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-rw-r--r--src/menu/UDisplay.pas94
-rw-r--r--src/menu/UMenu.pas81
-rw-r--r--src/menu/UMenuBackgroundFade.pas20
-rw-r--r--src/menu/UMenuButtonCollection.pas32
-rw-r--r--src/menu/UMenuEqualizer.pas145
-rw-r--r--src/menu/UMenuInteract.pas4
-rw-r--r--src/menu/UMenuSelectSlide.pas164
-rw-r--r--src/menu/UMenuStatic.pas11
8 files changed, 283 insertions, 268 deletions
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas
index 3e653183..58c416db 100644
--- a/src/menu/UDisplay.pas
+++ b/src/menu/UDisplay.pas
@@ -45,39 +45,39 @@ type
TDisplay = class
private
//fade-to-black-hack
- BlackScreen: Boolean;
+ BlackScreen: boolean;
- FadeEnabled: Boolean; // true if fading is enabled
- FadeFailed: Boolean; // true if fading is possible (enough memory, etc.)
- FadeState: integer; // fading state, 0 means that the fade texture must be initialized
- LastFadeTime: Cardinal; // last fade update time
+ FadeEnabled: boolean; // true if fading is enabled
+ FadeFailed: boolean; // true if fading is possible (enough memory, etc.)
+ FadeState: integer; // fading state, 0 means that the fade texture must be initialized
+ LastFadeTime: cardinal; // last fade update time
- FadeTex: array[1..2] of GLuint;
+ FadeTex: array[1..2] of GLuint;
+
+ FPSCounter: cardinal;
+ LastFPS: cardinal;
+ NextFPSSwap: cardinal;
- FPSCounter : Cardinal;
- LastFPS : Cardinal;
- NextFPSSwap : Cardinal;
-
- OSD_LastError : String;
+ OSD_LastError: string;
procedure DrawDebugInformation;
public
- NextScreen : PMenu;
- CurrentScreen : PMenu;
+ NextScreen: PMenu;
+ CurrentScreen: PMenu;
//popup data
NextScreenWithCheck: Pmenu;
- CheckOK : Boolean;
+ CheckOK: boolean;
// FIXME: Fade is set to 0 in UMain and other files but not used here anymore.
- Fade : Real;
+ Fade: real;
constructor Create;
destructor Destroy; override;
procedure SaveScreenShot;
- function Draw: Boolean;
+ function Draw: boolean;
end;
var
@@ -104,10 +104,10 @@ begin
inherited Create;
//popup hack
- CheckOK := False;
+ CheckOK := false;
NextScreen := nil;
NextScreenWithCheck := nil;
- BlackScreen := False;
+ BlackScreen := false;
// fade mod
FadeState := 0;
@@ -133,14 +133,14 @@ begin
inherited Destroy;
end;
-function TDisplay.Draw: Boolean;
+function TDisplay.Draw: boolean;
var
- S: integer;
- FadeStateSquare: Real;
- currentTime: Cardinal;
- glError: glEnum;
+ S: integer;
+ FadeStateSquare: real;
+ currentTime: cardinal;
+ glError: glEnum;
begin
- Result := True;
+ Result := true;
//We don't need this here anymore,
//Because the background care about cleaning the buffers
@@ -166,12 +166,12 @@ begin
begin
NextScreen := NextScreenWithCheck;
NextScreenWithCheck := nil;
- CheckOk := False;
+ CheckOk := false;
end
else
begin
// on end of game fade to black before exit
- BlackScreen := True;
+ BlackScreen := true;
end;
end;
@@ -188,16 +188,16 @@ begin
// fade mod
FadeState := 0;
if ((Ini.ScreenFade = 1) and (not FadeFailed)) then
- FadeEnabled := True
+ FadeEnabled := true
else if (Ini.ScreenFade = 0) then
- FadeEnabled := False;
+ FadeEnabled := false;
end
else
begin
// disable fading if initialization failed
if (FadeEnabled and FadeFailed) then
begin
- FadeEnabled := False;
+ FadeEnabled := false;
end;
if (FadeEnabled and not FadeFailed) then
@@ -275,7 +275,7 @@ begin
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
end
- // blackscreen hack
+// blackscreen hack
else if not BlackScreen then
begin
NextScreen.OnShow;
@@ -286,7 +286,7 @@ begin
// fade out complete...
