diff options
Diffstat (limited to 'src/base')
-rw-r--r-- | src/base/UMain.pas | 155 |
1 files changed, 74 insertions, 81 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas index 6300f18b..d2f523e4 100644 --- a/src/base/UMain.pas +++ b/src/base/UMain.pas @@ -51,12 +51,12 @@ uses type PPLayerNote = ^TPlayerNote; TPlayerNote = record - Start: integer; - Length: integer; - Detect: real; // accurate place, detected in the note - Tone: real; - Perfect: boolean; // true if the note matches the original one, lit the star - Hit: boolean; // true if the note Hits the Line + Start: integer; + Length: integer; + Detect: real; // accurate place, detected in the note + Tone: real; + Perfect: boolean; // true if the note matches the original one, lit the star + Hit: boolean; // true if the note Hits the Line end; PPLayer = ^TPlayer; @@ -64,8 +64,8 @@ type Name: string; // Index in Teaminfo record - TeamID: Byte; - PlayerID: Byte; + TeamID: byte; + PlayerID: byte; // Scores Score: real; @@ -78,17 +78,16 @@ type ScoreTotalInt: integer; // LineBonus - ScoreLast: Real;//Last Line Score + ScoreLast: real; / /Last Line Score // PerfectLineTwinkle (effect) - LastSentencePerfect: Boolean; + LastSentencePerfect: boolean; HighNote: integer; // index of last note (= High(Note)?) LengthNote: integer; // number of notes (= Length(Note)?). Note: array of TPlayerNote; end; - var // Absolute Paths GamePath: string; @@ -106,22 +105,21 @@ var ResourcesPath: string; PlayListPath: string; - Done: Boolean; + Done: boolean; // FIXME: ConversionFileName should not be global ConversionFileName: string; Restart: boolean; // player and music info - Player: array of TPlayer; - PlayersPlay: integer; + Player: array of TPlayer; + PlayersPlay: integer; - CurrentSong : TSong; + CurrentSong: TSong; const MAX_SONG_SCORE = 10000; // max. achievable points per song MAX_SONG_LINE_BONUS = 1000; // max. achievable line bonus per song - function FindPath(out PathResult: string; const RequestedPath: string; NeedsWritePermission: boolean): boolean; procedure InitializePaths; procedure AddSongPath(const Path: string); @@ -131,14 +129,13 @@ procedure MainLoop; procedure CheckEvents; procedure Sing(Screen: TScreenSing); procedure NewSentence(Screen: TScreenSing); -procedure NewBeatClick(Screen: TScreenSing); // executed when on then new beat for click +procedure NewBeatClick(Screen: TScreenSing); // executed when on then new beat for click procedure NewBeatDetect(Screen: TScreenSing); // executed when on then new beat for detection -procedure NewNote(Screen: TScreenSing); // detect note +procedure NewNote(Screen: TScreenSing); // detect note function GetMidBeat(Time: real): real; function GetTimeFromBeat(Beat: integer): real; procedure ClearScores(PlayerNum: integer); - type TMainThreadExecProc = procedure(Data: Pointer); @@ -155,7 +152,6 @@ const *} procedure MainThreadExec(Proc: TMainThreadExecProc; Data: Pointer); - implementation uses @@ -182,9 +178,6 @@ uses UPlatform, UThemes; - - - procedure Main; var WndTitle: string; @@ -370,7 +363,7 @@ begin Log.LogBenchmark('Loading Particle System', 1); // Joypad - if (Ini.Joypad = 1) OR (Params.Joypad) then + if (Ini.Joypad = 1) or (Params.Joypad) then begin Log.BenchmarkStart(1); Log.LogStatus('Initialize Joystick', 'Initialization'); @@ -428,7 +421,7 @@ end; procedure MainLoop; var - Delay: integer; + Delay: integer; const MAX_FPS = 100; begin @@ -466,7 +459,7 @@ begin end; end; -End; +end; procedure CheckEvents; var @@ -474,7 +467,7 @@ var begin if Assigned(Display.NextScreen) then Exit; - + while (SDL_PollEvent(@Event) <> 0) do begin case Event.type_ of @@ -482,7 +475,7 @@ begin begin