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-rw-r--r--src/menu/mouse_event.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/menu/mouse_event.cpp b/src/menu/mouse_event.cpp
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+++ b/src/menu/mouse_event.cpp
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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "mouse_event.hpp"
+#include "base/time.hpp"
+
+namespace usdx
+{
+ log4cpp::Category& MouseEvent::log =
+ log4cpp::Category::getInstance("usdx.menu.mouse_event");
+
+ MouseEvent::MouseEvent(void) :
+ control(NULL), button(0), direction(NONE)
+ {
+ }
+
+ MouseEvent::~MouseEvent()
+ {
+ }
+
+ MouseEvent::Event MouseEvent::detect_event(DrawableControl *control,
+ uint8_t button,
+ MouseEvent::Event direction)
+ {
+ if (this->control == control && this->button == button)
+ {
+ if (direction == UP) {
+ if (this->direction == DOWN) {
+ if (time.since(5000))
+ return CLICK;
+ }
+ else if (this->direction == CLICK) {
+ if (time.since(5000))
+ return DBL_CLICK;
+ }
+ }
+ else if (direction == DOWN) {
+ if (this->direction == CLICK && time.since(5000))
+ return CLICK;
+ }
+ }
+
+ return NONE;
+ }
+
+ MouseEvent::Event MouseEvent::add_event(DrawableControl *control,
+ uint8_t button,
+ MouseEvent::Event direction)
+ {
+ MouseEvent::Event event = this->detect_event(control, button,
+ direction);
+
+ this->control = control;
+ this->button = button;
+ this->direction = event == NONE ? direction : event;
+ time.update();
+
+ return event;
+ }
+};