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Diffstat (limited to 'src/lib/ffmpeg-2.4/libavcodec')
-rw-r--r-- | src/lib/ffmpeg-2.4/libavcodec/audioconvert.pas | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/src/lib/ffmpeg-2.4/libavcodec/audioconvert.pas b/src/lib/ffmpeg-2.4/libavcodec/audioconvert.pas new file mode 100644 index 00000000..9cc78f97 --- /dev/null +++ b/src/lib/ffmpeg-2.4/libavcodec/audioconvert.pas @@ -0,0 +1,291 @@ +(* + * This file is part of FFmpeg. + * + * FFmpeg is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * FFmpeg is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with FFmpeg; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * This is a part of the Pascal port of ffmpeg. + * - Changes and updates by the UltraStar Deluxe Team + * + * Conversion of libavutil/channel_layout.h and libavcodec/audioconvert.h + * avutil version 52.66.100; avcodec version 55.52.102 + * + *) + +(** libavutil/channel_layout.h **) + +(** + * @file + * audio channel layout utility functions + *) + +(** + * @defgroup channel_masks Audio channel masks + * + * A channel layout is a 64-bits integer with a bit set for every channel. + * The number of bits set must be equal to the number of channels. + * The value 0 means that the channel layout is not known. + * @note this data structure is not powerful enough to handle channels + * combinations that have the same channel multiple times, such as + * dual-mono. + * + *) +const + {* Audio channel masks *} + AV_CH_FRONT_LEFT = $00000001; + AV_CH_FRONT_RIGHT = $00000002; + AV_CH_FRONT_CENTER = $00000004; + AV_CH_LOW_FREQUENCY = $00000008; + AV_CH_BACK_LEFT = $00000010; + AV_CH_BACK_RIGHT = $00000020; + AV_CH_FRONT_LEFT_OF_CENTER = $00000040; + AV_CH_FRONT_RIGHT_OF_CENTER = $00000080; + AV_CH_BACK_CENTER = $00000100; + AV_CH_SIDE_LEFT = $00000200; + AV_CH_SIDE_RIGHT = $00000400; + AV_CH_TOP_CENTER = $00000800; + AV_CH_TOP_FRONT_LEFT = $00001000; + AV_CH_TOP_FRONT_CENTER = $00002000; + AV_CH_TOP_FRONT_RIGHT = $00004000; + AV_CH_TOP_BACK_LEFT = $00008000; + AV_CH_TOP_BACK_CENTER = $00010000; + AV_CH_TOP_BACK_RIGHT = $00020000; + AV_CH_STEREO_LEFT = $20000000; ///< Stereo downmix. + AV_CH_STEREO_RIGHT = $40000000; ///< See AV_CH_STEREO_LEFT. + AV_CH_WIDE_LEFT: cuint64 = $0000000080000000; + AV_CH_WIDE_RIGHT: cuint64 = $0000000100000000; + AV_CH_SURROUND_DIRECT_LEFT: cuint64 = $0000000200000000; + AV_CH_SURROUND_DIRECT_RIGHT: cuint64 = $0000000400000000; + AV_CH_LOW_FREQUENCY_2: cuint64 = $0000000800000000; + +(** Channel mask value used for AVCodecContext.request_channel_layout + * to indicate that the user requests the channel order of the decoder output + * to be the native codec channel order. + *) + AV_CH_LAYOUT_NATIVE = $8000000000000000; + +(** + * @} + * @defgroup channel_mask_c Audio channel convenience macros + * @{ + * *) + AV_CH_LAYOUT_MONO = (AV_CH_FRONT_CENTER); + AV_CH_LAYOUT_STEREO = (AV_CH_FRONT_LEFT or AV_CH_FRONT_RIGHT); + AV_CH_LAYOUT_2POINT1 = (AV_CH_LAYOUT_STEREO or AV_CH_LOW_FREQUENCY); + AV_CH_LAYOUT_2_1 = (AV_CH_LAYOUT_STEREO or AV_CH_BACK_CENTER); + AV_CH_LAYOUT_SURROUND = (AV_CH_LAYOUT_STEREO or AV_CH_FRONT_CENTER); + AV_CH_LAYOUT_3POINT1 = (AV_CH_LAYOUT_SURROUND or AV_CH_LOW_FREQUENCY); + AV_CH_LAYOUT_4POINT0 = (AV_CH_LAYOUT_SURROUND or AV_CH_BACK_CENTER); + AV_CH_LAYOUT_4POINT1 = (AV_CH_LAYOUT_4POINT0 or AV_CH_LOW_FREQUENCY); + AV_CH_LAYOUT_2_2 = (AV_CH_LAYOUT_STEREO or AV_CH_SIDE_LEFT or AV_CH_SIDE_RIGHT); + AV_CH_LAYOUT_QUAD = (AV_CH_LAYOUT_STEREO or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT); + AV_CH_LAYOUT_5POINT0 = (AV_CH_LAYOUT_SURROUND or AV_CH_SIDE_LEFT