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-rw-r--r--src/screens/UScreenEdit.pas164
1 files changed, 0 insertions, 164 deletions
diff --git a/src/screens/UScreenEdit.pas b/src/screens/UScreenEdit.pas
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--- a/src/screens/UScreenEdit.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UScreenEdit;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- UThemes;
-
-type
- TScreenEdit = class(TMenu)
- public
- TextDescription: integer;
- TextDescriptionLong: integer;
-
- constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
- procedure InteractNext; override;
- procedure InteractPrev; override;
- procedure InteractInc; override;
- procedure InteractDec; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses
- UGraphic,
- UMusic,
- USkins,
- UUnicodeUtils,
- SysUtils;
-
-function TScreenEdit.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
-var
- SDL_ModState: word;
-begin
- Result := true;
-
- SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT +
- KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
-
- if (PressedDown) then
- begin // Key Down
- // check normal keys
- case UCS4UpperCase(CharCode) of
- Ord('Q'):
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- SDLK_RETURN:
- begin
- if Interaction = 0 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenEditConvert);
- end;
-
- if Interaction = 1 then
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- end;
-
- SDLK_DOWN: InteractInc;
- SDLK_UP: InteractDec;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end;
-end;
-
-constructor TScreenEdit.Create;
-begin
- inherited Create;
-
- TextDescription := AddText(Theme.Edit.TextDescription);
-
- LoadFromTheme(Theme.Edit);
-
- AddButton(Theme.Edit.ButtonConvert);
-{ Some ideas for more:
- AddButton(Theme.Edit.ButtonEditHeaders);
- AddButton(Theme.Edit.ButtonAdjustGap);
-}
- AddButton(Theme.Edit.ButtonExit);
-
- Interaction := 0;
-end;
-
-procedure TScreenEdit.InteractNext;
-begin
- inherited InteractNext;
- Text[TextDescription].Text := Theme.Edit.Description[Interaction];
-end;
-
-procedure TScreenEdit.InteractPrev;
-begin
- inherited InteractPrev;
- Text[TextDescription].Text := Theme.Edit.Description[Interaction];
-end;
-
-procedure TScreenEdit.InteractDec;
-begin
- inherited InteractDec;
- Text[TextDescription].Text := Theme.Edit.Description[Interaction];
-end;
-
-procedure TScreenEdit.InteractInc;
-begin
- inherited InteractInc;
- Text[TextDescription].Text := Theme.Edit.Description[Interaction];
-end;
-
-procedure TScreenEdit.SetAnimationProgress(Progress: real);
-begin
- Static[0].Texture.ScaleW := Progress;
- Static[0].Texture.ScaleH := Progress;
-end;
-
-end.