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Diffstat (limited to '')
-rw-r--r-- | src/menu/UMenuStatic.pas | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/src/menu/UMenuStatic.pas b/src/menu/UMenuStatic.pas deleted file mode 100644 index 72f4eb36..00000000 --- a/src/menu/UMenuStatic.pas +++ /dev/null @@ -1,117 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit UMenuStatic; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UTexture, - gl; - -type - TStatic = class - public - Texture: TTexture; // Button Screen position and size - Visible: boolean; - - //Reflection Mod - Reflection: boolean; - Reflectionspacing: real; - - procedure Draw; - constructor Create(Textura: TTexture); overload; - end; - -implementation -uses - UDrawTexture; - -procedure TStatic.Draw; -begin - if Visible then - begin - DrawTexture(Texture); - - //Reflection Mod - if (Reflection) then // Draw Reflections - begin - with Texture do - begin - //Bind Tex and GL Attributes - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - - glDepthRange(0, 10); - glDepthFunc(GL_LEQUAL); - glEnable(GL_DEPTH_TEST); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBindTexture(GL_TEXTURE_2D, TexNum); - - //Draw - glBegin(GL_QUADS);//Top Left - glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3); - glTexCoord2f(TexX1*TexW, TexY2*TexH); - glVertex3f(x, y+h*scaleH+ Reflectionspacing, z); - - //Bottom Left - glColor4f(ColR * Int, ColG * Int, ColB * Int, 0); - glTexCoord2f(TexX1*TexW, 0.5*TexH+TexY1); - glVertex3f(x, y+h*scaleH + h*scaleH/2 + Reflectionspacing, z); - - - //Bottom Right - glColor4f(ColR * Int, ColG * Int, ColB * Int, 0); - glTexCoord2f(TexX2*TexW, 0.5*TexH+TexY1); - glVertex3f(x+w*scaleW, y+h*scaleH + h*scaleH/2 + Reflectionspacing, z); - - //Top Right - glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3); - glTexCoord2f(TexX2*TexW, TexY2*TexH); - glVertex3f(x+w*scaleW, y+h*scaleH + Reflectionspacing, z); - glEnd; - - glDisable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); - glDisable(GL_BLEND); - end; - end; - end; -end; - -constructor TStatic.Create(Textura: TTexture); -begin - inherited Create; - Texture := Textura; -end; - -end. |