FadeState := 0;
CurrentScreen.onHide;
- CurrentScreen.ShowFinish := False;
+ CurrentScreen.ShowFinish := false;
CurrentScreen := NextScreen;
NextScreen := nil;
if not BlackScreen then
@@ -296,13 +296,13 @@ begin
end
else
begin
- Result := False;
+ Result := false;
Break;
end;
end;
end; // if
- //Draw OSD only on first Screen if Debug Mode is enabled
+// Draw OSD only on first Screen if Debug Mode is enabled
if ((Ini.Debug = 1) or (Params.Debug)) and (S = 1) then
DrawDebugInformation;
end; // for
@@ -318,7 +318,7 @@ var
Align: integer;
RowSize: integer;
begin
- // Exit if Screenshot-path does not exist or read-only
+// Exit if Screenshot-path does not exist or read-only
if (ScreenshotsPath = '') then
Exit;
@@ -332,9 +332,9 @@ begin
break
end;
- // we must take the row-alignment (4byte by default) into account
+// we must take the row-alignment (4byte by default) into account
glGetIntegerv(GL_PACK_ALIGNMENT, @Align);
- // calc aligned row-size
+// calc aligned row-size
RowSize := ((ScreenW*3 + (Align-1)) div Align) * Align;
GetMem(ScreenData, RowSize * ScreenH);
@@ -347,8 +347,8 @@ begin
ScreenData, ScreenW, ScreenH, 24, RowSize,
$0000FF, $00FF00, $FF0000, 0);
- //Success := WriteJPGImage(FileName, Surface, 95);
- //Success := WriteBMPImage(FileName, Surface);
+// Success := WriteJPGImage(FileName, Surface, 95);
+// Success := WriteBMPImage(FileName, Surface);
Success := WritePNGImage(FileName, Surface);
if Success then
ScreenPopupError.ShowPopup('Screenshot saved: ' + ExtractFileName(FileName))
@@ -363,9 +363,9 @@ end;
// DrawDebugInformation - Procedure draw FPS and some other Informations on Screen
//------------
procedure TDisplay.DrawDebugInformation;
-var Ticks: Cardinal;
+var Ticks: cardinal;
begin
- //Some White Background for information
+// Some White Background for information
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glColor4f(1, 1, 1, 0.5);
@@ -377,13 +377,13 @@ begin
glEnd;
glDisable(GL_BLEND);
- //Set Font Specs
+// Set Font Specs
SetFontStyle(0);
SetFontSize(21);
- SetFontItalic(False);
+ SetFontItalic(false);
glColor4f(0, 0, 0, 1);
- //Calculate FPS
+// Calculate FPS
Ticks := SDL_GetTicks();
if (Ticks >= NextFPSSwap) then
begin
@@ -394,17 +394,17 @@ begin
Inc(FPSCounter);
- //Draw Text
+// Draw Text
- //FPS
+// FPS
SetFontPos(695, 0);
glPrint ('FPS: ' + InttoStr(LastFPS));
- //RSpeed
+// RSpeed
SetFontPos(695, 13);
glPrint ('RSpeed: ' + InttoStr(Round(1000 * TimeMid)));
- //LastError
+// LastError
SetFontPos(695, 26);
glColor4f(1, 0, 0, 1);
glPrint (OSD_LastError);
diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas
index 16ecc658..f86746ed 100644
--- a/src/menu/UMenu.pas
+++ b/src/menu/UMenu.pas
@@ -54,15 +54,15 @@ type
PMenu = ^TMenu;
TMenu = class
protected
- Background: TMenuBackground;
+ Background: TMenuBackground;
- Interactions: array of TInteract;
- SelInteraction: integer;
+ Interactions: array of TInteract;
+ SelInteraction: integer;
- ButtonPos: integer;
- Button: array of TButton;
+ ButtonPos: integer;
+ Button: array of TButton;
- SelectsS: array of TSelectSlide;
+ SelectsS: array of TSelectSlide;
ButtonCollection: array of TButtonCollection;
public
Text: array of TText;
@@ -111,7 +111,7 @@ type
function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; overload;
// button
- Procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
+ procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
function AddButton(ThemeButton: TThemeButton): integer; overload;
function AddButton(X, Y, W, H: real; const Name: string): integer; overload;
function AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer; overload;
@@ -167,13 +167,13 @@ type
end;
const
- pmMove = 1;
- pmClick = 2;
+ pmMove = 1;
+ pmClick = 2;
pmUnClick = 3;
- iButton = 0; // interaction type
- iText = 2;
- iSelectS = 3;
+ iButton = 0; // interaction type
+ iText = 2;
+ iSelectS = 3;
iBCollectionChild = 5;
// fBlack = 0; // fade type
@@ -181,21 +181,22 @@ const
implementation
-uses UCommon,
- ULog,
- UMain,
- UDrawTexture,
- UGraphic,
- UDisplay,
- UCovers,
- UTime,
- USkins,
- //Background types
- UMenuBackgroundNone,
- UMenuBackgroundColor,
- UMenuBackgroundTexture,
- UMenuBackgroundVideo,
- UMenuBackgroundFade;
+uses
+ UCommon,
+ ULog,
+ UMain,
+ UDrawTexture,
+ UGraphic,
+ UDisplay,
+ UCovers,
+ UTime,
+ USkins,
+ //Background types
+ UMenuBackgroundNone,
+ UMenuBackgroundColor,
+ UMenuBackgroundTexture,
+ UMenuBackgroundVideo,
+ UMenuBackgroundFade;
destructor TMenu.Destroy;
begin
@@ -339,8 +340,9 @@ procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
var
FileExt: string;
- Function IsInArray(const Piece: string; const A: array of string): boolean;
- var I: integer;
+ function IsInArray(const Piece: string; const A: array of string): boolean;
+ var
+ I: integer;
begin
Result := false;
@@ -352,7 +354,7 @@ procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
end;
end;
- Function TryBGCreate(Typ: cMenuBackground): boolean;
+ function TryBGCreate(Typ: cMenuBackground): boolean;
begin
Result := true;
@@ -374,7 +376,7 @@ begin
Background := nil;
end;
- Case ThemedSettings.BGType of
+ case ThemedSettings.BGType of
bgtAuto: begin //Automaticly choose one out of BGT_Texture, BGT_Video or BGT_Color
if (Length(ThemedSettings.Tex) > 0) then
@@ -491,7 +493,7 @@ end;
//----------------------
procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; const Num: byte);
var
- BT, BTLen: integer;
+ BT, BTLen: integer;
TempCol, TempDCol: cardinal;
begin
@@ -711,9 +713,9 @@ begin
end;
//Function that Set Length of Button boolean in one Step instead of register new Memory for every Button
-Procedure TMenu.SetButtonLength(Length: cardinal);
+procedure TMenu.SetButtonLength(Length: cardinal);
begin
- if (ButtonPos = -1) AND (Length > 0) then
+ if (ButtonPos = -1) and (Length > 0) then
begin
//Set Length of Button
SetLength(Button, Length);
@@ -920,9 +922,9 @@ end;
}
{
-function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
+function TMenu.AddWidget(X, Y: UInt16; WidgetSrc: PSDL_Surface): Int16;
var
- WidgetNum : Int16;
+ WidgetNum: Int16;
begin
if (Assigned(WidgetSrc)) then
begin
@@ -946,9 +948,9 @@ end;
}
{
-procedure TMenu.ClearWidgets(MinNumber : Int16);
+procedure TMenu.ClearWidgets(MinNumber: Int16);
var
- J : Int16;
+ J: Int16;
begin
for J := MinNumber to (Length(WidgetsSrc) - 1) do
begin
@@ -1252,6 +1254,7 @@ begin
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB))
else
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
+
SelectsS[S].TextureSBG.X := X + W + SkipX;
SelectsS[S].TextureSBG.Y := Y;
//SelectsS[S].TextureSBG.W := 450;
@@ -1460,7 +1463,7 @@ begin
begin
InteractPrev;