or AV_CH_SIDE_RIGHT); + AV_CH_LAYOUT_5POINT1 = (AV_CH_LAYOUT_5POINT0 or AV_CH_LOW_FREQUENCY); + AV_CH_LAYOUT_5POINT0_BACK = (AV_CH_LAYOUT_SURROUND or AV_CH_BACK_LEFT or + AV_CH_BACK_RIGHT); + AV_CH_LAYOUT_5POINT1_BACK = (AV_CH_LAYOUT_5POINT0_BACK or AV_CH_LOW_FREQUENCY); + AV_CH_LAYOUT_6POINT0 = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_CENTER); + AV_CH_LAYOUT_6POINT0_FRONT = (AV_CH_LAYOUT_2_2 or AV_CH_FRONT_LEFT_OF_CENTER or + AV_CH_FRONT_RIGHT_OF_CENTER); + AV_CH_LAYOUT_HEXAGONAL = (AV_CH_LAYOUT_5POINT0_BACK or AV_CH_BACK_CENTER); + AV_CH_LAYOUT_6POINT1 = (AV_CH_LAYOUT_5POINT1 or AV_CH_BACK_CENTER); + AV_CH_LAYOUT_6POINT1_BACK = (AV_CH_LAYOUT_5POINT1_BACK or AV_CH_BACK_CENTER); + AV_CH_LAYOUT_6POINT1_FRONT = (AV_CH_LAYOUT_6POINT0_FRONT or AV_CH_LOW_FREQUENCY); + AV_CH_LAYOUT_7POINT0 = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT); + AV_CH_LAYOUT_7POINT0_FRONT = (AV_CH_LAYOUT_5POINT0 or AV_CH_FRONT_LEFT_OF_CENTER or + AV_CH_FRONT_RIGHT_OF_CENTER); + AV_CH_LAYOUT_7POINT1 = (AV_CH_LAYOUT_5POINT1 or AV_CH_BACK_LEFT or AV_CH_BACK_RIGHT); + AV_CH_LAYOUT_7POINT1_WIDE = (AV_CH_LAYOUT_5POINT1 or AV_CH_FRONT_LEFT_OF_CENTER or + AV_CH_FRONT_RIGHT_OF_CENTER); + AV_CH_LAYOUT_OCTAGONAL = (AV_CH_LAYOUT_5POINT0 or AV_CH_BACK_LEFT or AV_CH_BACK_CENTER or + AV_CH_BACK_RIGHT); + AV_CH_LAYOUT_STEREO_DOWNMIX = (AV_CH_STEREO_LEFT or AV_CH_STEREO_RIGHT); + +type + AVMatrixEncoding = ( + AV_MATRIX_ENCODING_NONE, + AV_MATRIX_ENCODING_DOLBY, + AV_MATRIX_ENCODING_DPLII, + AV_MATRIX_ENCODING_DPLIIX, + AV_MATRIX_ENCODING_DPLIIZ, + AV_MATRIX_ENCODING_DOLBYEX, + AV_MATRIX_ENCODING_DOLBYHEADPHONE, + AV_MATRIX_ENCODING_NB + ); + +(** + * Return a channel layout id that matches name, or 0 if no match is found. + * + * name can be one or several of the following notations, + * separated by '+' or '|': + * - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0, + * 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix); + * - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC, + * SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR); + * - a number of channels, in decimal, optionally followed by 'c', yielding + * the default channel layout for that number of channels (@see + * av_get_default_channel_layout); + * - a channel layout mask, in hexadecimal starting with "0x" (see the + * AV_CH_* macros). + * + * Example: "stereo+FC" = "2+FC" = "2c+1c" = "0x7" + *) +function av_get_channel_layout(name: {const} PAnsiChar): cuint64; + cdecl; external av__util; + +(** + * Return a description of a channel layout. + * If nb_channels is <= 0, it is guessed from the channel_layout. + * + * @param buf put here the string containing the channel layout + * @param buf_size size in bytes of the buffer + *) +procedure av_get_channel_layout_string(buf: PAnsiChar; buf_size: cint; nb_channels: cint; channel_layout: cuint64); + cdecl; external av__util; + +type +// Type definition from libavutil/bprint.h +// The actual record is padded to a certain number of bytes. +// As of now (2013) this number is 1024. + PAVBPrint = ^TAVBPrint; + TAVBPrint = record + case integer of + 0 : paddedRecord: array[1..1024] of byte; + 1 : begin + str: PAnsiChar; //** string so far */ + len: cuint; //** length so far */ + size: cuint; //** allocated memory */ + size_max: cuint; //** maximum allocated memory */ + reserved_internal_buffer: Pchar; + end; + end; + +(** + * Append a description of a channel layout to a bprint buffer. + *) +procedure av_bprint_channel_layout(bp: PAVBPrint; nb_channels: cint; channel_layout: cuint64); + cdecl; external av__util; + +(** + * Return the number of channels