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-rw-r--r--src/menu/UMenuBackgroundVideo.pas39
1 files changed, 23 insertions, 16 deletions
diff --git a/src/menu/UMenuBackgroundVideo.pas b/src/menu/UMenuBackgroundVideo.pas
index 9d265764..006c45e0 100644
--- a/src/menu/UMenuBackgroundVideo.pas
+++ b/src/menu/UMenuBackgroundVideo.pas
@@ -36,6 +36,7 @@ interface
uses
UThemes,
UMenuBackground,
+ UMusic,
UVideo,
UPath;
@@ -84,6 +85,7 @@ type }
TMenuBackgroundVideo = class (TMenuBackground)
private
fFilename: IPath;
+ fBgVideo: IVideo;
public
constructor Create(const ThemedSettings: TThemeBackground); override;
procedure OnShow; override;
@@ -102,7 +104,6 @@ implementation
uses
gl,
glext,
- UMusic,
SysUtils,
UTime,
USkins,
@@ -116,42 +117,48 @@ begin
raise EMenuBackgroundError.Create('TMenuBackgroundVideo: No video filename present');
fFileName := Skin.GetTextureFileName(ThemedSettings.Tex);
- if fFilename.IsFile and VideoPlayback.Open(fFileName) then
- begin
- VideoBGTimer.SetTime(0);
- VideoPlayback.Play;
- end
- else
+ if (not fFilename.IsFile) then
raise EMenuBackgroundError.Create('TMenuBackgroundVideo: Can''t load background video: ' + fFilename.ToNative);
end;
destructor TMenuBackgroundVideo.Destroy;
begin
-
end;
-procedure TMenuBackgroundVideo.OnShow;
+procedure TMenuBackgroundVideo.OnShow;
begin
- if VideoPlayback.Open( fFileName ) then
+ fBgVideo := VideoPlayback.Open(fFileName);
+ if (fBgVideo <> nil) then
begin
VideoBGTimer.SetTime(0);
- VideoPlayback.Play;
+ fBgVideo.Loop := true;
+ fBgVideo.Play;
end;
end;
procedure TMenuBackgroundVideo.OnFinish;
begin
-
+ // unload video
+ fBgVideo := nil;
end;
-procedure TMenuBackgroundVideo.Draw;
+procedure TMenuBackgroundVideo.Draw;
begin
- If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ // clear just once when in dual screen mode
+ if (ScreenAct = 1) then
+ begin
glClear(GL_DEPTH_BUFFER_BIT);
+ // video failure -> draw blank background
+ if (fBgVideo = nil) then
+ glClear(GL_COLOR_BUFFER_BIT);
+ end;
- VideoPlayback.GetFrame(VideoBGTimer.GetTime());
+ if (fBgVideo <> nil) then
+ begin
+ fBgVideo.GetFrame(VideoBGTimer.GetTime());
// FIXME: why do we draw on screen 2? Seems to be wrong.
- VideoPlayback.DrawGL(2);
+ fBgVideo.DrawGL(2);
+ end;
end;
// Implementation of TBGVideo