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Diffstat (limited to 'src/classes0/UAudioPlayback_SoftMixer.pas')
-rw-r--r-- | src/classes0/UAudioPlayback_SoftMixer.pas | 1132 |
1 files changed, 1132 insertions, 0 deletions
diff --git a/src/classes0/UAudioPlayback_SoftMixer.pas b/src/classes0/UAudioPlayback_SoftMixer.pas new file mode 100644 index 00000000..6ddae980 --- /dev/null +++ b/src/classes0/UAudioPlayback_SoftMixer.pas @@ -0,0 +1,1132 @@ +unit UAudioPlayback_SoftMixer; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + + +uses + Classes, + SysUtils, + sdl, + URingBuffer, + UMusic, + UAudioPlaybackBase; + +type + TAudioPlayback_SoftMixer = class; + + TGenericPlaybackStream = class(TAudioPlaybackStream) + private + Engine: TAudioPlayback_SoftMixer; + + SampleBuffer: PChar; + SampleBufferSize: integer; + SampleBufferCount: integer; // number of available bytes in SampleBuffer + SampleBufferPos: cardinal; + + SourceBuffer: PChar; + SourceBufferSize: integer; + SourceBufferCount: integer; // number of available bytes in SourceBuffer + + Converter: TAudioConverter; + Status: TStreamStatus; + InternalLock: PSDL_Mutex; + SoundEffects: TList; + fVolume: single; + + FadeInStartTime, FadeInTime: cardinal; + FadeInStartVolume, FadeInTargetVolume: single; + + NeedsRewind: boolean; + + procedure Reset(); + + procedure ApplySoundEffects(Buffer: PChar; BufferSize: integer); + function InitFormatConversion(): boolean; + procedure FlushBuffers(); + + procedure LockSampleBuffer(); {$IFDEF HasInline}inline;{$ENDIF} + procedure UnlockSampleBuffer(); {$IFDEF HasInline}inline;{$ENDIF} + protected + function GetLatency(): double; override; + function GetStatus(): TStreamStatus; override; + function GetVolume(): single; override; + procedure SetVolume(Volume: single); override; + function GetLength(): real; override; + function GetLoop(): boolean; override; + procedure SetLoop(Enabled: boolean); override; + function GetPosition: real; override; + procedure SetPosition(Time: real); override; + public + constructor Create(Engine: TAudioPlayback_SoftMixer); + destructor Destroy(); override; + + function Open(SourceStream: TAudioSourceStream): boolean; override; + procedure Close(); override; + + procedure Play(); override; + procedure Pause(); override; + procedure Stop(); override; + procedure FadeIn(Time: real; TargetVolume: single); override; + + function GetAudioFormatInfo(): TAudioFormatInfo; override; + + function ReadData(Buffer: PChar; BufferSize: integer): integer; + + function GetPCMData(var Data: TPCMData): Cardinal; override; + procedure GetFFTData(var Data: TFFTData); override; + + procedure AddSoundEffect(Effect: TSoundEffect); override; + procedure RemoveSoundEffect(Effect: TSoundEffect); override; + end; + + TAudioMixerStream = class + private + Engine: TAudioPlayback_SoftMixer; + + ActiveStreams: TList; + MixerBuffer: PChar; + InternalLock: PSDL_Mutex; + + AppVolume: single; + + procedure Lock(); {$IFDEF HasInline}inline;{$ENDIF} + procedure Unlock(); {$IFDEF HasInline}inline;{$ENDIF} + + function GetVolume(): single; + procedure SetVolume(Volume: single); + public + constructor Create(Engine: TAudioPlayback_SoftMixer); + destructor Destroy(); override; + procedure AddStream(Stream: TAudioPlaybackStream); + procedure RemoveStream(Stream: TAudioPlaybackStream); + function ReadData(Buffer: PChar; BufferSize: integer): integer; + + property Volume: single read GetVolume write SetVolume; + end; + + TAudioPlayback_SoftMixer = class(TAudioPlaybackBase) + private + MixerStream: TAudioMixerStream; + protected + FormatInfo: