diff options
Diffstat (limited to 'src/classes/UGraphic.pas')
-rw-r--r-- | src/classes/UGraphic.pas | 760 |
1 files changed, 0 insertions, 760 deletions
diff --git a/src/classes/UGraphic.pas b/src/classes/UGraphic.pas deleted file mode 100644 index 2432503c..00000000 --- a/src/classes/UGraphic.pas +++ /dev/null @@ -1,760 +0,0 @@ -unit UGraphic; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - SDL, - gl, - glext, - UTexture, - TextGL, - ULog, - SysUtils, - ULyrics, - UImage, - UMusic, - UScreenLoading, - UScreenWelcome, - UScreenMain, - UScreenName, - UScreenLevel, - UScreenOptions, - UScreenOptionsGame, - UScreenOptionsGraphics, - UScreenOptionsSound, - UScreenOptionsLyrics, - UScreenOptionsThemes, - UScreenOptionsRecord, - UScreenOptionsAdvanced, - UScreenSong, - UScreenSing, - UScreenScore, - UScreenTop5, - UScreenEditSub, - UScreenEdit, - UScreenEditConvert, - UScreenEditHeader, - UScreenOpen, - UThemes, - USkins, - UScreenSongMenu, - UScreenSongJumpto, - {Party Screens} - UScreenSingModi, - UScreenPartyNewRound, - UScreenPartyScore, - UScreenPartyOptions, - UScreenPartyWin, - UScreenPartyPlayer, - {Stats Screens} - UScreenStatMain, - UScreenStatDetail, - {CreditsScreen} - UScreenCredits, - {Popup for errors, etc.} - UScreenPopup; - -type - TRecR = record - Top: real; - Left: real; - Right: real; - Bottom: real; - end; - -var - Screen: PSDL_Surface; - LoadingThread: PSDL_Thread; - Mutex: PSDL_Mutex; - - RenderW: integer; - RenderH: integer; - ScreenW: integer; - ScreenH: integer; - Screens: integer; - ScreenAct: integer; - ScreenX: integer; - - ScreenLoading: TScreenLoading; - ScreenWelcome: TScreenWelcome; - ScreenMain: TScreenMain; - ScreenName: TScreenName; - ScreenLevel: TScreenLevel; - ScreenSong: TScreenSong; - ScreenSing: TScreenSing; - ScreenScore: TScreenScore; - ScreenTop5: TScreenTop5; - ScreenOptions: TScreenOptions; - ScreenOptionsGame: TScreenOptionsGame; - ScreenOptionsGraphics: TScreenOptionsGraphics; - ScreenOptionsSound: TScreenOptionsSound; - ScreenOptionsLyrics: TScreenOptionsLyrics; - ScreenOptionsThemes: TScreenOptionsThemes; - ScreenOptionsRecord: TScreenOptionsRecord; - ScreenOptionsAdvanced: TScreenOptionsAdvanced; - ScreenEditSub: TScreenEditSub; - ScreenEdit: TScreenEdit; - ScreenEditConvert: TScreenEditConvert; - ScreenEditHeader: TScreenEditHeader; - ScreenOpen: TScreenOpen; - - ScreenSongMenu: TScreenSongMenu; - ScreenSongJumpto: TScreenSongJumpto; - - //Party Screens - ScreenSingModi: TScreenSingModi; - ScreenPartyNewRound: TScreenPartyNewRound; - ScreenPartyScore: TScreenPartyScore; - ScreenPartyWin: TScreenPartyWin; - ScreenPartyOptions: TScreenPartyOptions; - ScreenPartyPlayer: TScreenPartyPlayer; - - //StatsScreens - ScreenStatMain: TScreenStatMain; - ScreenStatDetail: TScreenStatDetail; - - //CreditsScreen - ScreenCredits: TScreenCredits; - - //popup mod - ScreenPopupCheck: TScreenPopupCheck; - ScreenPopupError: TScreenPopupError; - - //Notes - Tex_Left: array[0..6] of TTexture; //rename to tex_note_left - Tex_Mid: array[0..6] of TTexture; //rename to tex_note_mid - Tex_Right: array[0..6] of TTexture; //rename to tex_note_right - - Tex_plain_Left: array[1..6] of TTexture; //rename to tex_notebg_left - Tex_plain_Mid: array[1..6] of TTexture; //rename to tex_notebg_mid - Tex_plain_Right: array[1..6] of TTexture; //rename to tex_notebg_right - - Tex_BG_Left: array[1..6] of TTexture; //rename to tex_noteglow_left - Tex_BG_Mid: array[1..6] of TTexture; //rename to tex_noteglow_mid - Tex_BG_Right: array[1..6] of TTexture; //rename to tex_noteglow_right - - Tex_Note_Star: TTexture; - Tex_Note_Perfect_Star: TTexture; - - - Tex_Ball: TTexture; - Tex_Lyric_Help_Bar: TTexture; - FullScreen: