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-rw-r--r--src/base/texture.cpp83
1 files changed, 82 insertions, 1 deletions
diff --git a/src/base/texture.cpp b/src/base/texture.cpp
index ace2857f..1b9ed970 100644
--- a/src/base/texture.cpp
+++ b/src/base/texture.cpp
@@ -28,5 +28,86 @@
namespace usdx
{
-
+ log4cxx::LoggerPtr Texture::log =
+ log4cxx::Logger::getLogger("usdx.base.texture");
+
+ Texture::Texture(boost::filesystem::wpath filename) :
+ filename(filename), texture(0), size(0, 0), rotation(0)
+ {
+ Image image(filename);
+
+ size.set_width(image.get_surface()->w);
+ size.set_height(image.get_surface()->h);
+
+ // // Check that the image dimensions are a power of 2
+ // if ((image.get_surface()->w & (image.get_surface()->w - 1)) != 0 ) {
+ // LOG4CXX_ERROR(log, L"" << filename << L" has a width of " << image.get_surface()->w << L" that is not a power of 2");
+ // throw TextureSizeException(size);
+ // }
+
+ // if ((image.get_surface()->h & (image.get_surface()->h - 1)) != 0 ) {
+ // LOG4CXX_ERROR(log, L"" << filename << L" has a height of " << image.get_surface()->h << L" that is not a power of 2");
+ // throw TextureSizeException(size);
+ // }
+
+
+ switch (image.get_surface()->format->BytesPerPixel) {
+ case 4:
+ if (image.get_surface()->format->Rmask == 0x000000ff) {
+ texture_format = GL_RGBA;
+ }
+ else {
+ texture_format = GL_BGRA;
+ }
+
+ break;
+
+ case 3:
+ if (image.get_surface()->format->Rmask == 0x000000ff) {
+ texture_format = GL_RGB;
+ }
+ else {
+ texture_format = GL_BGR;
+ }
+
+ break;
+
+ default:
+ LOG4CXX_ERROR(log, L"" << filename << L" is not in true color! Could not handle that!");
+ throw TextureColorDepthException(image.get_surface()->format->BytesPerPixel);
+ }
+
+ // Have OpenGL generate a texture object handle for us
+ glGenTextures(1, &texture);
+
+ // Bind the texture object
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ // Set the texture's stretching properties
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // Edit the texture object's image data using the information SDL_Surface gives us
+ glTexImage2D(GL_TEXTURE_2D,
+ 0,
+ image.get_surface()->format->BytesPerPixel,
+ image.get_surface()->w,
+ image.get_surface()->h,
+ 0,
+ texture_format,
+ GL_UNSIGNED_BYTE,
+ image.get_surface()->pixels);
+ }
+
+ Texture::~Texture()
+ {
+ if (glIsTexture(texture)) {
+ glDeleteTextures(1, &texture);
+ }
+ }
+
+ GLuint Texture::get_texture(void) const
+ {
+ return texture;
+ }
};