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-rw-r--r--src/menu/display.hpp112
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diff --git a/src/menu/display.hpp b/src/menu/display.hpp
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-/*
- * UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- */
-
-#ifndef DISPLAY_HPP
-#define DISPLAY_HPP
-
-#include <GL/gl.h>
-#include <string>
-
-namespace usdx
-{
- typedef unsigned long UCS4Char;
-
- class Display
- {
- protected:
- //fade-to-black-hack
- bool black_screen;
-
- bool fade_enabled; // true if fading is enabled
- bool fade_failed;
- int fade_state; // fading state, 0 means that the fade texture must be initialized
- unsigned int last_fade_time; // last fade update time
-
- GLuint fade_tex[2];
-
- unsigned int fps_counter;
- unsigned int last_fps;
- unsigned int next_fps_swap;
-
- std::string osd_last_error;
-
- // software cursor data
- double cursor_x;
- double cursor_y;
- bool cursor_pressed;
- bool cursor_hidden_by_screen; // hides software cursor and deactivate auto fade in
-
- // used for cursor fade out when there is no movement
- bool cursor_visible;
- unsigned int cursor_last_move;
- bool cursor_fade;
-
- void draw_debug_information(void);
-
- // called by MoveCursor and OnMouseButton to update last move and start fade in
- void update_cursor_fade(void);
-
- // Singleton
- Display(void);
-
- static Display* instance;
- public:
- static Display* get_instance();
-
- Menu* next_screen;
- Menu* current_screen;
-
- //popup data
- Menu* next_screen_with_check;
- bool check_ok;
-
- // FIXME: Fade is set to 0 in UMain and other files but not used here anymore.
- float Fade;
-
- ~Display(void);
-
- void save_screen_shot(void);
-
- bool draw(void);
-
- // calls ParseInput of cur or next Screen if assigned
- bool parse_input(unsigned int pressed_key, UCS4Char char_code, bool pressed_down);
-
- // sets SDL_ShowCursor depending on options set in Ini
- void set_cursor(void);
-
- // called when cursor moves, positioning of software cursor
- void move_cursor(double x, double y);
-
- // called when left or right mousebutton is pressed or released
- void on_mouse_button(bool pressed);
-
- // draws software cursor
- void draw_cursor();
- };
-};
-
-#endif