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Diffstat (limited to 'src/classes0/UAudioPlayback_Bass.pas')
-rw-r--r-- | src/classes0/UAudioPlayback_Bass.pas | 731 |
1 files changed, 731 insertions, 0 deletions
diff --git a/src/classes0/UAudioPlayback_Bass.pas b/src/classes0/UAudioPlayback_Bass.pas new file mode 100644 index 00000000..41a91173 --- /dev/null +++ b/src/classes0/UAudioPlayback_Bass.pas @@ -0,0 +1,731 @@ +unit UAudioPlayback_Bass; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +implementation + +uses + Classes, + SysUtils, + Math, + UIni, + UMain, + UMusic, + UAudioPlaybackBase, + UAudioCore_Bass, + ULog, + sdl, + bass; + +type + PHDSP = ^HDSP; + +type + TBassPlaybackStream = class(TAudioPlaybackStream) + private + Handle: HSTREAM; + NeedsRewind: boolean; + PausedSeek: boolean; // true if a seek was performed in pause state + + procedure Reset(); + function IsEOF(): boolean; + protected + function GetLatency(): double; override; + function GetLoop(): boolean; override; + procedure SetLoop(Enabled: boolean); override; + function GetLength(): real; override; + function GetStatus(): TStreamStatus; override; + function GetVolume(): single; override; + procedure SetVolume(Volume: single); override; + function GetPosition: real; override; + procedure SetPosition(Time: real); override; + public + constructor Create(); + destructor Destroy(); override; + + function Open(SourceStream: TAudioSourceStream): boolean; override; + procedure Close(); override; + + procedure Play(); override; + procedure Pause(); override; + procedure Stop(); override; + procedure FadeIn(Time: real; TargetVolume: single); override; + + procedure AddSoundEffect(Effect: TSoundEffect); override; + procedure RemoveSoundEffect(Effect: TSoundEffect); override; + + procedure GetFFTData(var Data: TFFTData); override; + function GetPCMData(var Data: TPCMData): Cardinal; override; + + function GetAudioFormatInfo(): TAudioFormatInfo; override; + + function ReadData(Buffer: PChar; BufferSize: integer): integer; + + property EOF: boolean READ IsEOF; + end; + +const + MAX_VOICE_DELAY = 0.020; // 20ms + +type + TBassVoiceStream = class(TAudioVoiceStream) + private + Handle: HSTREAM; + public + function Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean; override; + procedure Close(); override; + + procedure WriteData(Buffer: PChar; BufferSize: integer); override; + function ReadData(Buffer: PChar; BufferSize: integer): integer; override; + function IsEOF(): boolean; override; + function IsError(): boolean; override; + end; + +type + TAudioPlayback_Bass = class(TAudioPlaybackBase) + private + function EnumDevices(): boolean; + protected + function GetLatency(): double; override; + function CreatePlaybackStream(): TAudioPlaybackStream; override; + public + function GetName: String; override; + function InitializePlayback(): boolean; override; + function FinalizePlayback: boolean; override; + procedure SetAppVolume(Volume: single); override; + function CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream; override; + end; + + TBassOutputDevice = class(TAudioOutputDevice) + private + BassDeviceID: DWORD; // DeviceID used by BASS + end; + +var + BassCore: TAudioCore_Bass; + + +{ TBassPlaybackStream } + +function PlaybackStreamHandler(handle: HSTREAM; buffer: Pointer; length: DWORD; user: Pointer): DWORD; +{$IFDEF MSWINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} +var + PlaybackStream: TBassPlaybackStream; + BytesRead: integer; +begin + PlaybackStream := TBassPlaybackStream(user); + if (not assigned (PlaybackStream)) then + begin + Result := BASS_STREAMPROC_END; + Exit; + end; + + BytesRead := PlaybackStream.ReadData(buffer, length); + // check for errors + if (BytesRead < 0) then + Result := BASS_STREAMPROC_END + // check for EOF + else if (PlaybackStream.EOF) then + Result := BytesRead or BASS_STREAMPROC_END + // no error/EOF + else + Result := BytesRead; +end; + +function TBassPlaybackStream.ReadData(Buffer: PChar; BufferSize: integer): integer; +var + AdjustedSize: integer; + RequestedSourceSize, SourceSize: integer; + SkipCount: integer; + SourceFormatInfo: TAudioFormatInfo; + FrameSize: integer; + PadFrame: PChar; + //Info: BASS_INFO; + //Latency: double; +begin + Result := -1; + + if (not assigned(SourceStream)) then + Exit; + + // sanity check + if (BufferSize = 0) then + begin + Result := 0; + Exit; + end; + + SourceFormatInfo := SourceStream.GetAudioFormatInfo(); + FrameSize := SourceFormatInfo.FrameSize; + + // check how much data to fetch to be in synch + AdjustedSize := Synchronize(BufferSize, SourceFormatInfo); + + // skip data if we are too far behind + SkipCount := AdjustedSize - BufferSize; + while (SkipCount > 0) do + begin + RequestedSourceSize := Min(SkipCount, BufferSize); + SourceSize := SourceStream.ReadData(Buffer, RequestedSourceSize); + // if an error or EOF occured stop skipping and handle error/EOF with the next ReadData() + if (SourceSize <= 0) then + break; + Dec(SkipCount, SourceSize); + end; + + // get source data (e.g. from a decoder) + RequestedSourceSize := Min(AdjustedSize, BufferSize); + SourceSize := SourceStream.ReadData(Buffer, RequestedSourceSize); + if (SourceSize < 0) then + Exit; + + // set preliminary result + Result := SourceSize; + + // if we are to far ahead, fill output-buffer with last frame of source data + // Note that AdjustedSize is used instead of SourceSize as the SourceSize might + // be less than expected because of errors etc. + if (AdjustedSize < BufferSize) then + begin + // use either the last frame for padding or fill with zero + if (SourceSize >= FrameSize) then + PadFrame := @Buffer[SourceSize-FrameSize] + else + PadFrame := nil; + + FillBufferWithFrame(@Buffer[SourceSize], BufferSize - SourceSize, + PadFrame, FrameSize); + Result := BufferSize; + end; +end; + +constructor TBassPlaybackStream.Create(); +begin + inherited; + Reset(); +end; + +destructor TBassPlaybackStream.Destroy(); +begin + Close(); + inherited; +end; + +function TBassPlaybackStream.Open(SourceStream: TAudioSourceStream): boolean; +var + FormatInfo: TAudioFormatInfo; + FormatFlags: DWORD; +begin + Result := false; + + // close previous stream and reset state + Reset(); + + // sanity check if stream is valid + if not assigned(SourceStream) then + Exit; + + Self.SourceStream := SourceStream; + FormatInfo := SourceStream.GetAudioFormatInfo(); + if (not BassCore.ConvertAudioFormatToBASSFlags(FormatInfo.Format, FormatFlags)) then + begin + Log.LogError('Unhandled sample-format', 'TBassPlaybackStream.Open'); + Exit; + end; + + // create matching playback stream + Handle := BASS_StreamCreate(Round(FormatInfo.SampleRate), FormatInfo.Channels, formatFlags, + @PlaybackStreamHandler, Self); + if (Handle = 0) then + begin + Log.LogError('BASS_StreamCreate failed: ' + BassCore.ErrorGetString(BASS_ErrorGetCode()), + 'TBassPlaybackStream.Open'); + Exit; + end; + + Result := true; +end; + +procedure TBassPlaybackStream.Close(); +begin + // stop and free stream + if (Handle <> 0) then + begin + Bass_StreamFree(Handle); + Handle := 0; + end; + + // Note: PerformOnClose must be called before SourceStream is invalidated + PerformOnClose(); + // unset source-stream + SourceStream := nil; +end; + +procedure TBassPlaybackStream.Reset(); +begin + Close(); + NeedsRewind := false; + PausedSeek := false; +end; + +procedure TBassPlaybackStream.Play(); +var + NeedsFlush: boolean; +begin + if (not assigned(SourceStream)) then + Exit; + + NeedsFlush := true; + + if (BASS_ChannelIsActive(Handle) = BASS_ACTIVE_PAUSED) then + begin + // only paused (and not seeked while paused) streams are not flushed + if (not PausedSeek) then + NeedsFlush := false; + // paused streams do not need a rewind + NeedsRewind := false; + end; + + // rewind if necessary. Cases that require no rewind are: + // - stream was created and never played + // - stream was paused and is resumed now + // - stream was stopped and set to a new position already + if (NeedsRewind) then + SourceStream.Position := 0; + + NeedsRewind := true; + PausedSeek := false; + + // start playing and flush buffers on rewind + BASS_ChannelPlay(Handle, NeedsFlush); +end; + +procedure TBassPlaybackStream.FadeIn(Time: real; TargetVolume: single); +begin + // start stream + Play(); + // start fade-in: slide from fadeStart- to fadeEnd-volume in FadeInTime + BASS_ChannelSlideAttribute(Handle, BASS_ATTRIB_VOL, TargetVolume, Trunc(Time * 1000)); +end; + +procedure TBassPlaybackStream.Pause(); +begin + BASS_ChannelPause(Handle); +end; + +procedure TBassPlaybackStream.Stop(); +begin + BASS_ChannelStop(Handle); +end; + +function TBassPlaybackStream.IsEOF(): boolean; +begin + if (assigned(SourceStream)) then + Result := SourceStream.EOF + else + Result := true; +end; + +function TBassPlaybackStream.GetLatency(): double; +begin + // TODO: should we consider output latency for synching (needs BASS_DEVICE_LATENCY)? + //if (BASS_GetInfo(Info)) then + // Latency := Info.latency / 1000 + //else + // Latency := 0; + Result := 0; +end; + +function TBassPlaybackStream.GetVolume(): single; +var + lVolume: single; +begin + if (not BASS_ChannelGetAttribute(Handle, BASS_ATTRIB_VOL, lVolume)) then + begin + Log.LogError('BASS_ChannelGetAttribute: ' + BassCore.ErrorGetString(), + 'TBassPlaybackStream.GetVolume'); + Result := 0; + Exit; + end; + Result := Round(lVolume); +end; + +procedure TBassPlaybackStream.SetVolume(Volume: single); +begin + // clamp volume + if Volume < 0 then + Volume := 0; + if Volume > 1.0 then + Volume := 1.0; + // set volume + BASS_ChannelSetAttribute(Handle, BASS_ATTRIB_VOL, Volume); +end; + +function TBassPlaybackStream.GetPosition: real; +var + BufferPosByte: QWORD; + BufferPosSec: double; +begin + if assigned(SourceStream) then + begin + BufferPosByte := BASS_ChannelGetData(Handle, nil, BASS_DATA_AVAILABLE); + BufferPosSec := BASS_ChannelBytes2Seconds(Handle, BufferPosByte); + // decrease the decoding position by the amount buffered (and hence not played) + // in the BASS playback stream. + Result := SourceStream.Position - BufferPosSec; + end + else + begin + Result := -1; + end; +end; + +procedure TBassPlaybackStream.SetPosition(Time: real); +var + ChannelState: DWORD; +begin + if assigned(SourceStream) then + begin + ChannelState := BASS_ChannelIsActive(Handle); + if (ChannelState = BASS_ACTIVE_STOPPED) then + begin + // if the stream is stopped, do not rewind when the stream is played next time + NeedsRewind := false + end + else if (ChannelState = BASS_ACTIVE_PAUSED) then + begin + // buffers must be flushed if in paused state but there is no + // BASS_ChannelFlush() function so we have to use BASS_ChannelPlay() called in Play(). + PausedSeek := true; + end; + + // set new position + SourceStream.Position := Time; + end; +end; + +function TBassPlaybackStream.GetLength(): real; +begin + if assigned(SourceStream) then + Result := SourceStream.Length + else + Result := -1; +end; + +function