boolean; - - Tex_TimeProgress: TTexture; - - //Sing Bar Mod - Tex_SingBar_Back: TTexture; - Tex_SingBar_Bar: TTexture; - Tex_SingBar_Front: TTexture; - //end Singbar Mod - - //PhrasenBonus - Line Bonus Mod - Tex_SingLineBonusBack: array[0..8] of TTexture; - //End PhrasenBonus - Line Bonus Mod - - //ScoreBG Texs - Tex_ScoreBG: array [0..5] of TTexture; - - //Score Screen Textures - Tex_Score_NoteBarLevel_Dark : array [1..6] of TTexture; - Tex_Score_NoteBarRound_Dark : array [1..6] of TTexture; - - Tex_Score_NoteBarLevel_Light : array [1..6] of TTexture; - Tex_Score_NoteBarRound_Light : array [1..6] of TTexture; - - Tex_Score_NoteBarLevel_Lightest : array [1..6] of TTexture; - Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture; - - Tex_Score_Ratings : array [0..7] of TTexture; - -const - Skin_BGColorR = 1; - Skin_BGColorG = 1; - Skin_BGColorB = 1; - - Skin_SpectrumR = 0; - Skin_SpectrumG = 0; - Skin_SpectrumB = 0; - - Skin_Spectograph1R = 0.6; - Skin_Spectograph1G = 0.8; - Skin_Spectograph1B = 1; - - Skin_Spectograph2R = 0; - Skin_Spectograph2G = 0; - Skin_Spectograph2B = 0.2; - - Skin_SzczytR = 0.8; - Skin_SzczytG = 0; - Skin_SzczytB = 0; - - Skin_SzczytLimitR = 0; - Skin_SzczytLimitG = 0.8; - Skin_SzczytLimitB = 0; - - Skin_FontR = 0; - Skin_FontG = 0; - Skin_FontB = 0; - - Skin_FontHighlightR = 0.3; // 0.3 - Skin_FontHighlightG = 0.3; // 0.3 - Skin_FontHighlightB = 1; // 1 - - Skin_TimeR = 0.25; //0,0,0 - Skin_TimeG = 0.25; - Skin_TimeB = 0.25; - - Skin_OscR = 0; - Skin_OscG = 0; - Skin_OscB = 0; - - Skin_LyricsT = 494; // 500 / 510 / 400 - Skin_SpectrumT = 470; - Skin_SpectrumBot = 570; - Skin_SpectrumH = 100; - - Skin_P1_LinesR = 0.5; // 0.6 0.6 1 - Skin_P1_LinesG = 0.5; - Skin_P1_LinesB = 0.5; - - Skin_P2_LinesR = 0.5; // 1 0.6 0.6 - Skin_P2_LinesG = 0.5; - Skin_P2_LinesB = 0.5; - - Skin_P1_NotesB = 250; - Skin_P2_NotesB = 430; // 430 / 300 - - Skin_P1_ScoreT = 50; - Skin_P1_ScoreL = 20; - - Skin_P2_ScoreT = 50; - Skin_P2_ScoreL = 640; - -procedure Initialize3D (Title: string); -procedure Reinitialize3D; -procedure SwapBuffers; - -procedure LoadTextures; -procedure InitializeScreen; -procedure LoadLoadingScreen; -procedure LoadScreens; -procedure UnLoadScreens; - -function LoadingThreadFunction: integer; - - -implementation - -uses - UMain, - UIni, - UDisplay, - UCommandLine, - Classes; - -procedure LoadFontTextures; -begin - Log.LogStatus('Building Fonts', 'LoadTextures'); - BuildFont; -end; - -procedure LoadTextures; - - -var - P: integer; - R, G, B: real; - Col: integer; -begin - // zaladowanie tekstur - Log.LogStatus('Loading Textures', 'LoadTextures'); - - Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch? - Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0); //brauch man die noch? - Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch? - - Log.LogStatus('Loading Textures - A', 'LoadTextures'); - - // P1-6 - // TODO... do it once for each player... this is a bit crappy !! - // can we make it any better !? - for P := 1 to 6 do - begin - LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - - Tex_Left[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_COLORIZED, Col); - Tex_Mid[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_COLORIZED, Col); - Tex_Right[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_COLORIZED, Col); - - Tex_plain_Left[P] := Texture.LoadTexture(Skin.GetTextureFileName('NotePlainLeft'), TEXTURE_TYPE_COLORIZED, Col); - Tex_plain_Mid[P] := Texture.LoadTexture(Skin.GetTextureFileName('NotePlainMid'), TEXTURE_TYPE_COLORIZED, Col); - Tex_plain_Right[P] := Texture.LoadTexture(Skin.GetTextureFileName('NotePlainRight'), TEXTURE_TYPE_COLORIZED, Col); - - Tex_BG_Left[P] := Texture.LoadTexture(Skin.GetTextureFileName('NoteBGLeft'), TEXTURE_TYPE_COLORIZED, Col); - Tex_BG_Mid[P] := Texture.LoadTexture(Skin.GetTextureFileName('NoteBGMid'), TEXTURE_TYPE_COLORIZED, Col); - Tex_BG_Right[P] := Texture.LoadTexture(Skin.GetTextureFileName('NoteBGRight'), TEXTURE_TYPE_COLORIZED, Col); - end; - - Log.LogStatus('Loading