Display.Fade := 0; Display.NextScreenWithCheck := nil; - Display.CheckOK := True; + Display.CheckOK := true; end; SDL_MOUSEBUTTONDOWN: begin @@ -547,13 +540,13 @@ begin // if there is a visible popup then let it handle input instead of underlying screen // shoud be done in a way to be sure the topmost popup has preference (maybe error, then check) else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then - done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True) + done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), true) else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then - done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True) + done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), true) else begin // check if screen wants to exit - done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True); + done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), true); // if screen wants to exit if done then @@ -567,7 +560,7 @@ begin begin Display.Fade := 0; Display.NextScreenWithCheck := nil; - Display.CheckOK := True; + Display.CheckOK := true; end; end; @@ -616,7 +609,7 @@ end; procedure GetMidBeatSub(BPMNum: integer; var Time: real; var CurBeat: real); var - NewTime: real; + NewTime: real; begin if High(CurrentSong.BPM) = BPMNum then begin @@ -648,8 +641,8 @@ end; function GetMidBeat(Time: real): real; var - CurBeat: real; - CurBPM: integer; + CurBeat: real; + CurBPM: integer; begin // static BPM if Length(CurrentSong.BPM) = 1 then @@ -678,7 +671,7 @@ end; function GetTimeFromBeat(Beat: integer): real; var - CurBPM: integer; + CurBPM: integer; begin // static BPM if Length(CurrentSong.BPM) = 1 then @@ -728,10 +721,10 @@ end; procedure Sing(Screen: TScreenSing); var - Count: integer; - CountGr: integer; - CP: integer; - N: integer; + Count: integer; + CountGr: integer; + CP: integer; + N: integer; begin LyricsState.UpdateBeats(); @@ -749,7 +742,7 @@ begin Lines[CP].Current := Count; end; - // clean player note if there is a new line + // clean player note if there is a new line // (optimization on halfbeat time) if Lines[CP].Current <> LyricsState.OldLine then NewSentence(Screen); @@ -767,7 +760,7 @@ end; procedure NewSentence(Screen: TScreenSing); var - i: Integer; + i: integer; begin // clean note of player for i := 0 to High(Player) do @@ -783,7 +776,7 @@ end; procedure NewBeatClick; var - Count: integer; + Count: integer; begin // beat click if ((Ini.BeatClick = 1) and @@ -802,7 +795,7 @@ begin // drum machine (* - TempBeat := LyricsState.CurrentBeat;// + 2; + TempBeat := LyricsState.CurrentBeat; // + 2; if (TempBeat mod 8 = 0) then Music.PlayDrum; if (TempBeat mod 8 = 4) then Music.PlayClap; //if (TempBeat mod 4 = 2) then Music.PlayHihat; @@ -819,23 +812,23 @@ end; procedure NewNote(Screen: TScreenSing); var - LineFragmentIndex: integer; + LineFragmentIndex: integer; CurrentLineFragment: PLineFragment; - PlayerIndex: integer; - CurrentSound: TCaptureBuffer; - CurrentPlayer: PPlayer; - LastPlayerNote: PPlayerNote; - Line: PLine; - SentenceIndex: integer; - SentenceMin: integer; - SentenceMax: integer; - SentenceDetected: integer; // sentence of detected note - NoteAvailable: boolean; - NewNote: boolean; - Range: integer; - NoteHit: boolean; - MaxSongPoints: integer; // max. points for the song (without line bonus) - MaxLinePoints: Real; // max. points for the current line + PlayerIndex: integer; + CurrentSound: TCaptureBuffer; + CurrentPlayer: PPlayer; + LastPlayerNote: PPlayerNote; + Line: PLine; + SentenceIndex: integer; + SentenceMin: integer; + SentenceMax: integer; + SentenceDetected: integer; // sentence of detected note + NoteAvailable: