diff options
Diffstat (limited to 'src/base/UParty.pas')
-rw-r--r-- | src/base/UParty.pas | 562 |
1 files changed, 140 insertions, 422 deletions
diff --git a/src/base/UParty.pas b/src/base/UParty.pas index 23012dfe..9d70e2be 100644 --- a/src/base/UParty.pas +++ b/src/base/UParty.pas @@ -34,208 +34,85 @@ interface {$I switches.inc} uses - UPartyDefs, - UCoreModule, - UPluginDefs; + ModiSDK; type - ARounds = array [0..252] of integer; //0..252 needed for - PARounds = ^ARounds; - TRoundInfo = record - Modi: cardinal; + Plugin: word; Winner: byte; end; TeamOrderEntry = record - Teamnum: byte; + TeamNum: byte; Score: byte; end; TeamOrderArray = array[0..5] of byte; - TUS_ModiInfoEx = record - Info: TUS_ModiInfo; - Owner: integer; - TimesPlayed: byte; //Helper for setting round plugins + TPartyPlugin = record + ID: byte; + TimesPlayed: byte; end; - TPartySession = class (TCoreModule) + TPartySession = class private - bPartyMode: boolean; //Is this party or single player - CurRound: byte; - - Modis: array of TUS_ModiInfoEx; - Teams: TTeamInfo; - - function IsWinner(Player, Winner: byte): boolean; + function GetRandomPlayer(Team: Byte): Byte; + function GetRandomPlugin(Plugins: array of TPartyPlugin): byte; + function IsWinner(Player, Winner: Byte): boolean; procedure GenScores; - function GetRandomPlugin(TeamMode: boolean): cardinal; - function GetRandomPlayer(Team: byte): byte; public - //Teams: TTeamInfo; + Teams: TTeamInfo; Rounds: array of TRoundInfo; + CurRound: Byte; - //TCoreModule methods to inherit - constructor Create; override; - procedure Info(const pInfo: PModuleInfo); override; - function Load: boolean; override; - function Init: boolean; override; - procedure DeInit; override; - destructor Destroy; override; + constructor Create; - //Register modus service - function RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; //Registers a new modus. wParam: Pointer to TUS_ModiInfo - - //Start new Party - function StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; //Starts new party mode. Returns non zero on success - function GetCurModi(wParam: TwParam; lParam: TlParam): integer; //Returns pointer to cur. Modis TUS_ModiInfo (to Use with Singscreen) - function StopParty(wParam: TwParam; lParam: TlParam): integer; //Stops party mode. Returns 1 if party mode was enabled before. - function NextRound(wParam: TwParam; lParam: TlParam): integer; //Increases curround by 1; Returns num of round or -1 if last round is already played - - function CallModiInit(wParam: TwParam; lParam: TlParam): integer; //Calls curmodis init proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading - function CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; //Calls DeInitProc and ends the round - - function GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Writes TTeamInfo record to pointer at lParam. Returns zero on success - function SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Read TTeamInfo record from pointer at lParam. Returns zero on success - - function GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; //Returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ... - function GetWinnerString(wParam: TwParam; lParam: TlParam): integer; //wParam is roundnum. If (Pointer = nil) then return length of the string. Otherwise write the string to address at lParam + procedure StartNewParty(NumRounds: Byte); + procedure StartRound; + procedure EndRound; + function GetTeamOrder: TeamOrderArray; + function GetWinnerString(Round: Byte): String; end; -const - StandardModus = 0; //Modus ID that will be played in non-party mode +var + PartySession: TPartySession; implementation uses - UCore, + UDLLManager, UGraphic, - ULanguage, - ULog, UNote, - SysUtils; - -{********************* - TPluginLoader - Implentation -*********************} - -//------------- -// function that gives some infos about the module to the core -//------------- -procedure TPartySession.Info(const pInfo: PModuleInfo); -begin - pInfo^.Name := 