diff options
Diffstat (limited to 'src/base')
-rw-r--r-- | src/base/UFiles.pas | 1 | ||||
-rw-r--r-- | src/base/UMain.pas | 43 | ||||
-rw-r--r-- | src/base/UMusic.pas | 11 | ||||
-rw-r--r-- | src/base/USong.pas | 178 |
4 files changed, 99 insertions, 134 deletions
diff --git a/src/base/UFiles.pas b/src/base/UFiles.pas index add81f23..d639c304 100644 --- a/src/base/UFiles.pas +++ b/src/base/UFiles.pas @@ -73,7 +73,6 @@ begin SetLength(Lines[Count].Line, 1); SetLength(Lines[Count].Line[0].Note, 0); Lines[Count].Line[0].Lyric := ''; - Lines[Count].Line[0].LyricWidth := 0; Player[Count].Score := 0; Player[Count].LengthNote := 0; Player[Count].HighNote := -1; diff --git a/src/base/UMain.pas b/src/base/UMain.pas index 65e55c1d..ededb6e5 100644 --- a/src/base/UMain.pas +++ b/src/base/UMain.pas @@ -828,12 +828,8 @@ var Range: integer; NoteHit: boolean; MaxSongPoints: integer; // max. points for the song (without line bonus) - MaxLinePoints: real; // max. points for the current line - ScoreFactor: array[TNoteType] of integer; + CurNotePoints: real; // Points for the cur. Note (PointsperNote * ScoreFactor[CurNote]) begin - ScoreFactor[ntFreestyle] := 0; - ScoreFactor[ntNormal] := 1; - ScoreFactor[ntGolden] := 2; // TODO: add duet mode support // use Lines[LineSetIndex] with LineSetIndex depending on the current player @@ -924,6 +920,9 @@ begin begin // adjust the players tone to the correct one // TODO: do we need to do this? + // Philipp: I think we do, at least when we draw the notes. + // Otherwise the notehit thing would be shifted to the + // correct unhit note. I think this will look kind of strange. CurrentSound.Tone := CurrentLineFragment.Tone; // half size notes patch @@ -935,17 +934,35 @@ begin MaxSongPoints := MAX_SONG_SCORE; // Note: ScoreValue is the sum of all note values of the song - MaxLinePoints := MaxSongPoints / Lines[0].ScoreValue * ScoreFactor[CurrentLineFragment.NoteType]; - - // FIXME: is this correct? Why do we add the points for a whole line - // if just one note is correct? + // (MaxSongPoints / ScoreValue) is the points that a player + // gets for a hit of one beat of a normal note + // CurNotePoints is the amount of points that is meassured + // for a hit of the note per full beat + CurNotePoints := (MaxSongPoints / Lines[0].ScoreValue) * ScoreFactor[CurrentLineFragment.NoteType]; + case CurrentLineFragment.NoteType of - ntNormal: CurrentPlayer.Score := CurrentPlayer.Score + MaxLinePoints; - ntGolden: CurrentPlayer.ScoreGolden := CurrentPlayer.ScoreGolden + MaxLinePoints; + ntNormal: CurrentPlayer.Score := CurrentPlayer.Score + CurNotePoints; + ntGolden: CurrentPlayer.ScoreGolden := CurrentPlayer.ScoreGolden + CurNotePoints; end; - CurrentPlayer.ScoreInt := Floor(CurrentPlayer.Score / 10) * 10; - CurrentPlayer.ScoreGoldenInt := Floor(CurrentPlayer.ScoreGolden / 10) * 10; + // a problem if we use floor instead of round is that a score of + // 10000 points is only possible if the last digit of the total points + // for golden and normal notes is 0. + // if we use round, the max score is 10000 for most songs + // but a score of 10010 is possible if the last digit of the total + // points for golden and normal notes is 5 + // the best solution is to use round for one of these scores + // and round the other score in the opposite direction + // so we assure that the highest possible score is 10000 in every case. + CurrentPlayer.ScoreInt := round(CurrentPlayer.Score / 10) * 10; + + if (CurrentPlayer.ScoreInt < CurrentPlayer.Score) then + //normal score is floored so we have to ceil golden notes score + CurrentPlayer.ScoreGoldenInt := ceil(CurrentPlayer.ScoreGolden / 10) * 10 + else + //normal score is ceiled so we have to floor golden notes score + CurrentPlayer.ScoreGoldenInt := floor(CurrentPlayer.ScoreGolden / 10) * 10; + CurrentPlayer.ScoreTotalInt := CurrentPlayer.ScoreInt + CurrentPlayer.ScoreGoldenInt + diff --git a/src/base/UMusic.pas b/src/base/UMusic.pas index 10f789d7..09d73331 100644 --- a/src/base/UMusic.pas +++ b/src/base/UMusic.pas @@ -39,8 +39,13 @@ uses Classes; type - TNoteType = (ntFreestyle, ntNormal, ntGolden); + TNoteType = (ntFreestyle = 0, ntNormal = 1, ntGolden = 2); +const + //Score Factor + ScoreFactor: array[TNoteType] of integer = (0, 1, 2); + +type (** * TLineFragment represents a fragment of a lyrics line. * This is a text-fragment (e.g. a syllable) assigned to a note pitch, @@ -64,7 +69,7 @@ type TLine = record Start: integer; // the start beat of this line (<> start beat of the first note of this line) Lyric: string; - LyricWidth: real; // @deprecated: width of the line in pixels. + //LyricWidth: real; // @deprecated: width of the line in pixels. // Do not use this as the width is not correct. // Use TLyricsEngine.GetUpperLine().Width instead. End_: integer; @@ -82,7 +87,7 @@ type *) TLines = record Current: integer; // for drawing of current line - High: integer; // (= High(Line)?) + High: integer; // = High(Line)! Number: integer; Resolution: integer; NotesGAP: integer; diff --git a/src/base/USong.pas b/src/base/USong.pas index b1458e69..ef0768c5 100644 --- a/src/base/USong.pas +++ b/src/base/USong.pas @@ -88,7 +88,7 @@ type FileName: WideString; // sorting methods - Category: array of WideString; // TODO: do we need this? + //Category: array of WideString; // TODO: do we need this? Genre: WideString; Edition: WideString; Language: WideString; @@ -185,6 +185,11 @@ begin end; end; +{function TSong.LoadSong(): boolean; +begin + +end; } + //Load TXT Song function TSong.LoadSong(): boolean; @@ -213,8 +218,6 @@ begin MultBPM := 4; // multiply beat-count of note by 4 Mult := 1; // accuracy of measurement of note - Base[0] := 100; // high number - Lines[0].ScoreValue := 0; self.Relative := false; Rel[0] := 0; CP := 0; @@ -255,19 +258,23 @@ begin SetLength(Lines, 2); for Count := 0 to High(Lines) do begin - SetLength(Lines[Count].Line, 1); Lines[Count].High := 0; Lines[Count].Number := 1; Lines[Count].Current := 0; Lines[Count].Resolution := self.Resolution; Lines[Count].NotesGAP := self.NotesGAP; + Lines[Count].ScoreValue := 0; + + //Add first line and set some standard values to fields + //see procedure NewSentence for further explantation + //concerning most of these values + SetLength(Lines[Count].Line, 1); Lines[Count].Line[0].HighNote := -1; Lines[Count].Line[0].LastLine := false; + Lines[Count].Line[0].BaseNote := High(Integer); + Lines[Count].Line[0].TotalNotes := 0; end; - //TempC := ':'; - //TempC := Text[1]; // read from backup variable, don't use default ':' value - while (TempC <> 'E') and (not EOF(SongFile)) do begin @@ -327,41 +334,6 @@ begin self.BPM[High(self.BPM)].BPM := self.BPM[High(self.BPM)].BPM * Mult * MultBPM; end; - - if not Both then - begin - Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP]; - Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(Lines[CP].Line[Lines[CP].High].Lyric); - //Total Notes Patch - Lines[CP].Line[Lines[CP].High].TotalNotes := 0; - for I := low(Lines[CP].Line[Lines[CP].High].Note) to high(Lines[CP].Line[Lines[CP].High].Note) do - begin - if (Lines[CP].Line[Lines[CP].High].Note[I].NoteType = ntGolden) then - Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Length; - - if (Lines[CP].Line[Lines[CP].High].Note[I].NoteType <> ntFreestyle) then - Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Length; - end; - //Total Notes Patch End - end - else - begin - for Count := 0 to High(Lines) do - begin - Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count]; - Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(Lines[Count].Line[Lines[Count].High].Lyric); - //Total Notes Patch - Lines[Count].Line[Lines[Count].High].TotalNotes := 0; - for I := low(Lines[Count].Line[Lines[Count].High].Note) to high(Lines[Count].Line[Lines[Count].High].Note) do - begin - if (Lines[Count].Line[Lines[Count].High].Note[I].NoteType = ntGolden) then - Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[I].Length; - if (Lines[Count].Line[Lines[Count].High].Note[I].NoteType <> ntFreestyle) then - Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[I].Length; - end; - //Total Notes Patch End - end; - end; ReadLn(SongFile); //Jump to next line in File, otherwise the next Read would catch the linebreak(e.g. #13 #10 on win32) Read(SongFile, TempC); @@ -443,7 +415,6 @@ begin MultBPM := 4; // multiply beat-count of note by 4 Mult := 1; // accuracy of measurement of note - Base[0] := 100; // high number Lines[0].ScoreValue := 0; self.Relative := false; Rel[0] := 0; @@ -458,14 +429,21 @@ begin for Count := 0 to High(Lines) do begin - SetLength(Lines[Count].Line, 1); Lines[Count].High := 0; - Lines[Count].Number := 1; - Lines[Count].Current := 0; - Lines[Count].Resolution := self.Resolution; - Lines[Count].NotesGAP := self.NotesGAP; - Lines[Count].Line[0].HighNote := -1; - Lines[Count].Line[0].LastLine := false; + Lines[Count].Number := 1; + Lines[Count].Current := 0; + Lines[Count].Resolution := self.Resolution; + Lines[Count].NotesGAP := self.NotesGAP; + Lines[Count].ScoreValue := 0; + + //Add first line and set some standard values to fields + //see procedure NewSentence for further explantation + //concerning most of these values + SetLength(Lines[Count].Line, 1); + Lines[Count].Line[0].HighNote := -1; + Lines[Count].Line[0].LastLine := false; + Lines[Count].Line[0].BaseNote := High(Integer); + Lines[Count].Line[0].TotalNotes := 0; end; //Try to Parse the Song @@ -502,42 +480,6 @@ begin ParseNote(1, NoteType, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamS); end; - if not Both then - begin - Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP]; - Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(Lines[CP].Line[Lines[CP].High].Lyric); - //Total Notes Patch - Lines[CP].Line[Lines[CP].High].TotalNotes := 0; - for NoteIndex := 0 to high(Lines[CP].Line[Lines[CP].High].Note) do - begin - if (Lines[CP].Line[Lines[CP].High].Note[NoteIndex].NoteType = ntGolden) then - Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[NoteIndex].Length; - - if (Lines[CP].Line[Lines[CP].High].Note[NoteIndex].NoteType <> ntFreestyle) then - Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[NoteIndex].Length; - end; - //Total Notes Patch End - end - else - begin - for Count := 0 to High(Lines) do - begin - Lines[Count].Line[Lines[Count].High].BaseNote := Base[Count]; - Lines[Count].Line[Lines[Count].High].LyricWidth := glTextWidth(Lines[Count].Line[Lines[Count].High].Lyric); - //Total Notes Patch - Lines[Count].Line[Lines[Count].High].TotalNotes := 0; - for NoteIndex := 0 to high(Lines[Count].Line[Lines[Count].High].Note) do - begin - if (Lines[Count].Line[Lines[Count].High].Note[NoteIndex].NoteType = ntGolden) then - Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[NoteIndex].Length; - if (Lines[Count].Line[Lines[Count].High].Note[NoteIndex].NoteType <> ntFreestyle) then - Lines[Count].Line[Lines[Count].High].TotalNotes := Lines[Count].Line[Lines[Count].High].TotalNotes + Lines[Count].Line[Lines[Count].High].Note[NoteIndex].Length; - - end; - //Total Notes Patch End - end; - end; { end of for loop } - end; //J Forloop //Add Sentence break @@ -964,17 +906,28 @@ begin '*': Note[HighNote].NoteType := ntGolden; end; - if (Note[HighNote].NoteType = ntGolden) then - Lines[LineNumber].ScoreValue := Lines[LineNumber].ScoreValue + Note[HighNote].Length; + //add this notes value ("notes length" * "notes scorefactor") to the current songs entire value + Inc(Lines[LineNumber].ScoreValue, Note[HighNote].Length * ScoreFactor[Note[HighNote].NoteType]); + + //and to the current lines entire value + Inc(TotalNotes, Note[HighNote].Length * ScoreFactor[Note[HighNote].NoteType]); - if (Note[HighNote].NoteType <> ntFreestyle) then - Lines[LineNumber].ScoreValue := Lines[LineNumber].ScoreValue + Note[HighNote].Length; Note[HighNote].Tone := NoteP; - if Note[HighNote].Tone < Base[LineNumber] then - Base[LineNumber] := Note[HighNote].Tone; - Note[HighNote].Text := Copy(LyricS, 2, 100); + //if a note w/ a deeper pitch then the current basenote is found + //we replace the basenote w/ the current notes pitch + if Note[HighNote].Tone < BaseNote then + BaseNote := Note[HighNote].Tone; + + //delete the space that seperates the notes pitch from its lyrics + //it is left in the LyricS string because Read("some ordinal type") will + //set the files pointer to the first whitespace character after the + //ordinal string. Trim is no solution because it would cut the spaces + //that seperate the words of the lyrics, too. + Delete(LyricS, 1, 1); + + Note[HighNote].Text := LyricS; Lyric := Lyric + Note[HighNote].Text; End_ := Note[HighNote].Start + Note[HighNote].Length; @@ -989,36 +942,29 @@ var begin if (Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote <> -1) then - begin //Update old Sentence if it has notes and create a new sentence - // Update old part - Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP]; - Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric); - - //Total Notes Patch - Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0; - for I := low(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) to high(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) do - begin - if (Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType = ntGolden) then - Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Length; - - if (Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType <> ntFreestyle) then - Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Length; - end; - //Total Notes Patch End - - - // Update new part + begin //create a new line SetLength(Lines[LineNumberP].Line, Lines[LineNumberP].Number + 1); - Lines[LineNumberP].High := Lines[LineNumberP].High + 1; - Lines[LineNumberP].Number := Lines[LineNumberP].Number + 1; + Inc(Lines[LineNumberP].High); + Inc(Lines[LineNumberP].Number); end else - begin //Use old Sentence if it has no notes + begin //use old line if it there were no notes added since last call of NewSentence Log.LogError('Error loading Song, sentence w/o note found in line ' + InttoStr(FileLineNo) + ': ' + Filename); end; Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote := -1; + //set the current lines value to zero + //it will be incremented w/ the value of every added note + Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0; + + //basenote is the pitch of the deepest note, it is used for note drawing. + //if a note with a less value than the current sentences basenote is found, + //basenote will be set to this notes pitch. Therefore the initial value of + //this field has to be very high. + Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := High(Integer); + + if self.Relative then begin Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1; @@ -1028,8 +974,6 @@ begin Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1; Lines[LineNumberP].Line[Lines[LineNumberP].High].LastLine := false; - - Base[LineNumberP] := 100; // high number end; procedure TSong.clear(); |