Textures - B', 'LoadTextures'); - - Tex_Note_Perfect_Star := Texture.LoadTexture(Skin.GetTextureFileName('NotePerfectStar'), TEXTURE_TYPE_TRANSPARENT, 0); - Tex_Note_Star := Texture.LoadTexture(Skin.GetTextureFileName('NoteStar') , TEXTURE_TYPE_TRANSPARENT, $FFFFFF); - Tex_Ball := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, $FF00FF); - Tex_Lyric_Help_Bar := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF); - - - //TimeBar mod - Tex_TimeProgress := Texture.LoadTexture(Skin.GetTextureFileName('TimeBar')); - //eoa TimeBar mod - - //SingBar Mod - Tex_SingBar_Back := Texture.LoadTexture(Skin.GetTextureFileName('SingBarBack'), TEXTURE_TYPE_PLAIN, 0); - Tex_SingBar_Bar := Texture.LoadTexture(Skin.GetTextureFileName('SingBarBar'), TEXTURE_TYPE_PLAIN, 0); - Tex_SingBar_Front := Texture.LoadTexture(Skin.GetTextureFileName('SingBarFront'), TEXTURE_TYPE_PLAIN, 0); - //end Singbar Mod - - Log.LogStatus('Loading Textures - C', 'LoadTextures'); - - //Line Bonus PopUp - for P := 0 to 8 do - begin - Case P of - 0: begin - R := 1; - G := 0; - B := 0; - end; - 1..3: begin - R := 1; - G := (P * 0.25); - B := 0; - end; - 4: begin - R := 1; - G := 1; - B := 0; - end; - 5..7: begin - R := 1-((P-4)*0.25); - G := 1; - B := 0; - end; - 8: begin - R := 0; - G := 1; - B := 0; - end; - End; - - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), TEXTURE_TYPE_COLORIZED, Col); - end; - -//## backgrounds for the scores ## - for P := 0 to 5 do begin - LoadColor(R, G, B, 'P' + IntToStr(P+1) + 'Light'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), TEXTURE_TYPE_COLORIZED, Col); - end; - - - Log.LogStatus('Loading Textures - D', 'LoadTextures'); - -// ###################### -// Score screen textures -// ###################### - -//## the bars that visualize the score ## - for P := 1 to 6 do begin -//NoteBar ScoreBar - LoadColor(R, G, B, 'P' + IntToStr(P) + 'Dark'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), TEXTURE_TYPE_COLORIZED, Col); - Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), TEXTURE_TYPE_COLORIZED, Col); -//LineBonus ScoreBar - LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), TEXTURE_TYPE_COLORIZED, Col); - Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), TEXTURE_TYPE_COLORIZED, Col); -//GoldenNotes ScoreBar - LoadColor(R, G, B, 'P' + IntToStr(P) + 'Lightest'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), TEXTURE_TYPE_COLORIZED, Col); - Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), TEXTURE_TYPE_COLORIZED, Col); - end; - -//## rating pictures that show a picture according to your rate ## - for P := 0 to 7 do begin - Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), TEXTURE_TYPE_TRANSPARENT, 0); - end; - - Log.LogStatus('Loading Textures - Done', 'LoadTextures'); -end; - -(* - * Load OpenGL extensions. Must be called after SDL_SetVideoMode() and each - * time the pixel-format or render-context (RC) changes. - *) -procedure LoadOpenGLExtensions; -begin - // Load OpenGL 1.2 extensions for OpenGL 1.2 compatibility - if (not Load_GL_version_1_2()) then - begin - Log.LogCritical('Failed loading OpenGL 1.2', 'UGraphic.Initialize3D'); - end; - - // Other extensions e.g. OpenGL 1.3-2.0 or Framebuffer-Object might be loaded here - // ... - //Load_GL_EXT_framebuffer_object(); -end; - -procedure Initialize3D (Title: string); -var - Icon: PSDL_Surface; -begin - Log.LogStatus('SDL_Init', 'UGraphic.Initialize3D'); - if ( SDL_InitSubSystem(SDL_INIT_VIDEO) = -1 ) then - begin - Log.LogError('SDL_Init Failed', 'UGraphic.Initialize3D'); - exit; - end; - - // load icon image (must be 32x32 for win32) - Icon := LoadImage('WINDOWICON'); - if (Icon <> nil) then - SDL_WM_SetIcon(Icon, 0); - - SDL_WM_SetCaption(PChar(Title), nil); - - //Log.BenchmarkStart(2); - - InitializeScreen; - - //Log.BenchmarkEnd(2); - //Log.LogBenchmark('--> Setting Screen', 2); - - //Log.BenchmarkStart(2); - Texture := TTextureUnit.Create; - // FIXME: this does not seem to be correct as Limit is the max. of either - // width or height. - Texture.Limit := 1024*1024; - - //LoadTextures; - //Log.BenchmarkEnd(2); - //Log.LogBenchmark('--> Loading Textures', 2); - - { - Log.BenchmarkStart(2); - Lyric:= TLyric.Create; - Log.BenchmarkEnd(2); - Log.LogBenchmark('--> Loading Fonts', 2); - } - - // Note: do not initialize video modules earlier. They might depend on some - // SDL video functions or OpenGL extensions initialized in InitializeScreen() - InitializeVideo(); - - //Log.BenchmarkStart(2); - - Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D'); - Display := TDisplay.Create; - - //Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2); - - //Log.LogStatus('Loading Screens', 'Initialize3D'); - //Log.BenchmarkStart(3); - - Log.LogStatus('Loading Font Textures', 'UGraphic.Initialize3D'); - LoadFontTextures(); - - // Show the Loading Screen ------------- - Log.LogStatus('Loading Loading Screen', 'UGraphic.Initialize3D'); - LoadLoadingScreen; - - - Log.LogStatus(' Loading Textures', 'UGraphic.Initialize3D'); - LoadTextures; // jb - - - - // now that we have something to display while loading, - // start thread that loads the rest of ultrastar - //Mutex := SDL_CreateMutex; - //SDL_UnLockMutex(Mutex); - - // does not work this way because the loading thread tries to access opengl. - // See comment below - //LoadingThread := SDL_CreateThread(@LoadingThread, nil); - - // this would be run in the loadingthread - Log.LogStatus(' Loading Screens', 'UGraphic.Initialize3D'); - LoadScreens; - - - // TODO: - // here should be a loop which - // * draws the loading screen (form time to time) - // * controlls the "process of the loading screen - // * checks if the loadingthread has loaded textures (check mutex) and - // * load the textures into opengl - // * tells the loadingthread, that the memory for the texture can be reused - // to load the netx texture (over another mutex) - // * runs as long as the loadingthread tells, that everything is loaded and ready (using a third mutex) - // - // therefor loadtexture have to be changed, that it, instat of caling some opengl functions - // for itself, it should change mutex - // the mainthread have to know somehow what opengl function have to be called with which parameters like - // texturetype, textureobjekt, textur-buffer-adress, ... - - // wait for loading thread to finish - // currently does not work this way - // SDL_WaitThread(LoadingThread, I); - // SDL_DestroyMutex(Mutex); - - Display.CurrentScreen^.FadeTo( @ScreenMain ); - - Log.BenchmarkEnd(2); - Log.LogBenchmark('--> Loading Screens', 2); - - Log.LogStatus('Finish', 'Initialize3D'); -end; - -procedure SwapBuffers; -begin - SDL_GL_SwapBuffers; - glMatrixMode(GL_PROJECTION); - glLoadIdentity; - glOrtho(0, RenderW, RenderH, 0, -1, 100); - glMatrixMode(GL_MODELVIEW); -end; - -procedure Reinitialize3D; -begin - InitializeScreen; -end; - -procedure InitializeScreen; -var - S: string; - I: integer; - W, H: integer; - Depth: Integer; -begin - if (Params.Screens <> -1) then - Screens := Params.Screens + 1 - else - Screens := Ini.Screens + 1; - - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); // Z-Buffer depth - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - - // VSYNC works for windows only at the moment. SDL_GL_SWAP_CONTROL under - // linux uses GLX_MESA_swap_control which is not supported by nvidea cards. - // Maybe use glXSwapIntervalSGI(1) from the GLX_SGI_swap_control extension instead. - //SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); // VSYNC (currently Windows only) - - // If there is a resolution in Parameters, use it, else use the Ini value - I := Params.Resolution; - if (I <> -1) then - S := IResolution[I] - else - S := IResolution[Ini.Resolution]; - - I := Pos('x', S); - W := StrToInt(Copy(S, 1, I-1)) * Screens; - H := StrToInt(Copy(S, I+1, 1000)); - - if (Params.Depth <> -1) then - Depth := Params.Depth - else - Depth := Ini.Depth; - - Log.LogStatus('SDL_SetVideoMode', 'Initialize3D'); - //SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); - - if (Ini.FullScreen = 0) and (Not Params.FullScreen) then - begin - Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed'); - screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE) - end - else - begin - Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen'); - screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN ); - SDL_ShowCursor(0); - end; - - if (screen = nil) then - begin - Log.LogError('SDL_SetVideoMode Failed', 'Initialize3D'); - exit; - end; - - LoadOpenGLExtensions(); - - // define virtual (Render) and real (Screen) screen size - RenderW := 800; - RenderH := 600; - ScreenW := W; - ScreenH := H; - - // clear screen once window is being shown - // Note: SwapBuffers uses RenderW/H, so they must be defined before - glClearColor(1, 1, 1, 1); - glClear(GL_COLOR_BUFFER_BIT); - SwapBuffers; -end; - -procedure LoadLoadingScreen; -begin - ScreenLoading := TScreenLoading.Create; - ScreenLoading.onShow; - - Display.CurrentScreen := @ScreenLoading; - - swapbuffers; - - ScreenLoading.Draw; - Display.Draw; - - SwapBuffers; -end; - -procedure LoadScreens; -begin -{ ScreenLoading := TScreenLoading.Create; - ScreenLoading.onShow; - Display.CurrentScreen := @ScreenLoading; - ScreenLoading.Draw; - Display.Draw; - SwapBuffers; -} - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3); -{ ScreenWelcome := TScreenWelcome.Create; //'BG', 4, 3); - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Welcome', 3); Log.BenchmarkStart(3);} - ScreenMain := TScreenMain.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Main', 3); Log.BenchmarkStart(3); - ScreenName := TScreenName.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3); - ScreenLevel := TScreenLevel.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3); - ScreenSong := TScreenSong.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3); - ScreenSongMenu := TScreenSongMenu.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3); - ScreenSing := TScreenSing.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3); - ScreenScore := TScreenScore.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Score', 3); Log.BenchmarkStart(3); - ScreenTop5 := TScreenTop5.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Top5', 3); Log.BenchmarkStart(3); - ScreenOptions := TScreenOptions.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3); - ScreenOptionsGame := TScreenOptionsGame.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3); - ScreenOptionsGraphics := TScreenOptionsGraphics.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3); - ScreenOptionsSound := TScreenOptionsSound.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3); - ScreenOptionsLyrics := TScreenOptionsLyrics.