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+/*
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef TEXTURE_PLAIN_HPP
+#define TEXTURE_PLAIN_HPP
+
+#include <boost/filesystem.hpp>
+#include <GL/gl.h>
+#include "utils/point_3d.hpp"
+#include "utils/dimension.hpp"
+#include "utils/rectangle.hpp"
+
+namespace usdx
+{
+ class TexturePlain
+ {
+ private:
+ GLuint tex_num;
+ Point3D position;
+ Dimension size;
+
+ Dimension scale; ///< for dynamic scaling
+ float rotation; ///< radiant (0 - 2*pi)
+
+ Dimension tex; ///< percentage of size to use [0..1]
+ Rectangle tex_rect;
+
+ boost::filesystem::wpath filename; ///< experimental for
+ ///handling cache
+ ///images. maybe it's useful
+ ///for dynamic skins
+
+ public:
+ TexturePlain();
+ virtual ~TexturePlain();
+ };
+};
+
+#endif