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-rw-r--r--src/base/UGraphic.pas15
1 files changed, 3 insertions, 12 deletions
diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas
index 7738e010..b0e5a7d8 100644
--- a/src/base/UGraphic.pas
+++ b/src/base/UGraphic.pas
@@ -153,9 +153,9 @@ var
ScreenPopupInfo: TScreenPopupInfo;
//Notes
- Tex_Left: array[0..6] of TTexture; //rename to tex_note_left
- Tex_Mid: array[0..6] of TTexture; //rename to tex_note_mid
- Tex_Right: array[0..6] of TTexture; //rename to tex_note_right
+ Tex_Left: array[1..6] of TTexture; //rename to tex_note_left
+ Tex_Mid: array[1..6] of TTexture; //rename to tex_note_mid
+ Tex_Right: array[1..6] of TTexture; //rename to tex_note_right
Tex_plain_Left: array[1..6] of TTexture; //rename to tex_notebg_left
Tex_plain_Mid: array[1..6] of TTexture; //rename to tex_notebg_mid
@@ -299,15 +299,6 @@ var
begin
Log.LogStatus('Loading Textures', 'LoadTextures');
- // FIXME: do we need this? (REMOVE otherwise)
- Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0);
- // FIXME: do we need this? (REMOVE otherwise)
- Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0);
- // FIXME: do we need this? (REMOVE otherwise)
- Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0);
-
- Log.LogStatus('Loading Textures - A', 'LoadTextures');
-
// P1-6
// TODO... do it once for each player... this is a bit crappy !!
// can we make it any better !?