TAudioFormatInfo; + + function InitializeAudioPlaybackEngine(): boolean; virtual; abstract; + function StartAudioPlaybackEngine(): boolean; virtual; abstract; + procedure StopAudioPlaybackEngine(); virtual; abstract; + function FinalizeAudioPlaybackEngine(): boolean; virtual; abstract; + procedure AudioCallback(Buffer: PChar; Size: integer); {$IFDEF HasInline}inline;{$ENDIF} + + function CreatePlaybackStream(): TAudioPlaybackStream; override; + public + function GetName: String; override; abstract; + function InitializePlayback(): boolean; override; + function FinalizePlayback: boolean; override; + + procedure SetAppVolume(Volume: single); override; + + function CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream; override; + + function GetMixer(): TAudioMixerStream; {$IFDEF HasInline}inline;{$ENDIF} + function GetAudioFormatInfo(): TAudioFormatInfo; + + procedure MixBuffers(DstBuffer, SrcBuffer: PChar; Size: Cardinal; Volume: Single); virtual; + end; + +type + TGenericVoiceStream = class(TAudioVoiceStream) + private + VoiceBuffer: TRingBuffer; + BufferLock: PSDL_Mutex; + PlaybackStream: TGenericPlaybackStream; + Engine: TAudioPlayback_SoftMixer; + public + constructor Create(Engine: TAudioPlayback_SoftMixer); + + function Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean; override; + procedure Close(); override; + procedure WriteData(Buffer: PChar; BufferSize: integer); override; + function ReadData(Buffer: PChar; BufferSize: integer): integer; override; + function IsEOF(): boolean; override; + function IsError(): boolean; override; + end; + +const + SOURCE_BUFFER_FRAMES = 4096; + +const + MAX_VOICE_DELAY = 0.500; // 20ms + +implementation + +uses + Math, + ULog, + UIni, + UFFT, + UAudioConverter, + UMain; + +{ TAudioMixerStream } + +constructor TAudioMixerStream.Create(Engine: TAudioPlayback_SoftMixer); +begin + inherited Create(); + + Self.Engine := Engine; + + ActiveStreams := TList.Create; + InternalLock := SDL_CreateMutex(); + AppVolume := 1.0; +end; + +destructor TAudioMixerStream.Destroy(); +begin + if assigned(MixerBuffer) then + Freemem(MixerBuffer); + ActiveStreams.Free; + SDL_DestroyMutex(InternalLock); + inherited; +end; + +procedure TAudioMixerStream.Lock(); +begin + SDL_mutexP(InternalLock); +end; + +procedure TAudioMixerStream.Unlock(); +begin + SDL_mutexV(InternalLock); +end; + +function TAudioMixerStream.GetVolume(): single; +begin + Lock(); + Result := AppVolume; + Unlock(); +end; + +procedure TAudioMixerStream.SetVolume(Volume: single); +begin + Lock(); + AppVolume := Volume; + Unlock(); +end; + +procedure TAudioMixerStream.AddStream(Stream: TAudioPlaybackStream); +begin + if not assigned(Stream) then + Exit; + + Lock(); + // check if stream is already in list to avoid duplicates + if (ActiveStreams.IndexOf(Pointer(Stream)) = -1) then + ActiveStreams.Add(Pointer(Stream)); + Unlock(); +end; + +(* + * Sets the entry of stream in the ActiveStreams-List to nil + * but does not remove it from the list (Count is not changed!). + * Otherwise iterations over the elements might fail due to a + * changed Count-property. + * Call ActiveStreams.Pack() to remove the nil-pointers + * or check for nil-pointers when accessing ActiveStreams. + *) +procedure TAudioMixerStream.RemoveStream(Stream: TAudioPlaybackStream); +var + Index: integer; +begin + Lock(); + Index := activeStreams.IndexOf(Pointer(Stream)); + if (Index <> -1) then + begin + // remove entry but do not decrease count-property + ActiveStreams[Index] := nil; + end; + Unlock(); +end; + +function TAudioMixerStream.ReadData(Buffer: PChar; BufferSize: integer): integer; +var + i: integer; + Size: integer; + Stream: TGenericPlaybackStream; + NeedsPacking: boolean; +begin + Result := BufferSize; + + // zero target-buffer (silence) + FillChar(Buffer^, BufferSize, 0); + + // resize mixer-buffer if necessary + ReallocMem(MixerBuffer, BufferSize); + if not assigned(MixerBuffer) then + Exit; + + Lock(); + + NeedsPacking := false; + + // mix streams to one stream + for i := 0 to ActiveStreams.Count-1 do + begin + if (ActiveStreams[i] = nil) then + begin + NeedsPacking := true; + continue; + end; + + Stream := TGenericPlaybackStream(ActiveStreams[i]); + // fetch data from current stream + Size := Stream.ReadData(MixerBuffer, BufferSize); + if (Size > 0) then + begin + // mix stream-data with mixer-buffer + // Note: use Self.appVolume instead of Self.Volume to prevent recursive locking + Engine.MixBuffers(Buffer, MixerBuffer, Size, AppVolume * Stream.Volume); + end; + end; + + // remove nil-pointers from list + if (NeedsPacking) then + begin + ActiveStreams.Pack(); + end; + + Unlock(); +end; + + +{ TGenericPlaybackStream } + +constructor TGenericPlaybackStream.Create(Engine: TAudioPlayback_SoftMixer); +begin + inherited Create(); + Self.Engine := Engine; + InternalLock := SDL_CreateMutex(); + SoundEffects := TList.Create; + Status := ssStopped; + Reset(); +end; + +destructor TGenericPlaybackStream.Destroy(); +begin + Close(); + SDL_DestroyMutex(InternalLock); + FreeAndNil(SoundEffects); + inherited; +end; + +procedure TGenericPlaybackStream.Reset(); +begin + SourceStream := nil; + + FreeAndNil(Converter); + + FreeMem(SampleBuffer); + SampleBuffer := nil; + SampleBufferPos := 0; + SampleBufferSize := 0; + SampleBufferCount := 0; + + FreeMem(SourceBuffer); + SourceBuffer := nil; + SourceBufferSize := 0; + SourceBufferCount := 0; + + NeedsRewind := false; + + fVolume := 0; + SoundEffects.Clear; + FadeInTime := 0; +end; + +function TGenericPlaybackStream.Open(SourceStream: TAudioSourceStream): boolean; +begin + Result := false; + + Close(); + + if (not assigned(SourceStream)) then + Exit; + Self.SourceStream := SourceStream; + + if (not InitFormatConversion()) then + begin + // reset decode-stream so it will not be freed on destruction + Self.SourceStream := nil; + Exit; + end; + + SourceBufferSize := SOURCE_BUFFER_FRAMES * SourceStream.GetAudioFormatInfo().FrameSize; + GetMem(SourceBuffer, SourceBufferSize); + fVolume := 1.0; + + Result := true; +end; + +procedure TGenericPlaybackStream.Close(); +begin + // stop audio-callback on this stream + Stop(); + + // Note: PerformOnClose must be called before SourceStream is invalidated + PerformOnClose(); + // and free data + Reset(); +end; + +procedure TGenericPlaybackStream.LockSampleBuffer(); +begin + SDL_mutexP(InternalLock); +end; + +procedure TGenericPlaybackStream.UnlockSampleBuffer(); +begin + SDL_mutexV(InternalLock); +end; + +function TGenericPlaybackStream.InitFormatConversion(): boolean; +var + SrcFormatInfo: TAudioFormatInfo; + DstFormatInfo: TAudioFormatInfo; +begin + Result := false; + + SrcFormatInfo := SourceStream.GetAudioFormatInfo(); + DstFormatInfo := GetAudioFormatInfo(); + + // TODO: selection should not be done here, use a factory (TAudioConverterFactory) instead + {$IF Defined(UseFFmpegResample)} + Converter := TAudioConverter_FFmpeg.Create(); + {$ELSEIF Defined(UseSRCResample)} + Converter := TAudioConverter_SRC.Create(); + {$ELSE} + Converter := TAudioConverter_SDL.Create(); + {$IFEND} + + Result := Converter.Init(SrcFormatInfo, DstFormatInfo); +end; + +procedure TGenericPlaybackStream.Play(); +var + Mixer: TAudioMixerStream; +begin + // only paused streams are not flushed + if (Status = ssPaused) then + NeedsRewind := false; + + // rewind if necessary. Cases that require no rewind are: + // - stream was created and never played + // - stream was paused and is resumed now + // - stream was stopped and set to a new position already + if (NeedsRewind) then + SetPosition(0); + + // update status + Status := ssPlaying; + + NeedsRewind := true; + + // add this stream to the mixer + Mixer := Engine.GetMixer(); + if (Mixer <> nil) then + Mixer.AddStream(Self); +end; + +procedure TGenericPlaybackStream.FadeIn(Time: real; TargetVolume: single); +begin + FadeInTime := Trunc(Time * 1000); + FadeInStartTime := SDL_GetTicks(); + FadeInStartVolume := fVolume; + FadeInTargetVolume := TargetVolume; + Play(); +end; + +procedure TGenericPlaybackStream.Pause(); +var + Mixer: TAudioMixerStream; +begin + if (Status <> ssPlaying) then + Exit; + + Status := ssPaused; + + Mixer := Engine.GetMixer(); + if (Mixer <> nil) then + Mixer.RemoveStream(Self); +end; + +procedure TGenericPlaybackStream.Stop(); +var + Mixer: TAudioMixerStream; +begin + if (Status = ssStopped) then + Exit; + + Status := ssStopped; + + Mixer := Engine.GetMixer(); + if (Mixer <> nil) then + Mixer.RemoveStream(Self); +end; + +function TGenericPlaybackStream.GetLoop(): boolean; +begin + if assigned(SourceStream) then + Result := SourceStream.Loop + else + Result := false; +end; + +procedure TGenericPlaybackStream.SetLoop(Enabled: boolean); +begin + if assigned(SourceStream) then + SourceStream.Loop := Enabled; +end; + +function TGenericPlaybackStream.GetLength(): real; +begin + if assigned(SourceStream) then + Result := SourceStream.Length + else + Result := -1; +end; + +function TGenericPlaybackStream.GetLatency(): double; +begin + Result := Engine.GetLatency(); +end; + +function TGenericPlaybackStream.GetStatus(): TStreamStatus; +begin + Result := Status; +end; + +function TGenericPlaybackStream.GetAudioFormatInfo(): TAudioFormatInfo; +begin + Result := Engine.GetAudioFormatInfo(); +end; + +procedure TGenericPlaybackStream.FlushBuffers(); +begin + SampleBufferCount := 0; + SampleBufferPos := 0; + SourceBufferCount := 0; +end; + +procedure TGenericPlaybackStream.ApplySoundEffects(Buffer: PChar; BufferSize: integer); +var + i: integer; +begin + for i := 0 to SoundEffects.Count-1 do + begin + if (SoundEffects[i] <> nil) then + begin + TSoundEffect(SoundEffects[i]).Callback(Buffer, BufferSize); + end; + end; +end; + +function TGenericPlaybackStream.ReadData(Buffer: PChar; BufferSize: integer): integer; +var + ConversionInputCount: integer; + ConversionOutputSize: integer; // max. number of converted data (= buffer size) + ConversionOutputCount: integer; // actual number of converted data + SourceSize: integer; + RequestedSourceSize: integer; + NeededSampleBufferSize: integer; + BytesNeeded, BytesAvail: integer; + SourceFormatInfo, OutputFormatInfo: TAudioFormatInfo; + SourceFrameSize, OutputFrameSize: integer; + SkipOutputCount: integer; // number of output-data bytes to skip + SkipSourceCount: integer; // number of source-data bytes to skip + FillCount: integer; // number of bytes to fill with padding data + CopyCount: integer; + PadFrame: PChar; + i: integer; +begin + Result := -1; + + // sanity check for the source-stream + if (not assigned(SourceStream)) then + Exit; + + SkipOutputCount := 0; + SkipSourceCount := 0; + FillCount := 0; + + SourceFormatInfo := SourceStream.GetAudioFormatInfo(); + SourceFrameSize := SourceFormatInfo.FrameSize; + OutputFormatInfo := GetAudioFormatInfo(); + OutputFrameSize := OutputFormatInfo.FrameSize; + + // synchronize (adjust buffer size) + BytesNeeded := Synchronize(BufferSize, OutputFormatInfo); + if (BytesNeeded > BufferSize) then + begin + SkipOutputCount := BytesNeeded - BufferSize; + BytesNeeded := BufferSize; + end + else if (BytesNeeded < BufferSize) then + begin + FillCount := BufferSize - BytesNeeded; + end; + + // lock access to sample-buffer + LockSampleBuffer(); + try + + // skip sample-buffer data + SampleBufferPos := SampleBufferPos + SkipOutputCount; + // size of available bytes in SampleBuffer after skipping + SampleBufferCount := SampleBufferCount - SampleBufferPos; + // update byte skip-count + SkipOutputCount := -SampleBufferCount; + + // now that we skipped all buffered data from the last pass, we have to skip + // data directly after fetching it from the source-stream. + if (SkipOutputCount > 0) then + begin + SampleBufferCount := 0; + // convert skip-count to source-format units and resize to a multiple of + // the source frame-size. + SkipSourceCount := Round((SkipOutputCount * OutputFormatInfo.GetRatio(SourceFormatInfo)) / + SourceFrameSize) * SourceFrameSize; + SkipOutputCount := 0; + end; + + // copy data to front of buffer + if ((SampleBufferCount > 0) and (SampleBufferPos > 0)) then + Move(SampleBuffer[SampleBufferPos], SampleBuffer[0], SampleBufferCount); + SampleBufferPos := 0; + + // resize buffer to a reasonable size + if (BufferSize > SampleBufferCount) then + begin + // Note: use BufferSize instead of BytesNeeded to minimize the need for resizing + SampleBufferSize := BufferSize; + ReallocMem(SampleBuffer, SampleBufferSize); + if (not assigned(SampleBuffer)) then + Exit; + end; + + // fill sample-buffer (fetch and convert one block of source data per loop) + while (SampleBufferCount < BytesNeeded) do + begin + // move remaining source data from the previous pass to front of buffer + if (SourceBufferCount > 0) then + begin + Move(SourceBuffer[SourceBufferSize-SourceBufferCount], + SourceBuffer[0], + SourceBufferCount); + end; + + SourceSize := SourceStream.ReadData( + @SourceBuffer[SourceBufferCount], SourceBufferSize-SourceBufferCount); + // break on error (-1) or if no data is available (0), e.g. while seeking + if (SourceSize <= 0) then + begin + // if we do not have data -> exit + if (SourceBufferCount = 0) then + begin + FlushBuffers(); + Exit; + end; + // if we have some data, stop retrieving data from the source stream + // and use the data we have so far + Break; + end; + + SourceBufferCount := SourceBufferCount + SourceSize; + + // end-of-file reached -> stop playback + if (SourceStream.EOF) then + begin + if (Loop) then + SourceStream.Position := 0 + else + Stop(); + end; + + if (SkipSourceCount > 0) then + begin + // skip data and update source buffer count + SourceBufferCount := SourceBufferCount - SkipSourceCount; + SkipSourceCount := -SourceBufferCount; + // continue with next pass if we skipped all data + if (SourceBufferCount <= 0) then + begin + SourceBufferCount := 0; + Continue; + end; + end; + + // calc buffer size (might be bigger than actual resampled byte count) + ConversionOutputSize := Converter.GetOutputBufferSize(SourceBufferCount); + NeededSampleBufferSize := SampleBufferCount + ConversionOutputSize; + + // resize buffer if necessary + if (SampleBufferSize < NeededSampleBufferSize) then + begin + SampleBufferSize := NeededSampleBufferSize; + ReallocMem(SampleBuffer, SampleBufferSize); + if (not assigned(SampleBuffer)) then + begin + FlushBuffers(); + Exit; + end; + end; + + // resample