'TPartySession'; - pInfo^.Version := MakeVersion(1,0,0,chr(0)); - pInfo^.Description := 'Manages party modi and party game'; -end; + ULanguage, + ULog; -//------------- -// Just the constructor -//------------- constructor TPartySession.Create; begin inherited; - //UnSet PartyMode - bPartyMode := false; -end; - -//------------- -//Is called on loading. -//In this method only events and services should be created -//to offer them to other modules or plugins during the init process -//If false is returned this will cause a forced exit -//------------- -function TPartySession.Load: boolean; -begin - //Add register party modus service - Result := true; - Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi); - Core.Services.AddService('Party/StartParty', nil, Self.StartParty); - Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi); -end; - -//------------- -//Is called on init process -//In this method you can hook some events and create + init -//your classes, variables etc. -//If false is returned this will cause a forced exit -//------------- -function TPartySession.Init: boolean; -begin - //Just set private var to true. - Result := true; -end; - -//------------- -//Is called if this module has been inited and there is an exit. -//Deinit is in reverse initing order -//------------- -procedure TPartySession.DeInit; -begin - //Force DeInit -end; - -//------------- -//Is called if this module will be unloaded and has been created -//Should be used to free memory -//------------- -destructor TPartySession.Destroy; -begin - //Just save some memory if it wasn't done now.. - SetLength(Modis, 0); - inherited; -end; - -//------------- -// Registers a new modus. wParam: Pointer to TUS_ModiInfo -// Service for plugins -//------------- -function TPartySession.RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; -var - Len: integer; - Info: PUS_ModiInfo; -begin - Info := PModiInfo; - //Copy Info if cbSize is correct - if (Info.cbSize = SizeOf(TUS_ModiInfo)) then - begin - Len := Length(Modis); - SetLength(Modis, Len + 1); - - Modis[Len].Info := Info^; - end - else - Core.ReportError(integer(PChar('Plugins try to register modus with wrong pointer, or wrong TUS_ModiInfo record.')), PChar('TPartySession')); - - // FIXME: return a valid result - Result := 0; end; //---------- // Returns a number of a random plugin //---------- -function TPartySession.GetRandomPlugin(TeamMode: boolean): cardinal; +function TPartySession.GetRandomPlugin(Plugins: array of TPartyPlugin): byte; var LowestTP: byte; NumPwithLTP: word; I: integer; R: word; begin - Result := StandardModus; //If there are no matching modi, play standard modus LowestTP := high(byte); NumPwithLTP := 0; //Search for Plugins not often played yet - for I := 0 to high(Modis) do + for I := 0 to high(Plugins) do begin - if (Modis[I].TimesPlayed < lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then + if (Plugins[I].TimesPlayed < lowestTP) then begin - lowestTP := Modis[I].TimesPlayed; + lowestTP := Plugins[I].TimesPlayed; NumPwithLTP := 1; end - else if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then + else if (Plugins[I].TimesPlayed = lowestTP) then begin Inc(NumPwithLTP); end; @@ -245,110 +122,89 @@ begin R := Random(NumPwithLTP); //Search for random plugin - for I := 0 to high(Modis) do + for I := 0 to high(Plugins) do begin - if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then + if Plugins[I].TimesPlayed = LowestTP then begin //Plugin found if (R = 0) then begin - Result := I; - Inc(Modis[I].TimesPlayed); + Result := Plugins[I].ID; + Inc(Plugins[I].TimesPlayed); Break; end; - Dec(R); end; end; end; //---------- -// Starts new party mode. Returns non zero on success +//StartNewParty - Reset and prepares for new party //---------- -function TPartySession.StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; +procedure TPartySession.StartNewParty(NumRounds: Byte); var - I: integer; - aiRounds: PARounds; + Plugins: array of TPartyPlugin; TeamMode: boolean; + Len: integer; + I, J: integer; begin - Result := 0; - if (Teams.NumTeams >= 1) and (NumRounds < High(byte)-1) then - begin - bPartyMode := false; - aiRounds := PAofIRounds; - - try - //Is this team mode (More than one player per team) ? - TeamMode := true; - for I := 0 to Teams.NumTeams-1 do - TeamMode := TeamMode and (Teams.Teaminfo[I].NumPlayers > 1); - - //Set Rounds - SetLength(Rounds, NumRounds); - - for I := 0 to High(Rounds) do - begin //Set plugins - if (aiRounds[I] = -1) then - Rounds[I].Modi := GetRandomPlugin(TeamMode) - else if (aiRounds[I] >= 0) and (aiRounds[I] <= High(Modis)) and (TeamMode or ((Modis[aiRounds[I]].Info.LoadingSettings and MLS_TeamOnly) = 0)) then - Rounds[I].Modi := aiRounds[I] - else - Rounds[I].Modi := StandardModus; - - Rounds[I].Winner := High(byte); //Set winner to not played - end; - - CurRound := High(byte); //Set CurRound to not defined + //Set current round to 1 + CurRound := 255; - //Return true and set party mode - bPartyMode := true; - Result := 1; + PlayersPlay := Teams.NumTeams; - except - Core.ReportError(integer(PChar('Can''t start party mode.')), PChar('TPartySession')); + //Get team-mode and set joker, also set TimesPlayed + TeamMode := true; + for I := 0 to Teams.NumTeams-1 do + begin + if Teams.Teaminfo[I].NumPlayers < 2 then + begin + TeamMode := false; + end; + //Set player attributes + for J := 0 to Teams.TeamInfo[I].NumPlayers-1 do + begin + Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0; end; + Teams.Teaminfo[I].Joker := Round(NumRounds*0.7); + Teams.Teaminfo[I].Score := 0; end; -end; -//---------- -// Returns pointer to Cur. ModiInfoEx (to use with sing screen) -//---------- -function TPartySession.GetCurModi(wParam: TwParam; lParam: TlParam): integer; -begin - if (bPartyMode) and (CurRound <= High(Rounds)) then - begin //If PartyMode is enabled: - //Return the Plugin of the Cur Round - Result := integer(@Modis[Rounds[CurRound].Modi]); - end - else - begin //Return standard modus - Result := integer(@Modis[StandardModus]); + //Fill plugin array + SetLength(Plugins, 0); + for I := 0 to high(DLLMan.Plugins) do + begin + if TeamMode or (not DLLMan.Plugins[I].TeamModeOnly) then + begin + //Add only those plugins playable with current PlayerConfiguration + Len := Length(Plugins); + SetLength(Plugins, Len + 1); + Plugins[Len].ID := I; + Plugins[Len].TimesPlayed := 0; + end; end; -end; -//---------- -// Stops party mode. Returns 1 if party mode was enabled before and -1 if change was not possible -//---------- -function TPartySession.StopParty(wParam: TwParam; lParam: TlParam): integer; -begin - Result := -1; - if (bPartyMode) then + //Set rounds + if (Length(Plugins) >= 1) then begin - // to-do : Whitü: Check here if sing screen is not shown atm. - bPartyMode := false; - Result := 1; + SetLength (Rounds, NumRounds); + for I := 0 to NumRounds-1 do + begin + PartySession.Rounds[I].Plugin := GetRandomPlugin(Plugins); + PartySession.Rounds[I].Winner := 255; + end; end else - Result := 0; + SetLength (Rounds, 0); end; -//---------- -//GetRandomPlayer - gives back a random player to play next round -//---------- +{** + * Returns a random player to play next round + *} function TPartySession.GetRandomPlayer(Team: byte): byte; var I, R: integer; - lowestTP: byte; + LowestTP: byte; NumPwithLTP: byte; begin LowestTP := high(byte); @@ -369,7 +225,7 @@ begin end; end; - //Create random no + //Create random number R := Random(NumPwithLTP); //Search for random player @@ -389,202 +245,83 @@ begin end; end; -//---------- -// NextRound - Increases CurRound by 1; Returns num of round or -1 if last round is already played -//---------- -function TPartySession.NextRound(wParam: TwParam; lParam: TlParam): integer; +{** + * Prepares ScreenSingModi for next round and loads plugin + *} +procedure TPartySession.StartRound; var I: integer; begin - if ((CurRound < high(Rounds)) or (CurRound = high(CurRound))) then - begin //everythings OK! -> Start the Round, maaaaan + if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then + begin + //Increase Current Round Inc(CurRound); - //Set Players to play this Round + Rounds[CurRound].Winner := 255; + DllMan.LoadPlugin(Rounds[CurRound].Plugin); + + //Select Players for I := 0 to Teams.NumTeams-1 do Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I); - - // FIXME: return a valid result - Result := 0; - end - else - Result := -1; -end; - -//---------- -//IsWinner - returns true if the players bit is set in the winner byte -//---------- -function TPartySession.IsWinner(Player, Winner: byte): boolean; -var - Bit: byte; -begin - Bit := 1 shl Player; - Result := ((Winner and Bit) = Bit); -end; - -//---------- -//GenScores - inc scores for cur. round -//---------- -procedure TPartySession.GenScores; -var - I: byte; -begin - for I := 0 to Teams.NumTeams-1 do - begin - if isWinner(I, Rounds[CurRound].Winner) then - Inc(Teams.Teaminfo[I].Score); - end; -end; - -//---------- -// CallModiInit - calls CurModis Init Proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading -//---------- -function TPartySession.CallModiInit(wParam: TwParam; lParam: TlParam): integer; -begin - if (not bPartyMode) then - begin //Set rounds if not in party mode - SetLength(Rounds, 1); - Rounds[0].Modi := StandardModus; - Rounds[0].Winner := High(byte); - CurRound := 0; + //Set ScreenSingModie Variables + ScreenSingModi.TeamInfo := Teams; end; - - try - //Core. - except - on E : Exception do - begin - Core.ReportError(integer(PChar('Error starting modus: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), PChar('TPartySession')); - if (Rounds[CurRound].Modi = StandardModus) then - begin - Core.ReportError(integer(PChar('Can''t start standard modus, will exit now!')), PChar('TPartySession')); - Halt; - end - else //Select standard modus - begin - Rounds[CurRound].Modi := StandardModus - end; - end; - end; - - // FIXME: return a valid result - Result := 0; end; //---------- -// CallModiDeInit - calls DeInitProc and ends the round +//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray //---------- -function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; +procedure TPartySession.EndRound; var - I: integer; - MaxScore: word; + I: Integer; begin - if (bPartyMode) then - begin - //Get Winner Byte! - if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get winners from plugin - Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID) - else - begin //Create winners by score :/ - Rounds[CurRound].Winner := 0; - MaxScore := 0; - for I := 0 to Teams.NumTeams-1 do - begin - // to-do : recode percentage stuff - //PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; - if (Player[I].ScoreTotalInt > MaxScore) then - begin - MaxScore := Player[I].ScoreTotalInt; - Rounds[CurRound].Winner := 1 shl I; - end - else if (Player[I].ScoreTotalInt = MaxScore) and (Player[I].ScoreTotalInt <> 0) then - begin - Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I); - end; - end; - + //Copy Winner + Rounds[CurRound].Winner := ScreenSingModi.Winner; + //Set Scores + GenScores; - //When nobody has points -> everybody looses - if (MaxScore = 0) then - Rounds[CurRound].Winner := 0; + //Increase TimesPlayed 4 all Players + For I := 0 to Teams.NumTeams-1 do + Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed); - end; - - //Generate the scores - GenScores; - - //Inc players TimesPlayed - if ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings and MLS_IncTP) = MLS_IncTP) then - begin - for I := 0 to Teams.NumTeams-1 do - Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed); - end; - end - else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then - Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID); - - // FIXME: return a valid result - Result := 0; end; //---------- -// GetTeamInfo - writes TTeamInfo record to pointer at lParam. Returns zero on success +//IsWinner - returns true if the player's bit is set in the winner byte //---------- -function TPartySession.GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; +function