diff options
Diffstat (limited to '')
-rw-r--r-- | src/base/UMain.pas | 136 |
1 files changed, 1 insertions, 135 deletions
diff --git a/src/base/UMain.pas b/src/base/UMain.pas index 7e935c70..bc1cc7cc 100644 --- a/src/base/UMain.pas +++ b/src/base/UMain.pas @@ -89,21 +89,6 @@ type end; var - // Absolute Paths - GamePath: string; - SoundPath: string; - SongPaths: TStringList; - LogPath: string; - ThemePath: string; - SkinsPath: string; - ScreenshotsPath: string; - CoverPaths: TStringList; - LanguagesPath: string; - PluginPath: string; - VisualsPath: string; - FontPath: string; - ResourcesPath: string; - PlayListPath: string; Done: boolean; // FIXME: ConversionFileName should not be global @@ -120,10 +105,6 @@ const MAX_SONG_SCORE = 10000; // max. achievable points per song MAX_SONG_LINE_BONUS = 1000; // max. achievable line bonus per song -function FindPath(out PathResult: string; const RequestedPath: string; NeedsWritePermission: boolean): boolean; -procedure InitializePaths; -procedure AddSongPath(const Path: string); - procedure Main; procedure MainLoop; procedure CheckEvents; @@ -173,6 +154,7 @@ uses UCommon, UGraphic, UGraphicClasses, + UPath, UPluginDefs, UPlatform, UThemes; @@ -1052,120 +1034,4 @@ begin end; -procedure AddSpecialPath(var PathList: TStringList; const Path: string); -var - I: integer; - PathAbs, OldPathAbs: string; -begin - if (PathList = nil) then - PathList := TStringList.Create; - - if (Path = '') or not ForceDirectories(Path) then - Exit; - - PathAbs := IncludeTrailingPathDelimiter(ExpandFileName(Path)); - - // check if path or a part of the path was already added - for I := 0 to PathList.Count-1 do - begin - OldPathAbs := IncludeTrailingPathDelimiter(ExpandFileName(PathList[I])); - // check if the new directory is a sub-directory of a previously added one. - // This is also true, if both paths point to the same directories. - if (AnsiStartsText(OldPathAbs, PathAbs)) then - begin - // ignore the new path - Exit; - end; - - // check if a previously added directory is a sub-directory of the new one. - if (AnsiStartsText(PathAbs, OldPathAbs)) then - begin - // replace the old with the new one. - PathList[I] := PathAbs; - Exit; - end; - end; - - PathList.Add(PathAbs); -end; - -procedure AddSongPath(const Path: string); -begin - AddSpecialPath(SongPaths, Path); -end; - -procedure AddCoverPath(const Path: string); -begin - AddSpecialPath(CoverPaths, Path); -end; - -(** - * Initialize a path variable - * After setting paths, make sure that paths exist - *) -function FindPath(out PathResult: string; const RequestedPath: string; NeedsWritePermission: boolean): boolean; -begin - Result := false; - - if (RequestedPath = '') then - Exit; - - // Make sure the directory exists - if (not ForceDirectories(RequestedPath)) then - begin - PathResult := ''; - Exit; - end; - - PathResult := IncludeTrailingPathDelimiter(RequestedPath); - - if (NeedsWritePermission) and - (FileIsReadOnly(RequestedPath)) then - begin - Exit; - end; - - Result := true; -end; - -(** - * Function sets all absolute paths e.g. song path and makes sure the directorys exist - *) -procedure InitializePaths; -begin - // Log directory (must be writable) - if (not FindPath(LogPath, Platform.GetLogPath, true)) then - begin - Log.FileOutputEnabled := false; - Log.LogWarn('Log directory "'+ Platform.GetLogPath +'" not available', 'InitializePaths'); - end; - - FindPath(SoundPath, Platform.GetGameSharedPath + 'sounds', false); - FindPath(ThemePath, Platform.GetGameSharedPath + 'themes', false); - FindPath(SkinsPath, Platform.GetGameSharedPath + 'themes', false); - FindPath(LanguagesPath, Platform.GetGameSharedPath + 'languages', false); - FindPath(PluginPath, Platform.GetGameSharedPath + 'plugins', false); - FindPath(VisualsPath, Platform.GetGameSharedPath + 'visuals', false); - FindPath(FontPath, Platform.GetGameSharedPath + 'fonts', false); - FindPath(ResourcesPath, Platform.GetGameSharedPath + 'resources', false); - - // Playlists are not shared as we need one directory to write too - FindPath(PlaylistPath, Platform.GetGameUserPath + 'playlists', true); - - // Screenshot directory (must be writable) - if (not FindPath(ScreenshotsPath, Platform.GetGameUserPath + 'screenshots', true)) then - begin - Log.LogWarn('Screenshot directory "'+ Platform.GetGameUserPath +'" not available', 'InitializePaths'); - end; - - // Add song paths - AddSongPath(Params.SongPath); - AddSongPath(Platform.GetGameSharedPath + 'songs'); - AddSongPath(Platform.GetGameUserPath + 'songs'); - - // Add category cover paths - AddCoverPath(Platform.GetGameSharedPath + 'covers'); - AddCoverPath(Platform.GetGameUserPath + 'covers'); -end; - end. |