TBassPlaybackStream.GetStatus(): TStreamStatus; +var + State: DWORD; +begin + State := BASS_ChannelIsActive(Handle); + case State of + BASS_ACTIVE_PLAYING, + BASS_ACTIVE_STALLED: + Result := ssPlaying; + BASS_ACTIVE_PAUSED: + Result := ssPaused; + BASS_ACTIVE_STOPPED: + Result := ssStopped; + else + begin + Log.LogError('Unknown status', 'TBassPlaybackStream.GetStatus'); + Result := ssStopped; + end; + end; +end; + +function TBassPlaybackStream.GetLoop(): boolean; +begin + if assigned(SourceStream) then + Result := SourceStream.Loop + else + Result := false; +end; + +procedure TBassPlaybackStream.SetLoop(Enabled: boolean); +begin + if assigned(SourceStream) then + SourceStream.Loop := Enabled; +end; + +procedure DSPProcHandler(handle: HDSP; channel: DWORD; buffer: Pointer; length: DWORD; user: Pointer); +{$IFDEF MSWINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF} +var + Effect: TSoundEffect; +begin + Effect := TSoundEffect(user); + if assigned(Effect) then + Effect.Callback(buffer, length); +end; + +procedure TBassPlaybackStream.AddSoundEffect(Effect: TSoundEffect); +var + DspHandle: HDSP; +begin + if assigned(Effect.engineData) then + begin + Log.LogError('TSoundEffect.engineData already set', 'TBassPlaybackStream.AddSoundEffect'); + Exit; + end; + + DspHandle := BASS_ChannelSetDSP(Handle, @DSPProcHandler, Effect, 0); + if (DspHandle = 0) then + begin + Log.LogError(BassCore.ErrorGetString(), 'TBassPlaybackStream.AddSoundEffect'); + Exit; + end; + + GetMem(Effect.EngineData, SizeOf(HDSP)); + PHDSP(Effect.EngineData)^ := DspHandle; +end; + +procedure TBassPlaybackStream.RemoveSoundEffect(Effect: TSoundEffect); +begin + if not assigned(Effect.EngineData) then + begin + Log.LogError('TSoundEffect.engineData invalid', 'TBassPlaybackStream.RemoveSoundEffect'); + Exit; + end; + + if not BASS_ChannelRemoveDSP(Handle, PHDSP(Effect.EngineData)^) then + begin + Log.LogError(BassCore.ErrorGetString(), 'TBassPlaybackStream.RemoveSoundEffect'); + Exit; + end; + + FreeMem(Effect.EngineData); + Effect.EngineData := nil; +end; + +procedure TBassPlaybackStream.GetFFTData(var Data: TFFTData); +begin + // get FFT channel data (Mono, FFT512 -> 256 values) + BASS_ChannelGetData(Handle, @Data, BASS_DATA_FFT512); +end; + +{* + * Copies interleaved PCM SInt16 stereo samples into data. + * Returns the number of frames + *} +function TBassPlaybackStream.GetPCMData(var Data: TPCMData): Cardinal; +var + Info: BASS_CHANNELINFO; + nBytes: DWORD; +begin + Result := 0; + + FillChar(Data, SizeOf(TPCMData), 0); + + // no support for non-stereo files at the moment + BASS_ChannelGetInfo(Handle, Info); + if (Info.chans <> 2) then + Exit; + + nBytes := BASS_ChannelGetData(Handle, @Data, SizeOf(TPCMData)); + if(nBytes <= 0) then + Result := 0 + else + Result := nBytes div SizeOf(TPCMStereoSample); +end; + +function TBassPlaybackStream.GetAudioFormatInfo(): TAudioFormatInfo; +begin + if assigned(SourceStream) then + Result := SourceStream.GetAudioFormatInfo() + else + Result := nil; +end; + + +{ TBassVoiceStream } + +function TBassVoiceStream.Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean; +var + Flags: DWORD; +begin + Result := false; + + Close(); + + if (not inherited Open(ChannelMap, FormatInfo)) then + Exit; + + // get channel flags + BassCore.ConvertAudioFormatToBASSFlags(FormatInfo.Format, Flags); + + (* + // distribute the mics equally to both speakers + if ((ChannelMap and CHANNELMAP_LEFT) <> 0) then + Flags := Flags or BASS_SPEAKER_FRONTLEFT; + if ((ChannelMap and CHANNELMAP_RIGHT) <> 0) then + Flags := Flags or BASS_SPEAKER_FRONTRIGHT; + *) + + // create the channel + Handle := BASS_StreamCreate(Round(FormatInfo.SampleRate), 