diff options
Diffstat (limited to 'src/screens/UScreenEdit.pas')
-rw-r--r-- | src/screens/UScreenEdit.pas | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/src/screens/UScreenEdit.pas b/src/screens/UScreenEdit.pas deleted file mode 100644 index 2111adef..00000000 --- a/src/screens/UScreenEdit.pas +++ /dev/null @@ -1,164 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit UScreenEdit; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, - SDL, - UThemes; - -type - TScreenEdit = class(TMenu) - public - TextDescription: integer; - TextDescriptionLong: integer; - - constructor Create; override; - function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override; - procedure InteractNext; override; - procedure InteractPrev; override; - procedure InteractInc; override; - procedure InteractDec; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses - UGraphic, - UMusic, - USkins, - UUnicodeUtils, - SysUtils; - -function TScreenEdit.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; -var - SDL_ModState: word; -begin - Result := true; - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT + - KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - if (PressedDown) then - begin // Key Down - // check normal keys - case UCS4UpperCase(CharCode) of - Ord('Q'): - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - SDLK_RETURN: - begin - if Interaction = 0 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenEditConvert); - end; - - if Interaction = 1 then - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - end; - - SDLK_DOWN: InteractInc; - SDLK_UP: InteractDec; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenEdit.Create; -begin - inherited Create; - - TextDescription := AddText(Theme.Edit.TextDescription); - - LoadFromTheme(Theme.Edit); - - AddButton(Theme.Edit.ButtonConvert); -{ Some ideas for more: - AddButton(Theme.Edit.ButtonEditHeaders); - AddButton(Theme.Edit.ButtonAdjustGap); -} - AddButton(Theme.Edit.ButtonExit); - - Interaction := 0; -end; - -procedure TScreenEdit.InteractNext; -begin - inherited InteractNext; - Text[TextDescription].Text := Theme.Edit.Description[Interaction]; -end; - -procedure TScreenEdit.InteractPrev; -begin - inherited InteractPrev; - Text[TextDescription].Text := Theme.Edit.Description[Interaction]; -end; - -procedure TScreenEdit.InteractDec; -begin - inherited InteractDec; - Text[TextDescription].Text := Theme.Edit.Description[Interaction]; -end; - -procedure TScreenEdit.InteractInc; -begin - inherited InteractInc; - Text[TextDescription].Text := Theme.Edit.Description[Interaction]; -end; - -procedure TScreenEdit.SetAnimationProgress(Progress: real); -begin - Static[0].Texture.ScaleW := Progress; - Static[0].Texture.ScaleH := Progress; -end; - -end. |