source data (Note: ConversionInputCount might be adjusted by Convert()) + ConversionInputCount := SourceBufferCount; + ConversionOutputCount := Converter.Convert( + SourceBuffer, @SampleBuffer[SampleBufferCount], ConversionInputCount); + if (ConversionOutputCount = -1) then + begin + FlushBuffers(); + Exit; + end; + + // adjust sample- and source-buffer count by the number of converted bytes + SampleBufferCount := SampleBufferCount + ConversionOutputCount; + SourceBufferCount := SourceBufferCount - ConversionInputCount; + end; + + // apply effects + ApplySoundEffects(SampleBuffer, SampleBufferCount); + + // copy data to result buffer + CopyCount := Min(BytesNeeded, SampleBufferCount); + Move(SampleBuffer[0], Buffer[BufferSize - BytesNeeded], CopyCount); + Dec(BytesNeeded, CopyCount); + SampleBufferPos := CopyCount; + + // release buffer lock + finally + UnlockSampleBuffer(); + end; + + // pad the buffer with the last frame if we are to fast + if (FillCount > 0) then + begin + if (CopyCount >= OutputFrameSize) then + PadFrame := @Buffer[CopyCount-OutputFrameSize] + else + PadFrame := nil; + FillBufferWithFrame(@Buffer[CopyCount], FillCount, + PadFrame, OutputFrameSize); + end; + + // BytesNeeded now contains the number of remaining bytes we were not able to fetch + Result := BufferSize - BytesNeeded; +end; + +function TGenericPlaybackStream.GetPCMData(var Data: TPCMData): Cardinal; +var + ByteCount: integer; +begin + Result := 0; + + // just SInt16 stereo support for now + if ((Engine.GetAudioFormatInfo().Format <> asfS16) or + (Engine.GetAudioFormatInfo().Channels <> 2)) then + begin + Exit; + end; + + // zero memory + FillChar(Data, SizeOf(Data), 0); + + // TODO: At the moment just the first samples of the SampleBuffer + // are returned, even if there is newer data in the upper samples. + + LockSampleBuffer(); + ByteCount := Min(SizeOf(Data), SampleBufferCount); + if (ByteCount > 0) then + begin + Move(SampleBuffer[0], Data, ByteCount); + end; + UnlockSampleBuffer(); + + Result := ByteCount div SizeOf(TPCMStereoSample); +end; + +procedure TGenericPlaybackStream.GetFFTData(var Data: TFFTData); +var + i: integer; + Frames: integer; + DataIn: PSingleArray; + AudioFormat: TAudioFormatInfo; +begin + // only works with SInt16 and Float values at the moment + AudioFormat := GetAudioFormatInfo(); + + DataIn := AllocMem(FFTSize * SizeOf(Single)); + if (DataIn = nil) then + Exit; + + LockSampleBuffer(); + // TODO: We just use the first Frames frames, the others are ignored. + Frames := Min(FFTSize, SampleBufferCount div AudioFormat.FrameSize); + // use only first channel and convert data to float-values + case AudioFormat.Format of + asfS16: + begin + for i := 0 to Frames-1 do + DataIn[i] := PSmallInt(@SampleBuffer[i*AudioFormat.FrameSize])^ / -Low(SmallInt); + end; + asfFloat: + begin + for i := 0 to Frames-1 do + DataIn[i] := PSingle(@SampleBuffer[i*AudioFormat.FrameSize])^; + end; + end; + UnlockSampleBuffer(); + + WindowFunc(fwfHanning, FFTSize, DataIn); + PowerSpectrum(FFTSize, DataIn, @Data); + FreeMem(DataIn); + + // resize data to a 0..1 range + for i := 0 to High(TFFTData) do + begin + Data[i] := Sqrt(Data[i]) / 100; + end; +end; + +procedure TGenericPlaybackStream.AddSoundEffect(Effect: TSoundEffect); +begin + if (not assigned(Effect)) then + Exit; + + LockSampleBuffer(); + // check if effect is already in list to avoid duplicates + if (SoundEffects.IndexOf(Pointer(Effect)) = -1) then + SoundEffects.Add(Pointer(Effect)); + UnlockSampleBuffer(); +end; + +procedure TGenericPlaybackStream.RemoveSoundEffect(Effect: TSoundEffect); +begin + LockSampleBuffer(); + SoundEffects.Remove(Effect); + UnlockSampleBuffer(); +end; + +function TGenericPlaybackStream.GetPosition: real; +var + BufferedTime: double; +begin + if assigned(SourceStream) then + begin + LockSampleBuffer(); + + // calc the time of source data that is buffered (in the SampleBuffer and SourceBuffer) + // but not yet outputed + BufferedTime := (SampleBufferCount - SampleBufferPos) / Engine.FormatInfo.BytesPerSec + + SourceBufferCount / SourceStream.GetAudioFormatInfo().BytesPerSec; + // and subtract it from the source position + Result := SourceStream.Position - BufferedTime; + + UnlockSampleBuffer(); + end + else + begin + Result := -1; + end; +end; + +procedure TGenericPlaybackStream.SetPosition(Time: real); +begin + if assigned(SourceStream) then + begin + LockSampleBuffer(); + + SourceStream.Position := Time; + if (Status = ssStopped) then + NeedsRewind := false; + // do not use outdated data + FlushBuffers(); + + AvgSyncDiff := -1; + + UnlockSampleBuffer(); + end; +end; + +function TGenericPlaybackStream.GetVolume(): single; +var + FadeAmount: Single; +begin + LockSampleBuffer(); + // adjust volume if fading is enabled + if (FadeInTime > 0) then + begin + FadeAmount := (SDL_GetTicks() - FadeInStartTime) / FadeInTime; + // check if fade-target is reached + if (FadeAmount >= 1) then + begin + // target reached -> stop fading + FadeInTime := 0; + fVolume := FadeInTargetVolume; + end + else + begin + // fading in progress + fVolume := FadeAmount*FadeInTargetVolume + (1-FadeAmount)*FadeInStartVolume; + end; + end; + // return current volume + Result := fVolume; + UnlockSampleBuffer(); +end; + +procedure TGenericPlaybackStream.SetVolume(Volume: single); +begin + LockSampleBuffer(); + // stop fading + FadeInTime := 0; + // clamp volume + if (Volume > 1.0) then + fVolume := 1.0 + else if (Volume < 0) then + fVolume := 0 + else + fVolume := Volume; + UnlockSampleBuffer(); +end; + + +{ TGenericVoiceStream } + +constructor TGenericVoiceStream.Create(Engine: TAudioPlayback_SoftMixer); +begin + inherited Create(); + Self.Engine := Engine; +end; + +function TGenericVoiceStream.Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean; +var + BufferSize: integer; +begin + Result := false; + + Close(); + + if (not inherited Open(ChannelMap, FormatInfo)) then + Exit; + + // Note: + // - use Self.FormatInfo instead of FormatInfo as the latter one might have a + // channel size of 2. + // - the buffer-size must be a multiple of the FrameSize + BufferSize := (Ceil(MAX_VOICE_DELAY * Self.FormatInfo.BytesPerSec) div Self.FormatInfo.FrameSize) * + Self.FormatInfo.FrameSize; + VoiceBuffer := TRingBuffer.Create(BufferSize); + + BufferLock := SDL_CreateMutex(); + + + // create a matching playback stream for the voice-stream + PlaybackStream := TGenericPlaybackStream.Create(Engine); + // link voice- and playback-stream + if (not PlaybackStream.Open(Self)) then + begin + PlaybackStream.Free; + Exit; + end; + + // start voice passthrough + PlaybackStream.Play(); + + Result := true; +end; + +procedure TGenericVoiceStream.Close(); +begin + // stop and free the playback stream + FreeAndNil(PlaybackStream); + + // free data + FreeAndNil(VoiceBuffer); + if (BufferLock <> nil) then + SDL_DestroyMutex(BufferLock); + + inherited Close(); +end; + +procedure TGenericVoiceStream.WriteData(Buffer: PChar; BufferSize: integer); +begin + // lock access to buffer + SDL_mutexP(BufferLock); + try + if (VoiceBuffer = nil) then + Exit; + VoiceBuffer.Write(Buffer, BufferSize); + finally + SDL_mutexV(BufferLock); + end; +end; + +function