//If ButtonCollection with more than 1 Entry then Select Last Entry
- if (Button[Interactions[Interaction].Num].Parent <> 0) AND (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then
+ if (Button[Interactions[Interaction].Num].Parent <> 0) and (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then
begin
//Select Last Child
for Num := High(Button) downto 1 do
diff --git a/src/menu/UMenuBackgroundFade.pas b/src/menu/UMenuBackgroundFade.pas
index dc37da45..b61a4542 100644
--- a/src/menu/UMenuBackgroundFade.pas
+++ b/src/menu/UMenuBackgroundFade.pas
@@ -62,15 +62,17 @@ const
FADEINTIME = 1500; //Time the bg fades in
implementation
-uses sdl,
- gl,
- glext,
- USkins,
- UCommon,
- UGraphic;
+uses
+ sdl,
+ gl,
+ glext,
+ USkins,
+ UCommon,
+ UGraphic;
constructor TMenuBackgroundFade.Create(const ThemedSettings: TThemeBackground);
-var texFilename: string;
+var
+ texFilename: string;
begin
inherited;
FadeTime := 0;
@@ -122,7 +124,7 @@ begin
if (UseTexture) then
begin //Draw Texture to Screen
- If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ if (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
@@ -151,7 +153,7 @@ begin
end
else
begin //Clear Screen w/ progress Alpha + Color
- If (ScreenAct = 1) then //Clear just once when in dual screen mode
+ if (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
diff --git a/src/menu/UMenuButtonCollection.pas b/src/menu/UMenuButtonCollection.pas
index c6c6dd81..8b7a1c3f 100644
--- a/src/menu/UMenuButtonCollection.pas
+++ b/src/menu/UMenuButtonCollection.pas
@@ -41,61 +41,61 @@ type
//TButtonCollection
//No Extra Attributes or Functions ATM
//----------------
- AButton = Array of TButton;
+ AButton = array of TButton;
PAButton = ^AButton;
TButtonCollection = class(TButton)
//num of the First Button, that can be Selected
- FirstChild: Byte;
- CountChilds: Byte;
+ FirstChild: byte;
+ CountChilds: byte;
ScreenButton: PAButton;
- procedure SetSelect(Value : Boolean); override;
+ procedure SetSelect(Value : boolean); override;
procedure Draw; override;
end;
implementation
-procedure TButtonCollection.SetSelect(Value : Boolean);
-var I: Integer;
+procedure TButtonCollection.SetSelect(Value : boolean);
+var
+ Index: integer;
begin
inherited;
//Set Visible for Every Button that is a Child of this ButtonCollection
- if (Not Fade) then
- For I := 0 to High(ScreenButton^) do
- if (ScreenButton^[I].Parent = Parent) then
- ScreenButton^[I].Visible := Value;
+ if (not Fade) then
+ for Index := 0 to High(ScreenButton^) do
+ if (ScreenButton^[Index].Parent = Parent) then
+ ScreenButton^[Index].Visible := Value;
end;
procedure TButtonCollection.Draw;
-var I, J: Integer;
+var
+ I, J: integer;
begin
inherited;
//If fading is activated, Fade Child Buttons
if (Fade) then
begin
- For I := 0 to High(ScreenButton^) do
+ for I := 0 to High(ScreenButton^) do
if (ScreenButton^[I].Parent = Parent) then
begin
if (FadeProgress < 0.5) then
begin
ScreenButton^[I].Visible := SelectBool;
- For J := 0 to High(ScreenButton^[I].Text) do
+ for J := 0 to High(ScreenButton^[I].Text) do
ScreenButton^[I].Text[J].Visible := SelectBool;
end
else
begin
ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3;
- For J := 0 to High(ScreenButton^[I].Text) do
+ for J := 0 to High(ScreenButton^[I].Text) do
ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3;
end;
end;
end;
end;
-
-
end.
