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-rw-r--r--src/menu/UMenu.pas275
1 files changed, 140 insertions, 135 deletions
diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas
index 9068e4cb..c4e0ece6 100644
--- a/src/menu/UMenu.pas
+++ b/src/menu/UMenu.pas
@@ -59,9 +59,9 @@ type
Interactions: array of TInteract;
SelInteraction: integer;
- ButtonPos: Integer;
+ ButtonPos: integer;
Button: array of TButton;
-
+
SelectsS: array of TSelectSlide;
ButtonCollection: array of TButtonCollection;
public
@@ -73,7 +73,6 @@ type
Fade: integer; // fade type
ShowFinish: boolean; // true if there is no fade
-
destructor Destroy; override;
constructor Create; overload; virtual;
//constructor Create(Back: string); overload; virtual; // Back is a JPG resource name for background
@@ -90,7 +89,7 @@ type
procedure LoadFromTheme(const ThemeBasic: TThemeBasic);
procedure PrepareButtonCollections(const Collections: AThemeButtonCollection);
- procedure AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte);
+ procedure AddButtonCollection(const ThemeCollection: TThemeButtonCollection; const Num: byte);
// background
procedure AddBackground(ThemedSettings: TThemeBackground);
@@ -103,20 +102,20 @@ type
function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload;
function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload;
function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer; overload;
// text
function AddText(ThemeText: TThemeText): integer; overload;
function AddText(X, Y: real; const Text_: string): integer; overload;
function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload;
- function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real; Z : Real): integer; overload;
+ function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; overload;
// button
- Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
+ Procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
function AddButton(ThemeButton: TThemeButton): integer; overload;
- function AddButton(X, Y, W, H: real; const Name: String): integer; overload;
- function AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer; overload;
- function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name: String; Typ: TTextureType; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload;
+ function AddButton(X, Y, W, H: real; const Name: string): integer; overload;
+ function AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer; overload;
+ function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name: string; Typ: TTextureType; Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer; overload;
procedure ClearButtons;
procedure AddButtonText(AddX, AddY: real; const AddText: string); overload;
procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); overload;
@@ -129,10 +128,10 @@ type
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType;
+ const Name: string; Typ: TTextureType; const SBGName: string; SBGTyp: TTextureType;
const Caption: string; var Data: integer): integer; overload;
procedure AddSelectSlideOption(const AddText: string); overload;
- procedure AddSelectSlideOption(SelectNo: Cardinal; const AddText: string); overload;
+ procedure AddSelectSlideOption(SelectNo: cardinal; const AddText: string); overload;
procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
// function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
@@ -140,23 +139,23 @@ type
procedure FadeTo(Screen: PMenu); overload;
procedure FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); overload;
//popup hack
- procedure CheckFadeTo(Screen: PMenu; msg: String);
+ procedure CheckFadeTo(Screen: PMenu; msg: string);
function DrawBG: boolean; virtual;
function DrawFG: boolean; virtual;
function Draw: boolean; virtual;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown : Boolean): Boolean; virtual;
