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-rw-r--r--src/menu/UMenuButtonCollection.pas101
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diff --git a/src/menu/UMenuButtonCollection.pas b/src/menu/UMenuButtonCollection.pas
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-{* UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *}
-
-unit UMenuButtonCollection;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UMenuButton;
-
-type
- //----------------
- //TButtonCollection
- //No Extra Attributes or Functions ATM
- //----------------
- AButton = array of TButton;
- PAButton = ^AButton;
- TButtonCollection = class(TButton)
- //num of the First Button, that can be Selected
- FirstChild: byte;
- CountChilds: byte;
-
- ScreenButton: PAButton;
-
- procedure SetSelect(Value : boolean); override;
- procedure Draw; override;
- end;
-
-implementation
-
-procedure TButtonCollection.SetSelect(Value : boolean);
-var
- Index: integer;
-begin
- inherited;
-
- //Set Visible for Every Button that is a Child of this ButtonCollection
- if (not Fade) then
- for Index := 0 to High(ScreenButton^) do
- if (ScreenButton^[Index].Parent = Parent) then
- ScreenButton^[Index].Visible := Value;
-end;
-
-procedure TButtonCollection.Draw;
-var
- I, J: integer;
-begin
- inherited;
- //If fading is activated, Fade Child Buttons
- if (Fade) then
- begin
- for I := 0 to High(ScreenButton^) do
- if (ScreenButton^[I].Parent = Parent) then
- begin
- if (FadeProgress < 0.5) then
- begin
- ScreenButton^[I].Visible := SelectBool;
-
- for J := 0 to High(ScreenButton^[I].Text) do
- ScreenButton^[I].Text[J].Visible := SelectBool;
- end
- else
- begin
- ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3;
-
- for J := 0 to High(ScreenButton^[I].Text) do
- ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3;
- end;
- end;
- end;
-end;
-
-end.