diff --git a/src/menu/UMenuEqualizer.pas b/src/menu/UMenuEqualizer.pas
index 6d77721c..8f57e44a 100644
--- a/src/menu/UMenuEqualizer.pas
+++ b/src/menu/UMenuEqualizer.pas
@@ -45,69 +45,71 @@ type
Tms_Equalizer = class(TObject)
private
FFTData: TFFTData; // moved here to avoid stack overflows
- BandData: array of Byte;
- RefreshTime: Cardinal;
+ BandData: array of byte;
+ RefreshTime: cardinal;
Source: IAudioPlayback;
- Procedure Analyse;
+ procedure Analyse;
public
- X: Integer;
- Y: Integer;
- Z: Real;
+ X: integer;
+ Y: integer;
+ Z: real;
- W: Integer;
- H: Integer;
- Space: Integer;
+ W: integer;
+ H: integer;
+ Space: integer;
- Visible: Boolean;
- Alpha: real;
- Color: TRGB;
+ Visible: boolean;
+ Alpha: real;
+ Color: TRGB;
- Direction: Boolean;
+ Direction: boolean;
+ BandLength: integer;
- BandLength: Integer;
-
- Reflection: boolean;
- Reflectionspacing: Real;
+ Reflection: boolean;
+ Reflectionspacing: real;
constructor Create(Source: IAudioPlayback; mySkin: TThemeEqualizer);
procedure Draw;
-
- Procedure SetBands(Value: Byte);
- Function GetBands: Byte;
- Property Bands: Byte read GetBands write SetBands;
+ procedure SetBands(Value: byte);
+ function GetBands: byte;
+ property Bands: byte read GetBands write SetBands;
procedure SetSource(newSource: IAudioPlayback);
end;
implementation
-uses math, SDL, gl, glext;
-
+uses
+ math,
+ SDL,
+ gl,
+ glext;
constructor Tms_Equalizer.Create(Source: IAudioPlayback; mySkin: TThemeEqualizer);
-var I: Integer;
+var
+ I: integer;
begin
- If (Source <> nil) then
+ if (Source <> nil) then
begin
- X := mySkin.X;
- Y := mySkin.Y;
- W := mySkin.W;
- H := mySkin.H;
- Z := mySkin.Z;
+ X := mySkin.X;
+ Y := mySkin.Y;
+ W := mySkin.W;
+ H := mySkin.H;
+ Z := mySkin.Z;
- Space := mySkin.Space;
+ Space := mySkin.Space;
- Visible := mySkin.Visible;
- Alpha := mySkin.Alpha;
- Color.R := mySkin.ColR;
- Color.G := mySkin.ColG;
- Color.B := mySkin.ColB;
+ Visible := mySkin.Visible;
+ Alpha := mySkin.Alpha;
+ Color.R := mySkin.ColR;
+ Color.G := mySkin.ColG;
+ Color.B := mySkin.ColB;
- Direction := mySkin.Direction;
- Bands := mySkin.Bands;
- BandLength := mySkin.Length;
+ Direction := mySkin.Direction;
+ Bands := mySkin.Bands;
+ BandLength := mySkin.Length;
Reflection := mySkin.Reflection;
Reflectionspacing := mySkin.Reflectionspacing;
@@ -116,31 +118,31 @@ begin
//Check if Visible
- If (Bands <= 0) OR
- (BandLength <= 0) OR
- (W <= 0) OR
- (H <= 0) OR
+ if (Bands <= 0) or
+ (BandLength <= 0) or
+ (W <= 0) or
+ (H <= 0) or
(Alpha <= 0) then
- Visible := False;
+ Visible := false;
//ClearArray
- For I := low(BandData) to high(BandData) do
+ for I := low(BandData) to high(BandData) do
BandData[I] := 3;
end
else
- Visible := False;
+ Visible := false;
end;
//--------
// evaluate FFT-Data
//--------
-Procedure Tms_Equalizer.Analyse;
- var
- I: Integer;
- ChansPerBand: byte; // channels per band
- MaxChannel: Integer;
- Pos: Real;
- CurBand: Integer;
+procedure Tms_Equalizer.Analyse;
+var
+ I: integer;
+ ChansPerBand: byte; // channels per band
