diff options
Diffstat (limited to 'src/base')
-rw-r--r-- | src/base/UImage.pas | 158 |
1 files changed, 76 insertions, 82 deletions
diff --git a/src/base/UImage.pas b/src/base/UImage.pas index db4cde09..93d84c54 100644 --- a/src/base/UImage.pas +++ b/src/base/UImage.pas @@ -151,10 +151,9 @@ function LoadImage(const Filename: string): PSDL_Surface; *******************************************************) function PixelFormatEquals(fmt1, fmt2: PSDL_PixelFormat): boolean; -procedure ScaleImage(var ImgSurface: PSDL_Surface; Width, Height: Cardinal); -procedure FitImage(var ImgSurface: PSDL_Surface; Width, Height: Cardinal); -procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: Cardinal); - +procedure ScaleImage(var ImgSurface: PSDL_Surface; Width, Height: cardinal); +procedure FitImage(var ImgSurface: PSDL_Surface; Width, Height: cardinal); +procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: cardinal); implementation @@ -185,7 +184,6 @@ uses UCommon, ULog; - function IsRGBSurface(pixelFmt: PSDL_PixelFormat): boolean; begin Result := (pixelFmt.BitsPerPixel = 24) and @@ -266,7 +264,6 @@ begin end; end; - (******************************************************* * Image saving *******************************************************) @@ -759,12 +756,10 @@ end; {$ENDIF} - (******************************************************* * Image loading *******************************************************) - (* * Loads an image from the given file *) @@ -793,12 +788,10 @@ begin end; end; - (******************************************************* * Image manipulation *******************************************************) - function PixelFormatEquals(fmt1, fmt2: PSDL_PixelFormat): boolean; begin if (fmt1^.BitsPerPixel = fmt2^.BitsPerPixel) and @@ -814,7 +807,7 @@ begin Result := false; end; -procedure ScaleImage(var ImgSurface: PSDL_Surface; Width, Height: Cardinal); +procedure ScaleImage(var ImgSurface: PSDL_Surface; Width, Height: cardinal); var TempSurface: PSDL_Surface; begin @@ -825,7 +818,7 @@ begin SDL_FreeSurface(TempSurface); end; -procedure FitImage(var ImgSurface: PSDL_Surface; Width, Height: Cardinal); +procedure FitImage(var ImgSurface: PSDL_Surface; Width, Height: cardinal); var TempSurface: PSDL_Surface; ImgFmt: PSDL_PixelFormat; @@ -849,12 +842,12 @@ end; (* // Old slow floating point version of ColorizeTexture. // For an easier understanding of the faster fixed point version below. -procedure ColorizeTexture(TexSurface: PSDL_Surface; Col: Cardinal); +procedure ColorizeTexture(TexSurface: PSDL_Surface; Col: cardinal); var - clr: array[0..2] of Double; // [0: R, 1: G, 2: B] - hsv: array[0..2] of Double; // [0: H(ue), 1: S(aturation), 2: V(alue)] - delta, f, p, q, t: Double; - max: Double; + clr: array[0..2] of double; // [0: R, 1: G, 2: B] + hsv: array[0..2] of double; // [0: H(ue), 1: S(aturation), 2: V(alue)] + delta, f, p, q, t: double; + max: double; begin clr[0] := PixelColors[0]/255; clr[1] := PixelColors[1]/255; @@ -897,41 +890,40 @@ procedure ColorizeImage(ImgSurface: PSDL_Surface; NewColor: cardinal); // for the conversion of colors from rgb to hsv space and back // simply check the wikipedia. - function col2hue(const Color: longword): longword; + function ColorToHue(const Color: longword): longword; // returns hue within the range [0.0-6.0] but shl 10, ie. times 1024 var - red, green, blue: longword; - min, max, delta: longword; - hue: double; - test: longword; + Red, Green, Blue: longword; + Min, Max, Delta: longword; + Hue: double; begin // extract the colors // division by 255 is omitted, since it is implicitly done // when deviding by delta - red := ((Color and $ff0000) shr 16); // R - green := ((Color and $ff00) shr 8); // G - blue := (Color and $ff) ; // B + Red := ((Color and $ff0000) shr 16); // R + Green := ((Color and $ff00) shr 8); // G + Blue := (Color and $ff) ; // B - min := red; - if green < min then min := green; - if blue < min then min := blue; + Min := Red; + if Green < Min then Min := Green; + if Blue < Min then Min := Blue; - max := red; - if green > max then max := green; - if blue > max then max := blue; + Max := Red; + if Green > Max then Max := Green; + if Blue > Max then Max := Blue; // calc hue - delta := max - min; - if (delta = 0) then + Delta := Max - Min; + if (Delta = 0) then Result := 0 else begin - if (max = red ) then hue := (green - blue )/delta - else if (max = green) then hue := 2.0 + (blue - red )/delta - else if (max = blue ) then hue := 4.0 + (red - green)/delta; - if (hue < 0.0) then - hue := hue + 6.0; - Result := trunc(hue*1024); // '*1024' is shl 10 + if (Max = Red ) then Hue := (Green - Blue )/Delta + else if (Max = Green) then Hue := 2.0 + (Blue - Red )/Delta + else if (Max = Blue ) then Hue := 4.0 + (Red - Green)/Delta; + if (Hue < 0.0) then + Hue := Hue + 6.0; + Result := trunc(Hue*1024); // '*1024' is shl 10 end; end; @@ -939,27 +931,27 @@ var PixelIndex: longword; Pixel: PByte; PixelColors: PByteArray; - red, green, blue: longword; - hue, sat: longword; - min, max, delta: longword; + Red, Green, Blue: longword; + Hue, Sat: longword; + Min, Max, Delta: longword; HueInteger: longword; f, p, q, t: longword; begin Pixel := ImgSurface^.Pixels; - + // check of the size of a pixel in bytes. - // It should be always 4, but this - // additional safeguard will show, + // It should be always 4, but this + // additional safeguard will show, // whether something went wrong up to here. if ImgSurface^.format.BytesPerPixel <> 4 then - Log.LogError ('ColorizeImage: The pixel size should be 4, but it is ' + Log.LogError ('ColorizeImage: The pixel size should be 4, but it is ' + IntToStr(ImgSurface^.format.BytesPerPixel)); - hue := col2hue(NewColor); // hue is shl 10 - f := hue and $3ff; - HueInteger := hue shr 10; + Hue := ColorToHue(NewColor); // Hue is shl 10 + f := Hue and $3ff; + HueInteger := Hue shr 10; for PixelIndex := 0 to (ImgSurface^.W * ImgSurface^.H)-1 do begin @@ -972,22 +964,24 @@ begin // get color values {$IFDEF FPC_BIG_ENDIAN} - red := PixelColors[3]; - green := PixelColors[2]; - blue := PixelColors[1]; + Red := PixelColors[3]; + Green := PixelColors[2]; + Blue := PixelColors[1]; + // PixelColors[0] is alpha and remains untouched {$ELSE} - red := PixelColors[0]; - green := PixelColors[1]; - blue := PixelColors[2]; + Red := PixelColors[0]; + Green := PixelColors[1]; + Blue := PixelColors[2]; + // PixelColors[3] is alpha and remains untouched {$ENDIF} //calculate luminance and saturation from rgb - max := red; - if green > max then max := green; - if blue > max then max := blue ; + Max := Red; + if Green > Max then Max := Green; + if Blue > Max then Max := Blue ; - if (max = 0) then // the color is black + if (Max = 0) then // the color is black begin {$IFDEF FPC_BIG_ENDIAN} PixelColors[3] := 0; @@ -1001,11 +995,11 @@ begin end else begin - min := red; - if green < min then min := green; - if blue < min then min := blue ; + Min := Red; + if Green < Min then Min := Green; + if Blue < Min then Min := Blue ; - if (min = 255) then // the color is white + if (Min = 255) then // the color is white begin {$IFDEF FPC_BIG_ENDIAN} PixelColors[3] := 255; @@ -1019,33 +1013,33 @@ begin end else // all colors except black and white begin - delta := max - min; - sat := (delta shl 10) div max; // shl 10 + Delta := Max - Min; + Sat := (Delta shl 10) div Max; // shl 10 - // take into account that sat and f are shl 10 - // the final p, q and t are unshifted + // shr 10 corrects that sat and f are shl 10 + // the resulting p, q and t are unshifted - p := (max*(1024-sat)) shr 10; - q := (max*(1024-(sat*f) shr 10)) shr 10; - t := (max*(1024-(sat*(1024-f)) shr 10)) shr 10; + p := (Max*(1024-Sat)) shr 10; + q := (Max*(1024-(Sat*f) shr 10)) shr 10; + t := (Max*(1024-(Sat*(1024-f)) shr 10)) shr 10; case HueInteger of - 0: begin red := max; green := t; blue := p; end; // (v,t,p) - 1: begin red := q; green := max; blue := p; end; // (q,v,p) - 2: begin red := p; green := max; blue := t; end; // (p,v,t) - 3: begin red := p; green := q; blue := max; end; // (p,q,v) - 4: begin red := t; green := p; blue := max; end; // (t,p,v) - 5: begin red := max; green := p; blue := q; end; // (v,p,q) + 0: begin Red := Max; Green := t; Blue := p; end; // (v,t,p) + 1: begin Red := q; Green := Max; Blue := p; end; // (q,v,p) + 2: begin Red := p; Green := Max; Blue := t; end; // (p,v,t) + 3: begin Red := p; Green := q; Blue := Max; end; // (p,q,v) + 4: begin Red := t; Green := p; Blue := Max; end; // (t,p,v) + 5: begin Red := Max; Green := p; Blue := q; end; // (v,p,q) end; {$IFDEF FPC_BIG_ENDIAN} - PixelColors[3] := red ; - PixelColors[2] := green ; - PixelColors[1] := blue ; + PixelColors[3] := Red ; + PixelColors[2] := Green ; + PixelColors[1] := Blue ; {$ELSE} - PixelColors[0] := red ; - PixelColors[1] := green ; - PixelColors[2] := blue ; + PixelColors[0] := Red ; + PixelColors[1] := Green ; + PixelColors[2] := Blue ; {$ENDIF} end; |