TGenericVoiceStream.ReadData(Buffer: PChar; BufferSize: integer): integer; +begin + Result := -1; + + // lock access to buffer + SDL_mutexP(BufferLock); + try + if (VoiceBuffer = nil) then + Exit; + Result := VoiceBuffer.Read(Buffer, BufferSize); + finally + SDL_mutexV(BufferLock); + end; +end; + +function TGenericVoiceStream.IsEOF(): boolean; +begin + SDL_mutexP(BufferLock); + Result := (VoiceBuffer = nil); + SDL_mutexV(BufferLock); +end; + +function TGenericVoiceStream.IsError(): boolean; +begin + Result := false; +end; + + +{ TAudioPlayback_SoftMixer } + +function TAudioPlayback_SoftMixer.InitializePlayback: boolean; +begin + Result := false; + + //Log.LogStatus('InitializePlayback', 'UAudioPlayback_SoftMixer'); + + if(not InitializeAudioPlaybackEngine()) then + Exit; + + MixerStream := TAudioMixerStream.Create(Self); + + if(not StartAudioPlaybackEngine()) then + Exit; + + Result := true; +end; + +function TAudioPlayback_SoftMixer.FinalizePlayback: boolean; +begin + Close; + StopAudioPlaybackEngine(); + + FreeAndNil(MixerStream); + FreeAndNil(FormatInfo); + + FinalizeAudioPlaybackEngine(); + inherited FinalizePlayback; + Result := true; +end; + +procedure TAudioPlayback_SoftMixer.AudioCallback(Buffer: PChar; Size: integer); +begin + MixerStream.ReadData(Buffer, Size); +end; + +function TAudioPlayback_SoftMixer.GetMixer(): TAudioMixerStream; +begin + Result := MixerStream; +end; + +function TAudioPlayback_SoftMixer.GetAudioFormatInfo(): TAudioFormatInfo; +begin + Result := FormatInfo; +end; + +function TAudioPlayback_SoftMixer.CreatePlaybackStream(): TAudioPlaybackStream; +begin + Result := TGenericPlaybackStream.Create(Self); +end; + +function TAudioPlayback_SoftMixer.CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream; +var + VoiceStream: TGenericVoiceStream; +begin + Result := nil; + + // create a voice stream + VoiceStream := TGenericVoiceStream.Create(Self); + if (not VoiceStream.Open(ChannelMap, FormatInfo)) then + begin + VoiceStream.Free; + Exit; + end; + + Result := VoiceStream; +end; + +procedure TAudioPlayback_SoftMixer.SetAppVolume(Volume: single); +begin + // sets volume only for this application + MixerStream.Volume := Volume; +end; + +procedure TAudioPlayback_SoftMixer.MixBuffers(DstBuffer, SrcBuffer: PChar; Size: Cardinal; Volume: Single); +var + SampleIndex: Cardinal; + SampleInt: Integer; + SampleFlt: Single; +begin + SampleIndex := 0; + case FormatInfo.Format of + asfS16: + begin + while (SampleIndex < Size) do + begin + // apply volume and sum with previous mixer value + SampleInt := PSmallInt(@DstBuffer[SampleIndex])^ + + Round(PSmallInt(@SrcBuffer[SampleIndex])^ * Volume); + // clip result + if (SampleInt > High(SmallInt)) then + SampleInt := High(SmallInt) + else if (SampleInt < Low(SmallInt)) then + SampleInt := Low(SmallInt); + // assign result + PSmallInt(@DstBuffer[SampleIndex])^ := SampleInt; + // increase index by one sample + Inc(SampleIndex, SizeOf(SmallInt)); + end; + end; + asfFloat: + begin + while (SampleIndex < Size) do + begin + // apply volume and sum with previous mixer value + SampleFlt := PSingle(@DstBuffer[SampleIndex])^ + + PSingle(@SrcBuffer[SampleIndex])^ * Volume; + // clip result + if (SampleFlt > 1.0) then + SampleFlt := 1.0 + else if (SampleFlt < -1.0) then + SampleFlt := -1.0; + // assign result + PSingle(@DstBuffer[SampleIndex])^ := SampleFlt; + // increase index by one sample + Inc(SampleIndex, SizeOf(Single)); + end; + end; + else + begin + Log.LogError('Incompatible format', 'TAudioMixerStream.MixAudio'); + end; + end; +end; + +end. |