+ MaxChannel: integer;
+ Pos: real;
+ CurBand: integer;
begin
Source.GetFFTData(FFTData);
@@ -188,25 +190,26 @@ end;
// Draw SpectrumAnalyser, Call Analyse
//--------
procedure Tms_Equalizer.Draw;
- var
- CurTime: Cardinal;
- PosX, PosY: Real;
- I, J: Integer;
- Diff: Real;
+var
+ CurTime: cardinal;
+ PosX, PosY: real;
+ I, J: integer;
+ Diff: real;
- Function GetAlpha(Diff: Single): Single;
+ function GetAlpha(Diff: single): single;
begin
- If Direction then
- Result := (Alpha * 0.6) *(0.5 - Diff/(BandLength * (H + Space)))
+ if Direction then
+ Result := (Alpha * 0.6) * (0.5 - Diff/(BandLength * (H + Space)))
else
- Result := (Alpha * 0.6) *(0.5 - Diff/(Bands * (H + Space)));
+ Result := (Alpha * 0.6) * (0.5 - Diff/(Bands * (H + Space)));
end;
+
begin
- If (Visible) AND not (AudioPlayback.Finished) then
+ if (Visible) and not (AudioPlayback.Finished) then
begin
//Call Analyse if necessary
CurTime := SDL_GetTicks();
- If (CurTime > RefreshTime) then
+ if (CurTime > RefreshTime) then
begin
Analyse;
@@ -244,12 +247,12 @@ begin
glVertex3f(PosX+W, PosY, Z);
glEnd;
- If (Reflection) AND (J <= BandLength div 2) then
+ if (Reflection) and (J <= BandLength div 2) then
begin
Diff := (Y-PosY) + H;
//Draw Reflection
- If Direction then
+ if Direction then
begin
glBegin(GL_QUADS);
glColorRGB(Color, GetAlpha(Diff));
@@ -298,22 +301,20 @@ begin
end;
end;
-Procedure Tms_Equalizer.SetBands(Value: Byte);
+procedure Tms_Equalizer.SetBands(Value: byte);
begin
SetLength(BandData, Value);
end;
-Function Tms_Equalizer.GetBands: Byte;
+function Tms_Equalizer.GetBands: byte;
begin
Result := Length(BandData);
end;
-Procedure Tms_Equalizer.SetSource(newSource: IAudioPlayback);
+procedure Tms_Equalizer.SetSource(newSource: IAudioPlayback);
begin
- If (newSource <> nil) then
+ if (newSource <> nil) then
Source := newSource;
end;
-
-
end. \ No newline at end of file
diff --git a/src/menu/UMenuInteract.pas b/src/menu/UMenuInteract.pas
index 4c2d4e86..beb6bcef 100644
--- a/src/menu/UMenuInteract.pas
+++ b/src/menu/UMenuInteract.pas
@@ -35,8 +35,8 @@ interface
type
TInteract = record // for moving thru menu
- Typ: integer; // 0 - button, 1 - select, 2 - Text, 3 - Select SLide, 5 - ButtonCollection Child
- Num: integer; // number of this item in proper list like buttons, selects
+ Typ: integer; // 0 - button, 1 - select, 2 - Text, 3 - Select SLide, 5 - ButtonCollection Child
+ Num: integer; // number of this item in proper list like buttons, selects
end;
implementation
diff --git a/src/menu/UMenuSelectSlide.pas b/src/menu/UMenuSelectSlide.pas
index 1a0fa725..a7133492 100644
--- a/src/menu/UMenuSelectSlide.pas
+++ b/src/menu/UMenuSelectSlide.pas
@@ -61,10 +61,10 @@ type
PData: ^integer;
//For automatically Setting LineCount
- Lines: Byte;
+ Lines: byte;
//Visibility
- Visible: Boolean;
+ Visible: boolean;
// for selection and deselection
// main static
@@ -121,7 +121,7 @@ type
// procedures
procedure SetSelect(Value: boolean);
- property Selected: Boolean read SelectBool write SetSelect;