TPartySession.IsWinner(Player, Winner: byte): boolean; var - Info: ^TTeamInfo; + Mask: byte; begin - Result := -1; - Info := pTeamInfo; - if (Info <> nil) then - begin - try - // to - do : Check Delphi memory management in this case - //Not sure if i had to copy PChars to a new address or if delphi manages this o0 - Info^ := Teams; - Result := 0; - except - Result := -2; - end; - end; + Mask := 1 shl Player; + Result := (Winner and Mask) <> 0; end; //---------- -// SetTeamInfo - read TTeamInfo record from pointer at lParam. Returns zero on success +//GenScores - increase scores for current round //---------- -function TPartySession.SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; +procedure TPartySession.GenScores; var - TeamInfobackup: TTeamInfo; - Info: ^TTeamInfo; + I: byte; begin - Result := -1; - Info := pTeamInfo; - if (Info <> nil) then + for I := 0 to Teams.NumTeams-1 do begin - try - TeamInfoBackup := Teams; - // to - do : Check Delphi memory management in this case - //Not sure if i had to copy PChars to a new address or if delphi manages this o0 - Teams := Info^; - Result := 0; - except - Teams := TeamInfoBackup; - Result := -2; - end; + if isWinner(I, Rounds[CurRound].Winner) then + Inc(Teams.Teaminfo[I].Score); end; end; //---------- -// GetTeamOrder - returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ... +//GetTeamOrder - returns the placement of each Team [First Position of Array is Teamnum of first placed Team, ...] //---------- -function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; +function TPartySession.GetTeamOrder: TeamOrderArray; var I, J: integer; ATeams: array [0..5] of TeamOrderEntry; TempTeam: TeamOrderEntry; begin - // to-do : PartyMode: Write this in another way, so that teams with the same score get the same place + // TODO: PartyMode: Write this in another way, so that teams with the same score get the same place //Fill Team array for I := 0 to Teams.NumTeams-1 do begin @@ -603,63 +340,44 @@ begin end; //Copy to Result - Result := 0; for I := 0 to Teams.NumTeams-1 do - Result := Result or (ATeams[I].TeamNum Shl I*3); + Result[I] := ATeams[I].TeamNum; end; //---------- -// GetWinnerString - wParam is Roundnum. If (pointer = nil) then return length of the string. Otherwise write the string to address at lParam +//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or , //---------- -function TPartySession.GetWinnerString(wParam: TwParam; lParam: TlParam): integer; +function TPartySession.GetWinnerString(Round: byte): string; var - Winners: array of String; + Winners: array of string; I: integer; - ResultStr: String; - S: ^String; begin - ResultStr := Language.Translate('PARTY_NOBODY'); + Result := Language.Translate('PARTY_NOBODY'); + + if (Round > High(Rounds)) then + exit; - if (wParam <= High(Rounds)) then + if (Rounds[Round].Winner = 0) then begin - if (Rounds[wParam].Winner <> 0) then - begin - if (Rounds[wParam].Winner = 255) then - begin - ResultStr := Language.Translate('PARTY_NOTPLAYEDYET'); - end - else - begin - SetLength(Winners, 0); - for I := 0 to Teams.NumTeams-1 do - begin - if isWinner(I, Rounds[wParam].Winner) then - begin - SetLength(Winners, Length(Winners) + 1); - Winners[high(Winners)] := Teams.TeamInfo[I].Name; - end; - end; - ResultStr := Language.Implode(Winners); - end; - end; + exit; end; - //Now return what we have got - if (lParam = nil) then - begin //Return string length - Result := Length(ResultStr); - end - else - begin //Return string - try - S := lParam; - S^ := ResultStr; - Result := 0; - except - Result := -1; + if (Rounds[Round].Winner = 255) then + begin + Result := Language.Translate('PARTY_NOTPLAYEDYET'); + exit; + end; + SetLength(Winners, 0); + for I := 0 to Teams.NumTeams-1 do + begin + if isWinner(I, Rounds[Round].Winner) then + begin + SetLength(Winners, Length(Winners) + 1); + Winners[high(Winners)] := Teams.TeamInfo[I].Name; end; end; + Result := Language.Implode(Winners); end; end. |