in the channel layout. + *) +function av_get_channel_layout_nb_channels(channel_layout: cuint64): cint; + cdecl; external av__util; + +(** + * Return default channel layout for a given number of channels. + *) +function av_get_default_channel_layout(nb_channels: cint): cint64; + cdecl; external av__util; + +(** + * Get the index of a channel in channel_layout. + * + * @param channel a channel layout describing exactly one channel which must be + * present in channel_layout. + * + * @return index of channel in channel_layout on success, a negative AVERROR + * on error. + *) +function av_get_channel_layout_channel_index(channel_layout: cuint64; + channel: cuint64): cint; + cdecl; external av__util; + +(** + * Get the channel with the given index in channel_layout. + *) +function av_channel_layout_extract_channel(channel_layout: cuint64; index: cint): cuint64; + cdecl; external av__util; + +(** + * Get the name of a given channel. + * + * @return channel name on success, NULL on error. + *) +function av_get_channel_name(uint64_t channel: cuint64): PAnsiChar; + cdecl; external av__util; + +(** + * Get the description of a given channel. + * + * @param channel a channel layout with a single channel + * @return channel description on success, NULL on error + *) +function av_get_channel_description(uint64_t channel: cuint64): PAnsiChar; + cdecl; external av__util; + +(** + * Get the value and name of a standard channel layout. + * + * @param[in] index index in an internal list, starting at 0 + * @param[out] layout channel layout mask + * @param[out] name name of the layout + * @return 0 if the layout exists, + * <0 if index is beyond the limits + *) +function av_get_standard_channel_layout(index: cuint; layout: Pcuint64; + name: {const} PPAnsiChar): cint; + cdecl; external av__util; + +{$IFDEF FF_API_AUDIO_CONVERT} + +(** libavcodec/audioconvert.h **) + +// type definition from libavcodec/audioconvert.c +type + PAVAudioConvert = ^TAVAudioConvert; + TAVAudioConvert = record + in_channels, out_channels: cint; + fmt_pair: cint; + end; + +(** + * Create an audio sample format converter context + * @param out_fmt Output sample format + * @param out_channels Number of output channels + * @param in_fmt Input sample format + * @param in_channels Number of input channels + * @param[in] matrix Channel mixing matrix (of dimension in_channel*out_channels). Set to NULL to ignore. + * @param flags See AV_CPU_FLAG_xx + * @return NULL on error + *) +function av_audio_convert_alloc(out_fmt: TAVSampleFormat; out_channels: cint; + in_fmt: TAVSampleFormat; in_channels: cint; + matrix: {const} Pcfloat; flags: cint): PAVAudioConvert; + cdecl; external av__codec; + +(** + * Free audio sample format converter context + *) +procedure av_audio_convert_free(ctx: PAVAudioConvert); + cdecl; external av__codec; + +type + P6 = array [1..6] of pointer; + I6 = array [1..6] of cint; + +(** + * Convert between audio sample formats + * @param[in] out array of output buffers for each channel. set to NULL to ignore processing of the given channel. + * @param[in] out_stride distance between consecutive output samples (measured in bytes) + * @param[in] in array of input buffers for each channel + * @param[in] in_stride distance between consecutive input samples (measured in bytes) + * @param len length of audio frame size (measured in samples) + *) +function av_audio_convert(ctx: PAVAudioConvert; + out[6]: {const} P6; out_stride[6]: {const} I6; + in[6]: {const} P6; in_stride[6]: {const} I6; len: cint): cint; + cdecl; external av__codec; + +{$IFEND}
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