+ property Selected: boolean read SelectBool write SetSelect;
procedure SetSelectOpt(Value: integer);
property SelectedOption: integer read SelectOptInt write SetSelectOpt;
procedure Draw;
@@ -132,7 +132,11 @@ type
end;
implementation
-uses UDrawTexture, math, ULog, SysUtils;
+uses
+ UDrawTexture,
+ math,
+ ULog,
+ SysUtils;
// ------------ Select
constructor TSelectSlide.Create;
@@ -145,7 +149,7 @@ begin
//Set Standard Width for Selections Background
SBGW := 450;
- Visible := True;
+ Visible := true;
{SetLength(TextOpt, 3);
TextOpt[0] := TText.Create;
TextOpt[1] := TText.Create;
@@ -154,11 +158,12 @@ end;
procedure TSelectSlide.SetSelect(Value: boolean);
{var
- SO: integer;
- I: integer;}
+ SO: integer;
+ I: integer;}
begin
SelectBool := Value;
- if Value then begin
+ if Value then
+ begin
Texture.ColR := ColR;
Texture.ColG := ColG;
Texture.ColB := ColB;
@@ -181,7 +186,9 @@ begin
TextOpt[I].Int := STInt;
end;}
- end else begin
+ end
+ else
+ begin
Texture.ColR := DColR;
Texture.ColG := DColG;
Texture.ColB := DColB;
@@ -208,12 +215,13 @@ end;
procedure TSelectSlide.SetSelectOpt(Value: integer);
var
- SO: integer;
- HalfL: integer;
- HalfR: integer;
+ SO: integer;
+ HalfL: integer;
+ HalfR: integer;
-procedure DoSelection(Sel: Cardinal);
- var I: Integer;
+procedure DoSelection(Sel: cardinal);
+ var
+ I: integer;
begin
for I := low(TextOpt) to high(TextOpt) do
begin
@@ -244,7 +252,7 @@ begin
for SO := low (TextOpt) to high(TextOpt) do
begin
- TextOpt[SO].Text := TextOptT[SO];
+ TextOpt[SO].Text := TextOptT[SO];
end;
DoSelection(0);
@@ -255,50 +263,50 @@ begin
for SO := high(TextOpt) downto low (TextOpt) do
begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
+ TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
end;
DoSelection(Lines-1);
end
else
begin
- HalfL := Ceil((Lines-1)/2);
- HalfR := Lines-1-HalfL;
-
- if (Value <= HalfL) then
- begin //Selected Option is near to the left side
- {HalfL := Value;
- HalfR := Lines-1-HalfL;}
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
+ HalfL := Ceil((Lines-1)/2);
+ HalfR := Lines-1-HalfL;
+
+ if (Value <= HalfL) then
+ begin //Selected Option is near to the left side
+ {HalfL := Value;
+ HalfR := Lines-1-HalfL;}
+ //Change Texts
+ for SO := low (TextOpt) to high(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[SO];
+ end;
+
+ DoSelection(Value);
+ end
+ else if (Value > High(TextOptT)-HalfR) then
+ begin //Selected is too near to the right border
+ HalfR := high(TextOptT) - Value;
+ HalfL := Lines-1-HalfR;
+ //Change Texts
+ for SO := high(TextOpt) downto low (TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
+ end;
+
+ DoSelection (HalfL);
+ end
+ else
begin
- TextOpt[SO].Text := TextOptT[SO];
- end;
+ //Change Texts
+ for SO := low (TextOpt) to high(TextOpt) do
+ begin
+ TextOpt[SO].Text := TextOptT[Value - HalfL + SO];
+ end;
- DoSelection(Value);
- end
- else if (Value > High(TextOptT)-HalfR) then
- begin //Selected is too near to the right border
- HalfR := high(TextOptT) - Value;
- HalfL := Lines-1-HalfR;
