diff options
Diffstat (limited to '')
-rw-r--r-- | src/media/UVisualizer.pas | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/src/media/UVisualizer.pas b/src/media/UVisualizer.pas index e2125201..879d6c42 100644 --- a/src/media/UVisualizer.pas +++ b/src/media/UVisualizer.pas @@ -78,15 +78,15 @@ type PCMData: TPCMData; RndPCMcount: integer; - projMatrix: array[0..3, 0..3] of GLdouble; - texMatrix: array[0..3, 0..3] of GLdouble; + ProjMatrix: array[0..3, 0..3] of GLdouble; + TexMatrix: array[0..3, 0..3] of GLdouble; procedure VisualizerStart; procedure VisualizerStop; procedure VisualizerTogglePause; - function GetRandomPCMData(var data: TPCMData): Cardinal; + function GetRandomPCMData(var Data: TPCMData): Cardinal; procedure SaveOpenGLState(); procedure RestoreOpenGLState(); @@ -210,7 +210,7 @@ begin // save projection-matrix glMatrixMode(GL_PROJECTION); - glGetDoublev(GL_PROJECTION_MATRIX, @projMatrix); + glGetDoublev(GL_PROJECTION_MATRIX, @ProjMatrix); {$IF PROJECTM_VERSION = 1000000} // 1.0, 1.01 // bugfix: projection-matrix is popped without being pushed first glPushMatrix(); @@ -218,7 +218,7 @@ begin // save texture-matrix glMatrixMode(GL_TEXTURE); - glGetDoublev(GL_TEXTURE_MATRIX, @texMatrix); + glGetDoublev(GL_TEXTURE_MATRIX, @TexMatrix); // save modelview-matrix glMatrixMode(GL_MODELVIEW); @@ -243,11 +243,11 @@ begin // restore projection-matrix glMatrixMode(GL_PROJECTION); - glLoadMatrixd(@projMatrix); + glLoadMatrixd(@ProjMatrix); // restore texture-matrix glMatrixMode(GL_TEXTURE); - glLoadMatrixd(@texMatrix); + glLoadMatrixd(@TexMatrix); // restore modelview-matrix glMatrixMode(GL_MODELVIEW); @@ -293,7 +293,8 @@ begin // We use the latter so we do not need to load the FBO extension in USDX. pm.RenderFrame(); - VisualizerStarted := True; + VisualizerPaused := false; + VisualizerStarted := true; finally RestoreOpenGLState(); end; @@ -303,7 +304,8 @@ procedure TVideoPlayback_ProjectM.VisualizerStop; begin if VisualizerStarted then begin - VisualizerStarted := False; + VisualizerPaused := false; + VisualizerStarted := false; FreeAndNil(pm); end; end; @@ -414,21 +416,21 @@ end; * Produces random "sound"-data in case no audio-data is available. * Otherwise the visualization will look rather boring. *} -function TVideoPlayback_ProjectM.GetRandomPCMData(var data: TPCMData): Cardinal; +function TVideoPlayback_ProjectM.GetRandomPCMData(var Data: TPCMData): Cardinal; var i: integer; begin // Produce some fake PCM data if (RndPCMcount mod 500 = 0) then begin - FillChar(data, SizeOf(TPCMData), 0); + FillChar(Data, SizeOf(TPCMData), 0); end else begin for i := 0 to 511 do begin - data[i][0] := Random(High(Word)+1); - data[i][1] := Random(High(Word)+1); + Data[i][0] := Random(High(Word)+1); + Data[i][1] := Random(High(Word)+1); end; end; Inc(RndPCMcount); |