+ function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown : boolean): boolean; virtual;
// FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code
// -> do this before activation of this method
- //function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract;
+ //function ParseMouse(Typ: integer; X: integer; Y: integer): boolean; virtual; abstract;
procedure onShow; virtual;
procedure onShowFinish; virtual;
procedure onHide; virtual;
procedure SetAnimationProgress(Progress: real); virtual;
- function IsSelectable(Int: Cardinal): Boolean;
-
+ function IsSelectable(Int: cardinal): boolean;
+
procedure InteractNext; virtual;
procedure InteractCustom(CustomSwitch: integer); virtual;
procedure InteractPrev; virtual;
@@ -200,7 +199,7 @@ uses UCommon,
destructor TMenu.Destroy;
begin
- If (Background <> nil) then
+ if (Background <> nil) then
begin
Background.Destroy;
end;
@@ -223,21 +222,23 @@ begin
Background := nil;
end;
{
-constructor TMenu.Create(Back: String);
+constructor TMenu.Create(Back: string);
begin
inherited Create;
- if Back <> '' then begin
+ if Back <> '' then
+ begin
// BackImg := Texture.GetTexture(true, Back, TEXTURE_TYPE_PLAIN, 0);
BackImg := Texture.GetTexture(Back, TEXTURE_TYPE_PLAIN, 0); // new theme system
BackImg.W := 800;//640;
BackImg.H := 600;//480;
BackW := 1;
BackH := 1;
- end else
+ end
+ else
BackImg.TexNum := 0;
- //Set ButtonPos to Autoset Length
+ //Set ButtonPos to Autoset Length
ButtonPos := -1;
end;
@@ -250,7 +251,7 @@ begin
BackH := H;
end; }
-function RGBFloatToInt(R, G, B: Double): Cardinal;
+function RGBFloatToInt(R, G, B: Double): cardinal;
begin
Result := (Trunc(255 * R) shl 16) or
(Trunc(255 * G) shl 8) or
@@ -259,7 +260,7 @@ end;
procedure TMenu.AddInteraction(Typ, Num: integer);
var
- IntNum: integer;
+ IntNum: integer;
begin
IntNum := Length(Interactions);
SetLength(Interactions, IntNum+1);
@@ -270,8 +271,8 @@ end;
procedure TMenu.SetInteraction(Num: integer);
var
- OldNum, OldTyp: integer;
- NewNum, NewTyp: integer;
+ OldNum, OldTyp: integer;
+ NewNum, NewTyp: integer;
begin
// set inactive
OldNum := Interactions[Interaction].Num;
@@ -281,32 +282,32 @@ begin
NewTyp := Interactions[Num].Typ;
case OldTyp of
- iButton: Button[OldNum].Selected := False;
- iText: Text[OldNum].Selected := False;
- iSelectS: SelectsS[OldNum].Selected := False;
+ iButton: Button[OldNum].Selected := false;
+ iText: Text[OldNum].Selected := false;
+ iSelectS: SelectsS[OldNum].Selected := false;
//Button Collection Mod
iBCollectionChild:
begin
- Button[OldNum].Selected := False;
-
+ Button[OldNum].Selected := false;
+
//Deselect Collection if Next Button is Not from Collection
if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then
- ButtonCollection[Button[OldNum].Parent-1].Selected := False;
+ ButtonCollection[Button[OldNum].Parent-1].Selected := false;
end;
end;
// set active
SelInteraction := Num;
case NewTyp of
- iButton: Button[NewNum].Selected := True;
- iText: Text[NewNum].Selected := True;
- iSelectS: SelectsS[NewNum].Selected := True;
+ iButton: Button[NewNum].Selected := true;
+ iText: Text[NewNum].Selected := true;
+ iSelectS: SelectsS[NewNum].Selected := true;
//Button Collection Mod
iBCollectionChild:
begin
- Button[NewNum].Selected := True;
- ButtonCollection[Button[NewNum].Parent-1].Selected := True;
+ Button[NewNum].Selected := true;
+ ButtonCollection[Button[NewNum].Parent-1].Selected := true;
end;
end;
end;
@@ -317,7 +318,7 @@ end;
//----------------------
procedure TMenu.LoadFromTheme(const ThemeBasic: TThemeBasic);
var
- I: Integer;
+ I: integer;
begin
//Add Button Collections (Set Button CollectionsLength)
//Button Collections are Created when the first ChildButton is Created
@@ -336,24 +337,24 @@ end;
procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
var
- FileExt: String;
+ FileExt: string;
- Function IsInArray(const Piece: String; const A: Array of String): Boolean;