boolean; + NewNote: boolean; + Range: integer; + NoteHit: boolean; + MaxSongPoints: integer; // max. points for the song (without line bonus) + MaxLinePoints: real; // max. points for the current line begin // TODO: add duet mode support // use Lines[LineSetIndex] with LineSetIndex depending on the current player @@ -858,8 +851,8 @@ begin // check if line is active if ((CurrentLineFragment.Start <= LyricsState.CurrentBeatD) and (CurrentLineFragment.Start + CurrentLineFragment.Length-1 >= LyricsState.CurrentBeatD)) and - (CurrentLineFragment.NoteType <> ntFreestyle) and // but ignore FreeStyle notes - (CurrentLineFragment.Length > 0) then // and make sure the note lengths is at least 1 + (CurrentLineFragment.NoteType <> ntFreestyle) and // but ignore FreeStyle notes + (CurrentLineFragment.Length > 0) then // and make sure the note lengths is at least 1 begin SentenceDetected := SentenceIndex; NoteAvailable := true; @@ -869,7 +862,7 @@ begin // TODO: break here, if NoteAvailable is true? We would then use the first instead // of the last note matching the current beat if notes overlap. But notes // should not overlap at all. - //if (NoteAvailable) then + // if (NoteAvailable) then // Break; end; @@ -896,7 +889,7 @@ begin if (CurrentSound.ToneValid and NoteAvailable) then begin Line := @Lines[0].Line[SentenceDetected]; - + // process until last note for LineFragmentIndex := 0 to Line.HighNote do begin @@ -916,9 +909,9 @@ begin // half size notes patch NoteHit := false; - //if Ini.Difficulty = 0 then Range := 2; - //if Ini.Difficulty = 1 then Range := 1; - //if Ini.Difficulty = 2 then Range := 0; + // if Ini.Difficulty = 0 then Range := 2; + // if Ini.Difficulty = 1 then Range := 1; + // if Ini.Difficulty = 2 then Range := 0; Range := 2 - Ini.Difficulty; // check if the player hit the correct tone within the tolerated range @@ -942,8 +935,8 @@ begin // FIXME: is this correct? Why do we add the points for a whole line // if just one note is correct? case CurrentLineFragment.NoteType of - ntNormal: CurrentPlayer.Score := CurrentPlayer.Score + MaxLinePoints; - ntGolden: CurrentPlayer.ScoreGolden := CurrentPlayer.ScoreGolden + MaxLinePoints; + ntNormal: CurrentPlayer.Score := CurrentPlayer.Score + MaxLinePoints; + ntGolden: CurrentPlayer.ScoreGolden := CurrentPlayer.ScoreGolden + MaxLinePoints; end; CurrentPlayer.ScoreInt := Floor(CurrentPlayer.Score / 10) * 10; @@ -1009,9 +1002,9 @@ begin for LineFragmentIndex := 0 to Line.HighNote do begin CurrentLineFragment := @Line.Note[LineFragmentIndex]; - if (CurrentLineFragment.Start = LastPlayerNote.Start) and + if (CurrentLineFragment.Start = LastPlayerNote.Start) and (CurrentLineFragment.Length = LastPlayerNote.Length) and - (CurrentLineFragment.Tone = LastPlayerNote.Tone) then + (CurrentLineFragment.Tone = LastPlayerNote.Tone) then begin LastPlayerNote.Perfect := true; end; @@ -1042,18 +1035,18 @@ procedure ClearScores(PlayerNum: integer); begin with Player[PlayerNum] do begin - Score := 0; - ScoreLine := 0; - ScoreGolden := 0; + Score := 0; + ScoreLine := 0; + ScoreGolden := 0; - ScoreInt := 0; - ScoreLineInt := 0; - ScoreGoldenInt:= 0; - ScoreTotalInt := 0; + ScoreInt := 0; + ScoreLineInt := 0; + ScoreGoldenInt := 0; + ScoreTotalInt := 0; - ScoreLast := 0; + ScoreLast := 0; - LastSentencePerfect := False; + LastSentencePerfect := false; end; end; @@ -1156,7 +1149,7 @@ begin // Playlists are not shared as we need one directory to write too FindPath(PlaylistPath, Platform.GetGameUserPath + 'playlists', true); - + // Screenshot directory (must be writable) if (not FindPath(ScreenshotsPath, Platform.GetGameUserPath + 'screenshots', true)) then begin |