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3); - ScreenOptionsThemes := TScreenOptionsThemes.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3); - ScreenOptionsRecord := TScreenOptionsRecord.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3); - ScreenOptionsAdvanced := TScreenOptionsAdvanced.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Advanced', 3); Log.BenchmarkStart(3); - ScreenEditSub := TScreenEditSub.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3); - ScreenEdit := TScreenEdit.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit', 3); Log.BenchmarkStart(3); - ScreenEditConvert := TScreenEditConvert.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen EditConvert', 3); Log.BenchmarkStart(3); -// ScreenEditHeader := TScreenEditHeader.Create(Skin.ScoreBG); -// Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Header', 3); Log.BenchmarkStart(3); - ScreenOpen := TScreenOpen.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Open', 3); Log.BenchmarkStart(3); - ScreenSingModi := TScreenSingModi.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing with Modi support', 3); Log.BenchmarkStart(3); - ScreenSongMenu := TScreenSongMenu.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongMenu', 3); Log.BenchmarkStart(3); - ScreenSongJumpto := TScreenSongJumpto.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongJumpto', 3); Log.BenchmarkStart(3); - ScreenPopupCheck := TScreenPopupCheck.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Check)', 3); Log.BenchmarkStart(3); - ScreenPopupError := TScreenPopupError.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Error)', 3); Log.BenchmarkStart(3); - ScreenPartyNewRound := TScreenPartyNewRound.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRound', 3); Log.BenchmarkStart(3); - ScreenPartyScore := TScreenPartyScore.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyScore', 3); Log.BenchmarkStart(3); - ScreenPartyWin := TScreenPartyWin.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyWin', 3); Log.BenchmarkStart(3); - ScreenPartyOptions := TScreenPartyOptions.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3); - ScreenPartyPlayer := TScreenPartyPlayer.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3); - ScreenStatMain := TScreenStatMain.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3); - ScreenStatDetail := TScreenStatDetail.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3); - ScreenCredits := TScreenCredits.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3); - -end; - -function LoadingThreadFunction: integer; -begin - LoadScreens; - Result:= 1; -end; - -procedure UnLoadScreens; -begin - freeandnil( ScreenMain ); - freeandnil( ScreenName ); - freeandnil( ScreenLevel); - freeandnil( ScreenSong ); - freeandnil( ScreenSongMenu ); - freeandnil( ScreenSing ); - freeandnil( ScreenScore); - freeandnil( ScreenTop5 ); - freeandnil( ScreenOptions ); - freeandnil( ScreenOptionsGame ); - freeandnil( ScreenOptionsGraphics ); - freeandnil( ScreenOptionsSound ); - freeandnil( ScreenOptionsLyrics ); -// freeandnil( ScreenOptionsThemes ); - freeandnil( ScreenOptionsRecord ); - freeandnil( ScreenOptionsAdvanced ); - freeandnil( ScreenEditSub ); - freeandnil( ScreenEdit ); - freeandnil( ScreenEditConvert ); - freeandnil( ScreenOpen ); - freeandnil( ScreenSingModi ); - freeandnil( ScreenSongMenu ); - freeandnil( ScreenSongJumpto); - freeandnil( ScreenPopupCheck ); - freeandnil( ScreenPopupError ); - freeandnil( ScreenPartyNewRound ); - freeandnil( ScreenPartyScore ); - freeandnil( ScreenPartyWin ); - freeandnil( ScreenPartyOptions ); - freeandnil( ScreenPartyPlayer ); - freeandnil( ScreenStatMain ); - freeandnil( ScreenStatDetail ); -end; - -end. |