- var I: Integer;
+ Function IsInArray(const Piece: string; const A: array of string): boolean;
+ var I: integer;
begin
- Result := False;
-
- For I := 0 to High(A) do
- If (A[I] = Piece) then
+ Result := false;
+
+ for I := 0 to High(A) do
+ if (A[I] = Piece) then
begin
- Result := True;
+ Result := true;
Exit;
end;
end;
- Function TryBGCreate(Typ: cMenuBackground): Boolean;
+ Function TryBGCreate(Typ: cMenuBackground): boolean;
begin
- Result := True;
+ Result := true;
try
Background := Typ.Create(ThemedSettings);
@@ -361,12 +362,13 @@ procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
on E: EMenuBackgroundError do
begin //Background failes to create
Freeandnil(Background);
- Result := False;
+ Result := false;
end;
end;
end;
+
begin
- If (Background <> nil) then
+ if (Background <> nil) then
begin
Background.Destroy;
Background := nil;
@@ -375,21 +377,20 @@ begin
Case ThemedSettings.BGType of
BGT_Auto: begin //Automaticly choose one out of BGT_Texture, BGT_Video or BGT_Color
- If (Length(ThemedSettings.Tex) > 0) then
+ if (Length(ThemedSettings.Tex) > 0) then
begin
//At first some intelligent try to decide which BG to load
FileExt := lowercase(ExtractFileExt(Skin.GetTextureFileName(ThemedSettings.Tex)));
- If IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDTEXTURE) then
+ if IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDTEXTURE) then
TryBGCreate(TMenuBackgroundTexture)
- Else If IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDVIDEO) then
+ else if IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDVIDEO) then
TryBGCreate(TMenuBackgroundVideo);
-
//If the intelligent method don't succeed
//do it by trial and error
- If (Background = nil) then
+ if (Background = nil) then
begin
//Try Textured Bg
if not TryBGCreate(TMenuBackgroundTexture) then
@@ -462,11 +463,11 @@ begin
end;
//Fallback to None Background or Colored Background
- If (Background = nil) then
+ if (Background = nil) then
begin
- If (ThemedSettings.BGType = BGT_Color) then
+ if (ThemedSettings.BGType = BGT_Color) then
Background := TMenuBackgroundNone.Create(ThemedSettings)
- Else
+ else
Background := TMenuBackgroundColor.Create(ThemedSettings)
end;
end;
@@ -477,10 +478,10 @@ end;
//----------------------
procedure TMenu.PrepareButtonCollections(const Collections: AThemeButtonCollection);
var
- I: Integer;
+ I: integer;
begin
SetLength(ButtonCollection, Length(Collections));
- For I := 0 to High(ButtonCollection) do
+ for I := 0 to High(ButtonCollection) do
AddButtonCollection(Collections[I], I);
end;
@@ -488,10 +489,10 @@ end;
//AddButtonCollection:
//Create a Button Collection;
//----------------------
-procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte);
+procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; const Num: byte);
var
- BT, BTLen: Integer;
- TempCol, TempDCol: Cardinal;
+ BT, BTLen: integer;
+ TempCol, TempDCol: cardinal;
begin
if (Num > High(ButtonCollection)) then
@@ -528,7 +529,8 @@ begin
ButtonCollection[Num].Y := ThemeCollection.Style.Y;
ButtonCollection[Num].W := ThemeCollection.Style.W;
ButtonCollection[Num].H := ThemeCollection.Style.H;
- if (ThemeCollection.Style.Typ <> TEXTURE_TYPE_COLORIZED) then begin
+ if (ThemeCollection.Style.Typ <> TEXTURE_TYPE_COLORIZED) then
+ begin
ButtonCollection[Num].SelectColR := ThemeCollection.Style.ColR;
ButtonCollection[Num].SelectColG := ThemeCollection.Style.ColG;
ButtonCollection[Num].SelectColB := ThemeCollection.Style.ColB;
@@ -560,15 +562,17 @@ begin
begin
ButtonCollection[Num].FadeTex := Texture.GetTexture(
Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), TEXTURE_TYPE_COLORIZED, TempCol)
- end else begin
+ end
+ else
+ begin
ButtonCollection[Num].FadeTex := Texture.GetTexture(
Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ);
end;
ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos;
