diff options
Diffstat (limited to 'src/menu/UDisplay.pas')
-rw-r--r-- | src/menu/UDisplay.pas | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas index 0b32c6cd..e3ec272a 100644 --- a/src/menu/UDisplay.pas +++ b/src/menu/UDisplay.pas @@ -204,10 +204,9 @@ begin for i := 0 to 1 do begin glBindTexture(GL_TEXTURE_2D, FadeTex[i]); - //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glTexImage2D(GL_TEXTURE_2D, 0, 3, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, nil); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexImage2D(GL_TEXTURE_2D, 0, 3, TexW, TexH, 0, GL_RGB, GL_UNSIGNED_BYTE, nil); end; end; @@ -366,6 +365,8 @@ begin FadeH := ScreenH/TexH; glBindTexture(GL_TEXTURE_2D, FadeTex[S-1]); + // TODO: check if glTexEnvi() gives any speed improvement + //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1, 1, 1, 1-FadeStateSquare); glEnable(GL_TEXTURE_2D); @@ -386,6 +387,9 @@ begin glEnd; glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); + + // reset to default + //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); end; end |