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-rw-r--r--src/base/UDraw.pas25
1 files changed, 11 insertions, 14 deletions
diff --git a/src/base/UDraw.pas b/src/base/UDraw.pas
index d3f19019..97b526c5 100644
--- a/src/base/UDraw.pas
+++ b/src/base/UDraw.pas
@@ -81,9 +81,6 @@ var
TickOld: cardinal;
TickOld2:cardinal;
-const
- Przedz = 32;
-
implementation
uses
@@ -307,8 +304,8 @@ begin
end //Else all Notes same Color
else
glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- // Czesci == teil, element == piece, element | koniec == end / ending
- // lewa czesc - left part
+
+ // left part
Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
@@ -327,7 +324,7 @@ begin
// middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == length
+ Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -428,7 +425,7 @@ begin
Rec.Left := Rec.Right;
Rec.Right := X + (Start+Length-Lines[0].Line[Lines[0].Current].Note[0].Start) * TempR - NotesW - 0.5 + 10*ScreenX;
- // (nowe) - dunno
+ // new
if (Start+Length-1 = LyricsState.CurrentBeatD) then
Rec.Right := Rec.Right - (1-Frac(LyricsState.MidBeatD)) * TempR;
// the left note is more right than the right note itself, sounds weird - so we fix that xD
@@ -527,10 +524,10 @@ begin
W := NotesW * 2 + 2;
H := NotesH * 1.5 + 3.5;
- X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
+ X2 := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX + 4;
X1 := X2-W;
- X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+ X3 := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - 0.5 + 10*ScreenX - 4;
X4 := X3+W;
// left
@@ -547,7 +544,7 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- // srodkowa czesc
+ // middle part
Rec.Left := X2;
Rec.Right := X3;
@@ -559,7 +556,7 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- // prawa czesc
+ // right part
Rec.Left := X3;
Rec.Right := X4;
@@ -1276,7 +1273,7 @@ begin
- // lewa czesc - left part
+ // left part
Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
@@ -1289,7 +1286,7 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- // srodkowa czesc - middle part
+ // middle part
Rec.Left := Rec.Right;
Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
@@ -1301,7 +1298,7 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- // prawa czesc - right part
+ // right part
Rec.Left := Rec.Right;
Rec.Right := Rec.Right + NotesW;