-
BTLen := Length(ThemeCollection.Style.Text);
- for BT := 0 to BTLen-1 do begin
+ for BT := 0 to BTLen-1 do
+ begin
AddButtonText(ButtonCollection[Num], ThemeCollection.Style.Text[BT].X, ThemeCollection.Style.Text[BT].Y,
ThemeCollection.Style.Text[BT].ColR, ThemeCollection.Style.Text[BT].ColG, ThemeCollection.Style.Text[BT].ColB,
ThemeCollection.Style.Text[BT].Font, ThemeCollection.Style.Text[BT].Size, ThemeCollection.Style.Text[BT].Align,
@@ -602,7 +606,7 @@ end;
function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer;
var
- StatNum: integer;
+ StatNum: integer;
begin
// adds static
StatNum := Length(Static);
@@ -625,12 +629,12 @@ end;
function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
begin
- Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, False, 0);
+ Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, false, 0);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer;
var
- StatNum: integer;
+ StatNum: integer;
begin
// adds static
StatNum := Length(Static);
@@ -681,7 +685,7 @@ end;
function TMenu.AddText(X, Y: real; const Text_: string): integer;
var
- TextNum: integer;
+ TextNum: integer;
begin
// adds text
TextNum := Length(Text);
@@ -695,9 +699,9 @@ begin
Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0);
end;
-function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real; Z : Real): integer;
+function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer;
var
- TextNum: integer;
+ TextNum: integer;
begin
// adds text
TextNum := Length(Text);
@@ -706,8 +710,8 @@ begin
Result := TextNum;
end;
-//Function that Set Length of Button Array in one Step instead of register new Memory for every Button
-Procedure TMenu.SetButtonLength(Length: Cardinal);
+//Function that Set Length of Button boolean in one Step instead of register new Memory for every Button
+Procedure TMenu.SetButtonLength(Length: cardinal);
begin
if (ButtonPos = -1) AND (Length > 0) then
begin
@@ -719,12 +723,11 @@ begin
end;
end;
-
// Method to add a button in our TMenu. It returns the assigned ButtonNumber
function TMenu.AddButton(ThemeButton: TThemeButton): integer;
var
- BT: integer;
- BTLen: integer;
+ BT: integer;
+ BTLen: integer;
begin
Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
@@ -773,7 +776,7 @@ begin
if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then
begin
Interactions[High(Interactions)].Typ := iBCollectionChild;
- Button[Result].Visible := False;
+ Button[Result].Visible := false;
for BT := 0 to BTLen-1 do
Button[Result].Text[BT].Alpha := 0;
@@ -787,19 +790,19 @@ begin
Log.LogBenchmark('====> Screen Options32', 6);
end;
-function TMenu.AddButton(X, Y, W, H: real; const Name: String): integer;
+function TMenu.AddButton(X, Y, W, H: real; const Name: string): integer;
begin
- Result := AddButton(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN, False);
+ Result := AddButton(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN, false);
end;
-function TMenu.AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer;
+function TMenu.AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer;
begin
Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, TEXTURE_TYPE_PLAIN, Reflection, 15, 15);
end;
function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real;
- const Name: String; Typ: TTextureType;
- Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer;
+ const Name: string; Typ: TTextureType;
+ Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer;
begin
// adds button
//SetLength is used once to reduce Memory usement
@@ -855,7 +858,6 @@ begin
//Button Collection Mod
Button[Result].Parent := 0;
-
// adds interaction
AddInteraction(iButton, Result);
Interaction := 0;
@@ -876,7 +878,7 @@ end;
function TMenu.DrawFG: boolean;
var
- J: Integer;
+ J: integer;
begin
// We don't forget about newly implemented static for nice skin ...
