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-rw-r--r--src/classes/UAudioPlayback_SDL.pas160
1 files changed, 0 insertions, 160 deletions
diff --git a/src/classes/UAudioPlayback_SDL.pas b/src/classes/UAudioPlayback_SDL.pas
deleted file mode 100644
index deef91e8..00000000
--- a/src/classes/UAudioPlayback_SDL.pas
+++ /dev/null
@@ -1,160 +0,0 @@
-unit UAudioPlayback_SDL;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-
-uses
- Classes,
- SysUtils,
- UMusic;
-
-implementation
-
-uses
- sdl,
- UAudioPlayback_SoftMixer,
- ULog,
- UIni,
- UMain;
-
-type
- TAudioPlayback_SDL = class(TAudioPlayback_SoftMixer)
- private
- Latency: double;
- function EnumDevices(): boolean;
- protected
- function InitializeAudioPlaybackEngine(): boolean; override;
- function StartAudioPlaybackEngine(): boolean; override;
- procedure StopAudioPlaybackEngine(); override;
- function FinalizeAudioPlaybackEngine(): boolean; override;
- function GetLatency(): double; override;
- public
- function GetName: String; override;
- procedure MixBuffers(dst, src: PChar; size: Cardinal; volume: Single); override;
- end;
-
-
-{ TAudioPlayback_SDL }
-
-procedure SDLAudioCallback(userdata: Pointer; stream: PChar; len: integer); cdecl;
-var
- Engine: TAudioPlayback_SDL;
-begin
- Engine := TAudioPlayback_SDL(userdata);
- Engine.AudioCallback(stream, len);
-end;
-
-function TAudioPlayback_SDL.GetName: String;
-begin
- Result := 'SDL_Playback';
-end;
-
-function TAudioPlayback_SDL.EnumDevices(): boolean;
-begin
- // Note: SDL does not provide Device-Selection capabilities (will be introduced in 1.3)
- ClearOutputDeviceList();
- SetLength(OutputDeviceList, 1);
- OutputDeviceList[0] := TAudioOutputDevice.Create();
- OutputDeviceList[0].Name := '[SDL Default-Device]';
- Result := true;
-end;
-
-function TAudioPlayback_SDL.InitializeAudioPlaybackEngine(): boolean;
-var
- DesiredAudioSpec, ObtainedAudioSpec: TSDL_AudioSpec;
- SampleBufferSize: integer;
-begin
- Result := false;
-
- EnumDevices();
-
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) = -1) then
- begin
- Log.LogError('SDL_InitSubSystem failed!', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
- Exit;
- end;
-
- SampleBufferSize := IAudioOutputBufferSizeVals[Ini.AudioOutputBufferSizeIndex];
- if (SampleBufferSize <= 0) then
- begin
- // Automatic setting default
- // FIXME: too much glitches with 1024 samples
- SampleBufferSize := 2048; //1024;
- end;
-
- FillChar(DesiredAudioSpec, SizeOf(DesiredAudioSpec), 0);
- with DesiredAudioSpec do
- begin
- freq := 44100;
- format := AUDIO_S16SYS;
- channels := 2;
- samples := SampleBufferSize;
- callback := @SDLAudioCallback;
- userdata := Self;
- end;
-
- // Note: always use the "obtained" parameter, otherwise SDL might try to convert
- // the samples itself if the desired format is not available. This might lead
- // to problems if for example ALSA does not support 44100Hz and proposes 48000Hz.
- // Without the obtained parameter, SDL would try to convert 44.1kHz to 48kHz with
- // its crappy (non working) converter resulting in a wrong (too high) pitch.
- if(SDL_OpenAudio(@DesiredAudioSpec, @ObtainedAudioSpec) = -1) then
- begin
- Log.LogStatus('SDL_OpenAudio: ' + SDL_GetError(), 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
- Exit;
- end;
-
- FormatInfo := TAudioFormatInfo.Create(
- ObtainedAudioSpec.channels,
- ObtainedAudioSpec.freq,
- asfS16
- );
-
- // Note: SDL does not provide info of the internal buffer state.
- // So we use the average buffer-size.
- Latency := (ObtainedAudioSpec.samples/2) / FormatInfo.SampleRate;
-
- Log.LogStatus('Opened audio device', 'TAudioPlayback_SDL.InitializeAudioPlaybackEngine');
-
- Result := true;
-end;
-
-function TAudioPlayback_SDL.StartAudioPlaybackEngine(): boolean;
-begin
- SDL_PauseAudio(0);
- Result := true;
-end;
-
-procedure TAudioPlayback_SDL.StopAudioPlaybackEngine();
-begin
- SDL_PauseAudio(1);
-end;
-
-function TAudioPlayback_SDL.FinalizeAudioPlaybackEngine(): boolean;
-begin
- SDL_CloseAudio();
- SDL_QuitSubSystem(SDL_INIT_AUDIO);
- Result := true;
-end;
-
-function TAudioPlayback_SDL.GetLatency(): double;
-begin
- Result := Latency;
-end;
-
-procedure TAudioPlayback_SDL.MixBuffers(dst, src: PChar; size: Cardinal; volume: Single);
-begin
- SDL_MixAudio(PUInt8(dst), PUInt8(src), size, Round(volume * SDL_MIX_MAXVOLUME));
-end;
-
-
-initialization
- MediaManager.add(TAudioPlayback_SDL.Create);
-
-end.