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-rw-r--r--src/menu/UMenuButtonCollection.pas32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/menu/UMenuButtonCollection.pas b/src/menu/UMenuButtonCollection.pas
index c6c6dd81..8b7a1c3f 100644
--- a/src/menu/UMenuButtonCollection.pas
+++ b/src/menu/UMenuButtonCollection.pas
@@ -41,61 +41,61 @@ type
//TButtonCollection
//No Extra Attributes or Functions ATM
//----------------
- AButton = Array of TButton;
+ AButton = array of TButton;
PAButton = ^AButton;
TButtonCollection = class(TButton)
//num of the First Button, that can be Selected
- FirstChild: Byte;
- CountChilds: Byte;
+ FirstChild: byte;
+ CountChilds: byte;
ScreenButton: PAButton;
- procedure SetSelect(Value : Boolean); override;
+ procedure SetSelect(Value : boolean); override;
procedure Draw; override;
end;
implementation
-procedure TButtonCollection.SetSelect(Value : Boolean);
-var I: Integer;
+procedure TButtonCollection.SetSelect(Value : boolean);
+var
+ Index: integer;
begin
inherited;
//Set Visible for Every Button that is a Child of this ButtonCollection
- if (Not Fade) then
- For I := 0 to High(ScreenButton^) do
- if (ScreenButton^[I].Parent = Parent) then
- ScreenButton^[I].Visible := Value;
+ if (not Fade) then
+ for Index := 0 to High(ScreenButton^) do
+ if (ScreenButton^[Index].Parent = Parent) then
+ ScreenButton^[Index].Visible := Value;
end;
procedure TButtonCollection.Draw;
-var I, J: Integer;
+var
+ I, J: integer;
begin
inherited;
//If fading is activated, Fade Child Buttons
if (Fade) then
begin
- For I := 0 to High(ScreenButton^) do
+ for I := 0 to High(ScreenButton^) do
if (ScreenButton^[I].Parent = Parent) then
begin
if (FadeProgress < 0.5) then
begin
ScreenButton^[I].Visible := SelectBool;
- For J := 0 to High(ScreenButton^[I].Text) do
+ for J := 0 to High(ScreenButton^[I].Text) do
ScreenButton^[I].Text[J].Visible := SelectBool;
end
else
begin
ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3;
- For J := 0 to High(ScreenButton^[I].Text) do
+ for J := 0 to High(ScreenButton^[I].Text) do
ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3;
end;
end;
end;
end;
-
-
end.