for J := 0 to Length(Static) - 1 do
@@ -900,7 +902,7 @@ begin
// Third, we draw all our widgets
// for J := 0 to Length(WidgetsSrc) - 1 do
// SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]);
- Result := True;
+ Result := true;
end;
function TMenu.Draw: boolean;
@@ -959,9 +961,9 @@ begin
end;
}
-function TMenu.IsSelectable(Int: Cardinal): Boolean;
+function TMenu.IsSelectable(Int: cardinal): boolean;
begin
- Result := True;
+ Result := true;
case Interactions[Int].Typ of
//Button
iButton: Result := Button[Interactions[Int].Num].Visible and Button[Interactions[Int].Num].Selectable;
@@ -980,7 +982,7 @@ end;
// this behaviour doesn't make sense for two rows of buttons
procedure TMenu.InteractPrevRow;
var
- Int: integer;
+ Int: integer;
begin
// these two procedures just make sense for at least 5 buttons, because we
// usually start a second row when there are more than 4 buttons
@@ -996,7 +998,7 @@ end;
procedure TMenu.InteractNextRow;
var
- Int: integer;
+ Int: integer;
begin
Int := Interaction;
@@ -1046,22 +1048,23 @@ begin
Interaction := Int
end;
-
procedure TMenu.InteractCustom(CustomSwitch: integer);
{ needed only for below
var
- Num: integer;
- Typ: integer;
- Again: boolean;
+ Num: integer;
+ Typ: integer;
+ Again: boolean;
}
begin
//Code Commented atm, because it needs to be Rewritten
//it doesn't work with Button Collections
- {then begin
+ {then
+ begin
CustomSwitch:= CustomSwitch*(-1);
Again := true;
// change interaction as long as it's needed
- while (Again = true) do begin
+ while (Again = true) do
+ begin
Num := SelInteraction - CustomSwitch;
if Num = -1 then Num := High(Interactions);
Interaction := Num;
@@ -1073,34 +1076,36 @@ begin
case Typ of
iButton:
begin
- if Button[Num].Selectable = false then Again := True;
+ if Button[Num].Selectable = false then
+ Again := true;
end;
end; // case
end; // while
end
- else if num>0 then begin
+ else if num>0 then
+ begin
Again := true;
// change interaction as long as it's needed
- while (Again = true) do begin
+ while (Again = true) do
+ begin
Num := (Interaction + CustomSwitch) Mod Length(Interactions);
Interaction := Num;
Again := false; // reset, default to accept changing interaction
-
// checking newly interacted element
Num := Interactions[Interaction].Num;
Typ := Interactions[Interaction].Typ;
case Typ of
iButton:
begin
- if Button[Num].Selectable = false then Again := True;
+ if Button[Num].Selectable = false then
+ Again := true;
end;
end; // case
end; // while
end }
end;
-
procedure TMenu.FadeTo(Screen: PMenu);
begin
Display.Fade := 0;
@@ -1113,13 +1118,12 @@ begin
AudioPlayback.PlaySound( aSound );
end;
-
//popup hack
-procedure TMenu.CheckFadeTo(Screen: PMenu; msg: String);
+procedure TMenu.CheckFadeTo(Screen: PMenu; msg: string);
begin
Display.Fade := 0;
Display.NextScreenWithCheck := Screen;
- Display.CheckOK:=False;
+ Display.CheckOK := false;
ScreenPopupCheck.ShowPopup(msg);
end;
@@ -1130,9 +1134,10 @@ end;
procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string);
var
- Il: integer;
+ Il: integer;
begin
- with Button[High(Button)] do begin
+ with Button[High(Button)] do
+ begin
Il := Length(Text);
SetLength(Text, Il+1);
Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
@@ -1145,9 +1150,10 @@ end;
procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string);
var
- Il: integer;
+ Il: integer;
begin
- with Button[High(Button)] do begin
+ with Button[High(Button)] do
+ begin
Il := Length(Text);
SetLength(Text, Il+1);
Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
@@ -1163,9 +1169,10 @@ end;
procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string);
var
- Il: integer;
+ Il: integer;
begin
- with CustomButton do begin
+ with CustomButton do
+ begin
Il := Length(Text);
SetLength(Text, Il+1);
Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
@@ -1179,10 +1186,9 @@ begin
end;
end;
-
function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer;
var
- SO: integer;
+ SO: integer;
begin