- //Change Texts
- for SO := high(TextOpt) downto low (TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[high(TextOptT)-(Lines-SO-1)];
+ DoSelection(HalfL);
end;
- DoSelection (HalfL);
- end
- else
- begin
- //Change Texts
- for SO := low (TextOpt) to high(TextOpt) do
- begin
- TextOpt[SO].Text := TextOptT[Value - HalfL + SO];
- end;
-
- DoSelection(HalfL);
- end;
-
end;
end;
@@ -307,7 +315,7 @@ end;
procedure TSelectSlide.Draw;
var
- SO: integer;
+ SO: integer;
begin
if Visible then
begin
@@ -323,8 +331,8 @@ end;
procedure TSelectSlide.GenLines;
var
-maxlength: Real;
-I: Integer;
+ maxlength: real;
+ I: integer;
begin
SetFontStyle(0{Text.Style});
SetFontSize(Text.Size);
@@ -344,37 +352,37 @@ begin
Lines := 1;
//Free old Space used by Texts
- For I := low(TextOpt) to high(TextOpt) do
+ for I := low(TextOpt) to high(TextOpt) do
TextOpt[I].Free;
setLength (TextOpt, Lines);
- for I := low(TextOpt) to high(TextOpt) do
- begin
- TextOpt[I] := TText.Create;
- TextOpt[I].Size := Text.Size;
- //TextOpt[I].Align := 1;
- TextOpt[I].Align := 0;
- TextOpt[I].Visible := True;
-
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
-
- //Generate Positions
- //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
- if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I
- else
- TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
+ for I := low(TextOpt) to high(TextOpt) do
+ begin
+ TextOpt[I] := TText.Create;
+ TextOpt[I].Size := Text.Size;
+ //TextOpt[I].Align := 1;
+ TextOpt[I].Align := 0;
+ TextOpt[I].Visible := true;
+
+ TextOpt[I].ColR := STDColR;
+ TextOpt[I].ColG := STDColG;
+ TextOpt[I].ColB := STDColB;
+ TextOpt[I].Int := STDInt;
+
+ //Generate Positions
+ //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
+ if (I <> High(TextOpt)) OR (High(TextOpt) = 0) OR (Length(TextOptT) = Lines) then
+ TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I
+ else
+ TextOpt[I].X := TextureSBG.X + TextureSBG.W - maxlength;
- TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2;
+ TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H - Text.Size) / 2;
- //Better Look with 2 Options
- if (Lines=2) AND (Length(TextOptT)= 2) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I;
- end;
+ //Better Look with 2 Options
+ if (Lines=2) AND (Length(TextOptT)= 2) then
+ TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(TextOptT[1])) * I;
+ end;
end;
end.
diff --git a/src/menu/UMenuStatic.pas b/src/menu/UMenuStatic.pas
index 9a10fade..72f4eb36 100644
--- a/src/menu/UMenuStatic.pas
+++ b/src/menu/UMenuStatic.pas
@@ -40,19 +40,20 @@ uses
type
TStatic = class
public
- Texture: TTexture; // Button Screen position and size
- Visible: boolean;
+ Texture: TTexture; // Button Screen position and size
+ Visible: boolean;
//Reflection Mod
- Reflection: boolean;
- Reflectionspacing: Real;
+ Reflection: boolean;
+ Reflectionspacing: real;
procedure Draw;
constructor Create(Textura: TTexture); overload;
end;
implementation
-uses UDrawTexture;
+uses
+ UDrawTexture;
procedure TStatic.Draw;
begin