1, Flags, STREAMPROC_PUSH, nil); + + // start the channel + BASS_ChannelPlay(Handle, true); + + Result := true; +end; + +procedure TBassVoiceStream.Close(); +begin + if (Handle <> 0) then + begin + BASS_ChannelStop(Handle); + BASS_StreamFree(Handle); + end; + inherited Close(); +end; + +procedure TBassVoiceStream.WriteData(Buffer: PChar; BufferSize: integer); +var QueueSize: DWORD; +begin + if ((Handle <> 0) and (BufferSize > 0)) then + begin + // query the queue size (normally 0) + QueueSize := BASS_StreamPutData(Handle, nil, 0); + // flush the buffer if the delay would be too high + if (QueueSize > MAX_VOICE_DELAY * FormatInfo.BytesPerSec) then + BASS_ChannelPlay(Handle, true); + // send new data to playback buffer + BASS_StreamPutData(Handle, Buffer, BufferSize); + end; +end; + +// Note: we do not need the read-function for the BASS implementation +function TBassVoiceStream.ReadData(Buffer: PChar; BufferSize: integer): integer; +begin + Result := -1; +end; + +function TBassVoiceStream.IsEOF(): boolean; +begin + Result := false; +end; + +function TBassVoiceStream.IsError(): boolean; +begin + Result := false; +end; + + +{ TAudioPlayback_Bass } + +function TAudioPlayback_Bass.GetName: String; +begin + Result := 'BASS_Playback'; +end; + +function TAudioPlayback_Bass.EnumDevices(): boolean; +var + BassDeviceID: DWORD; + DeviceIndex: integer; + Device: TBassOutputDevice; + DeviceInfo: BASS_DEVICEINFO; +begin + Result := true; + + ClearOutputDeviceList(); + + // skip "no sound"-device (ID = 0) + BassDeviceID := 1; + + while (true) do + begin + // check for device + if (not BASS_GetDeviceInfo(BassDeviceID, DeviceInfo)) then + Break; + + // set device info + Device := TBassOutputDevice.Create(); + Device.Name := DeviceInfo.name; + Device.BassDeviceID := BassDeviceID; + + // add device to list + SetLength(OutputDeviceList, BassDeviceID); + OutputDeviceList[BassDeviceID-1] := Device; + + Inc(BassDeviceID); + end; +end; + +function TAudioPlayback_Bass.InitializePlayback(): boolean; +begin + result := false; + + BassCore := TAudioCore_Bass.GetInstance(); + + EnumDevices(); + + //Log.BenchmarkStart(4); + //Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize'); + + // TODO: use BASS_DEVICE_LATENCY to determine the latency + if not BASS_Init(-1, 44100, 0, 0, nil) then + begin + Log.LogError('Could not initialize BASS', 'TAudioPlayback_Bass.InitializePlayback'); + Exit; + end; + + //Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4); + + // config playing buffer + //BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10); + //BASS_SetConfig(BASS_CONFIG_BUFFER, 100); + + result := true; +end; + +function TAudioPlayback_Bass.FinalizePlayback(): boolean; +begin + Close; + BASS_Free; + inherited FinalizePlayback(); + Result := true; +end; + +function TAudioPlayback_Bass.CreatePlaybackStream(): TAudioPlaybackStream; +begin + Result := TBassPlaybackStream.Create(); +end; + +procedure TAudioPlayback_Bass.SetAppVolume(Volume: single); +begin + // set volume for this application (ranges from 0..10000 since BASS 2.4) + BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, Round(Volume*10000)); +end; + +function TAudioPlayback_Bass.CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream; +var + VoiceStream: TAudioVoiceStream; +begin + Result := nil; + + VoiceStream := TBassVoiceStream.Create(); + if (not VoiceStream.Open(ChannelMap, FormatInfo)) then + begin + VoiceStream.Free; + Exit; + end; + + Result := VoiceStream; +end; + +function TAudioPlayback_Bass.GetLatency(): double; +begin + Result := 0; +end; + + +initialization + MediaManager.Add(TAudioPlayback_Bass.Create); + +end. |