Result := AddSelectSlide(ThemeSelectS.X, ThemeSelectS.Y, ThemeSelectS.W, ThemeSelectS.H, ThemeSelectS.SkipX, ThemeSelectS.SBGW,
ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeSelectS.Int,
@@ -1214,11 +1220,11 @@ function TMenu.AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DC
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- const Name: String; Typ: TTextureType; const SBGName: String; SBGTyp: TTextureType;
+ const Name: string; Typ: TTextureType; const SBGName: string; SBGTyp: TTextureType;
const Caption: string; var Data: integer): integer;
var
- S: integer;
- I: integer;
+ S: integer;
+ I: integer;
begin
S := Length(SelectsS);
SetLength(SelectsS, S + 1);
@@ -1313,14 +1319,14 @@ begin
SelectsS[S].SetSelect(false);
{// Configures 3 select options
- for I := 0 to 2 do begin
+ for I := 0 to 2 do
+ begin
SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I;
SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20;
SelectsS[S].TextOpt[I].Text := IntToStr(I+1);
SelectsS[S].TextOpt[I].Size := 10;
SelectsS[S].TextOpt[I].Align := 1;
-
SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR;
SelectsS[S].TextOpt[I].ColG := SelectsS[S].STDColG;
SelectsS[S].TextOpt[I].ColB := SelectsS[S].STDColB;
@@ -1328,7 +1334,6 @@ begin
SelectsS[S].TextOpt[I].Visible := true;
end;}
-
// adds interaction
AddInteraction(iSelectS, S);
Result := S;
@@ -1339,12 +1344,12 @@ begin
AddSelectSlideOption(High(SelectsS), AddText);
end;
-procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; const AddText: string);
+procedure TMenu.AddSelectSlideOption(SelectNo: cardinal; const AddText: string);
var
- SO: integer;
+ SO: integer;
begin
SO := Length(SelectsS[SelectNo].TextOptT);
-
+
SetLength(SelectsS[SelectNo].TextOptT, SO + 1);
SelectsS[SelectNo].TextOptT[SO] := AddText;
@@ -1355,7 +1360,7 @@ end;
procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
var
- SO: integer;
+ SO: integer;
begin
SetLength(SelectsS[SelectNum].TextOptT, 0);
for SO := 0 to High(Values) do
@@ -1376,8 +1381,8 @@ end;
procedure TMenu.InteractInc;
var
- Num: integer;
- Value: integer;
+ Num: integer;
+ Value: integer;
begin
case Interactions[Interaction].Typ of
iSelectS: begin
@@ -1395,7 +1400,7 @@ begin
begin
//Select Next Button in Collection
- For Num := 1 to High(Button) do
+ for Num := 1 to High(Button) do
begin
Value := (Interaction + Num) Mod Length(Button);
if Value = 0 then
@@ -1417,8 +1422,8 @@ end;
procedure TMenu.InteractDec;
var
- Num: integer;
- Value: integer;
+ Num: integer;
+ Value: integer;
begin
case Interactions[Interaction].Typ of
iSelectS: begin
@@ -1435,7 +1440,7 @@ begin
iBCollectionChild:
begin
//Select Prev Button in Collection
- For Num := High(Button) downto 1 do
+ for Num := High(Button) downto 1 do
begin
Value := (Interaction + Num) Mod Length(Button);
if Value = High(Button) then
@@ -1458,7 +1463,7 @@ begin
if (Button[Interactions[Interaction].Num].Parent <> 0) AND (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then
begin
//Select Last Child
- For Num := High(Button) downto 1 do
+ for Num := High(Button) downto 1 do
begin
Value := (Interaction + Num) Mod Length(Button);
if (Button[Value].Parent = Button[Interaction].Parent) then
@@ -1484,7 +1489,7 @@ begin
// VideoBackground so we can check whether a video-background is enabled or not.
// Second, a video should be stopped if the screen is hidden, but the Video.Stop()
// method is not implemented by now. This is necessary for theme-switching too.
- // At the moment videos cannot be turned off without restarting USDX.
+ // At the moment videos cannot be turned off without restarting USDX.
{// check if a background texture was found
if (BackImg.TexNum = 0) then
@@ -1501,7 +1506,7 @@ begin
end;
end;
end; }
- If (Background = nil) then
+ if (Background = nil) then
AddBackground(DEFAULTBACKGROUND);
Background.OnShow;
@@ -1553,7 +1558,7 @@ begin
Background.OnFinish;
end;
-function TMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TMenu.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
begin
// nothing
Result := true;