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-rw-r--r--src/base/UMain.pas9
-rw-r--r--src/base/URecord.pas31
2 files changed, 28 insertions, 12 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas
index 0d479420..1d924d56 100644
--- a/src/base/UMain.pas
+++ b/src/base/UMain.pas
@@ -98,6 +98,7 @@ uses
procedure Main;
var
WindowTitle: string;
+ BadPlayer: integer;
begin
{$IFNDEF Debug}
try
@@ -304,8 +305,14 @@ begin
SoundLib.StartBgMusic;
// check microphone settings, goto record options if they are corrupt
- if (not AudioInputProcessor.ValidateSettings) then
+ BadPlayer := AudioInputProcessor.ValidateSettings;
+ if (BadPlayer <> 0) then
+ begin
+ ScreenPopupError.ShowPopup(
+ Format(Language.Translate('ERROR_PLAYER_DEVICE_ASSIGNMENT'),
+ [BadPlayer]));
Display.CurrentScreen^.FadeTo( @ScreenOptionsRecord );
+ end;
//------------------------------
// Start Mainloop
diff --git a/src/base/URecord.pas b/src/base/URecord.pas
index 5d2b4666..6b8ba8cf 100644
--- a/src/base/URecord.pas
+++ b/src/base/URecord.pas
@@ -139,9 +139,11 @@ type
{**
* Validates the mic settings.
* If a player was assigned to multiple mics a popup will be displayed
- * with the ID of the player and the return value will be false.
+ * with the ID of the player.
+ * The return value is the player number of the first player that is not
+ * configured correctly or 0 if all players are correct.
*}
- function ValidateSettings: boolean;
+ function ValidateSettings: integer;
{**
* Checks if players 1 to PlayerCount are configured correctly.
@@ -153,7 +155,12 @@ type
* The PlayerState array is zero based (index 0 for player 1).
*}
function CheckPlayersConfig(PlayerCount: cardinal;
- var PlayerState: TBooleanDynArray): integer;
+ var PlayerState: TBooleanDynArray): integer; overload;
+
+ {**
+ * Same as the array version but it does not output a state for each player.
+ *}
+ function CheckPlayersConfig(PlayerCount: cardinal): integer; overload;
{**
* Handle microphone input
@@ -185,8 +192,6 @@ implementation
uses
ULog,
- UGraphic,
- ULanguage,
UNote;
var
@@ -619,7 +624,7 @@ begin
end;
end;
-function TAudioInputProcessor.ValidateSettings: boolean;
+function TAudioInputProcessor.ValidateSettings: integer;
const
MAX_PLAYER_COUNT = 6; // FIXME: there should be a global variable for this
var
@@ -648,10 +653,7 @@ begin
// check if player is already assigned to another device/channel
if (PlayerMap[PlayerID - 1]) then
begin
- ScreenPopupError.ShowPopup(
- Format(Language.Translate('ERROR_PLAYER_DEVICE_ASSIGNMENT'),
- [PlayerID]));
- Result := false;
+ Result := PlayerID;
Exit;
end;
@@ -660,7 +662,7 @@ begin
end;
end;
end;
- Result := true;
+ Result := 0;
end;
function TAudioInputProcessor.CheckPlayersConfig(PlayerCount: cardinal;
@@ -708,6 +710,13 @@ begin
end;
end;
+function TAudioInputProcessor.CheckPlayersConfig(PlayerCount: cardinal): integer;
+var
+ PlayerState: TBooleanDynArray;
+begin
+ CheckPlayersConfig(PlayerCount, PlayerState);
+end;
+
{*
* Handles captured microphone input data.
* Params: