop;
PlaySentence := false;
end;
// click
- if (Click) and (PlaySentence) then begin
+ if (Click) and (PlaySentence) then
+ begin
AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60);
Text[TextDebug].Text := IntToStr(AktBeat);
- if AktBeat <> LastClick then begin
+ if AktBeat <> LastClick then
+ begin
for Count := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Count].Start = AktBeat) then begin
+ if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Count].Start = AktBeat) then
+ begin
Music.PlayClick;
LastClick := AktBeat;
end;
@@ -330,37 +346,52 @@ end;*)
procedure TScreenEditHeader.SetRoundButtons;
begin
- if Length(Text[TextTitle].Text) > 0 then Static[StaticTitle].Visible := true
- else Static[StaticTitle].Visible := false;
-
- if Length(Text[TextArtist].Text) > 0 then Static[StaticArtist].Visible := true
- else Static[StaticArtist].Visible := false;
-
- if Length(Text[TextMp3].Text) > 0 then Static[StaticMp3].Visible := true
- else Static[StaticMp3].Visible := false;
-
- if Length(Text[TextBackground].Text) > 0 then Static[StaticBackground].Visible := true
- else Static[StaticBackground].Visible := false;
-
- if Length(Text[TextVideo].Text) > 0 then Static[StaticVideo].Visible := true
- else Static[StaticVideo].Visible := false;
+ if Length(Text[TextTitle].Text) > 0 then
+ Static[StaticTitle].Visible := true
+ else
+ Static[StaticTitle].Visible := false;
+
+ if Length(Text[TextArtist].Text) > 0 then
+ Static[StaticArtist].Visible := true
+ else
+ Static[StaticArtist].Visible := false;
+
+ if Length(Text[TextMp3].Text) > 0 then
+ Static[StaticMp3].Visible := true
+ else
+ Static[StaticMp3].Visible := false;
+
+ if Length(Text[TextBackground].Text) > 0 then
+ Static[StaticBackground].Visible := true
+ else
+ Static[StaticBackground].Visible := false;
+
+ if Length(Text[TextVideo].Text) > 0 then
+ Static[StaticVideo].Visible := true
+ else
+ Static[StaticVideo].Visible := false;
try
StrToFloat(Text[TextVideoGAP].Text);
- if StrToFloat(Text[TextVideoGAP].Text)<> 0 then Static[StaticVideoGAP].Visible := true
- else Static[StaticVideoGAP].Visible := false;
+ if StrToFloat(Text[TextVideoGAP].Text)<> 0 then
+ Static[StaticVideoGAP].Visible := true
+ else
+ Static[StaticVideoGAP].Visible := false;
except
Static[StaticVideoGAP].Visible := false;
end;
- if LowerCase(Text[TextRelative].Text) = 'yes' then Static[StaticRelative].Visible := true
- else Static[StaticRelative].Visible := false;
+ if LowerCase(Text[TextRelative].Text) = 'yes' then
+ Static[StaticRelative].Visible := true
+ else
+ Static[StaticRelative].Visible := false;
try
StrToInt(Text[TextResolution].Text);
- if (StrToInt(Text[TextResolution].Text) <> 0) and (StrToInt(Text[TextResolution].Text) >= 1)
- then Static[StaticResolution].Visible := true
- else Static[StaticResolution].Visible := false;
+ if (StrToInt(Text[TextResolution].Text) <> 0) and (StrToInt(Text[TextResolution].Text) >= 1) then
+ Static[StaticResolution].Visible := true
+ else
+ Static[StaticResolution].Visible := false;
except
Static[StaticResolution].Visible := false;
end;
@@ -375,8 +406,10 @@ begin
// start
try
StrToFloat(Text[TextStart].Text);
- if (StrToFloat(Text[TextStart].Text) > 0) then Static[StaticStart].Visible := true
- else Static[StaticStart].Visible := false;
+ if (StrToFloat(Text[TextStart].Text) > 0) then
+ Static[StaticStart].Visible := true
+ else
+ Static[StaticStart].Visible := false;
except
Static[StaticStart].Visible := false;
end;
@@ -392,8 +425,10 @@ begin
// BPM
try
StrToFloat(Text[TextBPM].Text);
- if (StrToFloat(Text[TextBPM].Text) > 0) then Static[StaticBPM].Visible := true
- else Static[StaticBPM].Visible := false;
+ if (StrToFloat(Text[TextBPM].Text) > 0) then
+ Static[StaticBPM].Visible := true
+ else
+ Static[StaticBPM].Visible := false;
except
Static[StaticBPM].Visible := false;
end;