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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MOUSE_MANAGER_HPP
+#define MOUSE_MANAGER_HPP
+
+#include <log4cpp/Category.hh>
+
+#include <boost/signals2.hpp>
+#include "event_manager.hpp"
+#include "drawable_control.hpp"
+#include "utils/point.hpp"
+#include "mouse_event.hpp"
+
+namespace usdx
+{
+ class MouseManager
+ {
+ private:
+ static log4cpp::Category& log;
+
+ DrawableControl *last_active;
+ MouseEvent event;
+
+ void find_active_element(const Point<int>& p);
+ DrawableControl* find_parent(DrawableControl* current, const Point<int>& p) const;
+
+ boost::signals2::connection mouse_move_connection;
+ boost::signals2::connection mouse_down_connection;
+ boost::signals2::connection mouse_up_connection;
+
+ void on_mouse_move(const Point<int>& p);
+ void on_mouse_down(uint8_t button, const Point<int>& p);
+ void on_mouse_up(uint8_t button, const Point<int>& p);
+
+ public:
+ MouseManager(EventManager& event_manager);
+ virtual ~MouseManager();
+
+ /**
+ * This method used to remove the internal reference to the active
+ * control. This should be called during deconstruction of each drawable
+ * control.
+ */
+ void deactivate_control(const DrawableControl* control);
+ };
+};
+
+#endif