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Diffstat (limited to '')
-rw-r--r-- | src/base/UPathUtils.pas | 196 |
1 files changed, 0 insertions, 196 deletions
diff --git a/src/base/UPathUtils.pas b/src/base/UPathUtils.pas deleted file mode 100644 index c2bcdd4b..00000000 --- a/src/base/UPathUtils.pas +++ /dev/null @@ -1,196 +0,0 @@ -{* UltraStar Deluxe - Karaoke Game - * - * UltraStar Deluxe is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; see the file COPYING. If not, write to - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - * Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - *} - -unit UPathUtils; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - SysUtils, - Classes, - UPath; - -var - // Absolute Paths - GamePath: IPath; - SoundPath: IPath; - SongPaths: IInterfaceList; - LogPath: IPath; - ThemePath: IPath; - SkinsPath: IPath; - ScreenshotsPath: IPath; - CoverPaths: IInterfaceList; - LanguagesPath: IPath; - PluginPath: IPath; - VisualsPath: IPath; - FontPath: IPath; - ResourcesPath: IPath; - PlaylistPath: IPath; - -function FindPath(out PathResult: IPath; const RequestedPath: IPath; NeedsWritePermission: boolean): boolean; -procedure InitializePaths; -procedure AddSongPath(const Path: IPath); - -implementation - -uses - StrUtils, - UPlatform, - UCommandLine, - ULog; - -procedure AddSpecialPath(var PathList: IInterfaceList; const Path: IPath); -var - Index: integer; - PathAbs, PathTmp: IPath; - OldPath, OldPathAbs, OldPathTmp: IPath; -begin - if (PathList = nil) then - PathList := TInterfaceList.Create; - - if Path.Equals(PATH_NONE) or not Path.CreateDirectory(true) then - Exit; - - PathTmp := Path.GetAbsolutePath(); - PathAbs := PathTmp.AppendPathDelim(); - - // check if path or a part of the path was already added - for Index := 0 to PathList.Count-1 do - begin - OldPath := PathList[Index] as IPath; - OldPathTmp := OldPath.GetAbsolutePath(); - OldPathAbs := OldPathTmp.AppendPathDelim(); - - // check if the new directory is a sub-directory of a previously added one. - // This is also true, if both paths point to the same directories. - if (OldPathAbs.IsChildOf(PathAbs, false) or OldPathAbs.Equals(PathAbs)) then - begin - // ignore the new path - Exit; - end; - - // check if a previously added directory is a sub-directory of the new one. - if (PathAbs.IsChildOf(OldPathAbs, false)) then - begin - // replace the old with the new one. - PathList[Index] := PathAbs; - Exit; - end; - end; - - PathList.Add(PathAbs); -end; - -procedure AddSongPath(const Path: IPath); -begin - AddSpecialPath(SongPaths, Path); -end; - -procedure AddCoverPath(const Path: IPath); -begin - AddSpecialPath(CoverPaths, Path); -end; - -(** - * Initialize a path variable - * After setting paths, make sure that paths exist - *) -function FindPath( - out PathResult: IPath; - const RequestedPath: IPath; - NeedsWritePermission: boolean): boolean; -begin - Result := false; - - if (RequestedPath.Equals(PATH_NONE)) then - Exit; - - // Make sure the directory exists - if (not RequestedPath.CreateDirectory(true)) then - begin - PathResult := PATH_NONE; - Exit; - end; - - PathResult := RequestedPath.AppendPathDelim(); - - if (NeedsWritePermission) and RequestedPath.IsReadOnly() then - Exit; - - Result := true; -end; - -(** - * Function sets all absolute paths e.g. song path and makes sure the directorys exist - *) -procedure InitializePaths; -var - SharedPath, UserPath: IPath; -begin - // Log directory (must be writable) - if (not FindPath(LogPath, Platform.GetLogPath, true)) then - begin - Log.FileOutputEnabled := false; - Log.LogWarn('Log directory "'+ Platform.GetLogPath.ToNative +'" not available', 'InitializePaths'); - end; - - SharedPath := Platform.GetGameSharedPath; - UserPath := Platform.GetGameUserPath; - - FindPath(SoundPath, SharedPath.Append('sounds'), false); - FindPath(ThemePath, SharedPath.Append('themes'), false); - FindPath(SkinsPath, SharedPath.Append('themes'), false); - FindPath(LanguagesPath, SharedPath.Append('languages'), false); - FindPath(PluginPath, SharedPath.Append('plugins'), false); - FindPath(VisualsPath, SharedPath.Append('visuals'), false); - FindPath(FontPath, SharedPath.Append('fonts'), false); - FindPath(ResourcesPath, SharedPath.Append('resources'), false); - - // Playlists are not shared as we need one directory to write too - FindPath(PlaylistPath, UserPath.Append('playlists'), true); - - // Screenshot directory (must be writable) - if (not FindPath(ScreenshotsPath, UserPath.Append('screenshots'), true)) then - begin - Log.LogWarn('Screenshot directory "'+ UserPath.ToNative +'" not available', 'InitializePaths'); - end; - - // Add song paths - AddSongPath(Params.SongPath); - AddSongPath(SharedPath.Append('songs')); - AddSongPath(UserPath.Append('songs')); - - // Add category cover paths - AddCoverPath(SharedPath.Append('covers')); - AddCoverPath(UserPath.Append('covers')); -end; - -end. |