diff options
Diffstat (limited to 'src/Screens/UScreenSongJumpto.pas')
-rw-r--r-- | src/Screens/UScreenSongJumpto.pas | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/src/Screens/UScreenSongJumpto.pas b/src/Screens/UScreenSongJumpto.pas new file mode 100644 index 00000000..89d198cc --- /dev/null +++ b/src/Screens/UScreenSongJumpto.pas @@ -0,0 +1,212 @@ +unit UScreenSongJumpto; + +interface + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + +type + TScreenSongJumpto = class(TMenu) + private + //For ChangeMusic + LastPlayed: Integer; + VisibleBool: Boolean; + public + VisSongs: Integer; + + constructor Create; override; + + //Visible //Whether the Menu should be Drawn + //Whether the Menu should be Drawn + procedure SetVisible(Value: Boolean); + property Visible: Boolean read VisibleBool write SetVisible; + + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + function Draw: boolean; override; + + procedure SetTextFound(const Count: Cardinal); + end; + +var + IType: Array [0..2] of String; + SelectType: Integer; + + +implementation + +uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog; + +function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + // check normal keys + case CharCode of + '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"', + '[', '{', ';', ':': + begin + if Interaction = 0 then + begin + Button[0].Text[0].Text := Button[0].Text[0].Text + CharCode; + SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); + end; + end; + end; + + // check special keys + case PressedKey of + SDLK_BACKSPACE: + begin + if (Interaction = 0) AND (Length(Button[0].Text[0].Text) > 0) then + begin + Button[0].Text[0].DeleteLastL; + SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); + end; + end; + + SDLK_RETURN, + SDLK_ESCAPE: + begin + Visible := False; + AudioPlayback.PlaySound(SoundLib.Back); + if (VisSongs = 0) AND (Length(Button[0].Text[0].Text) > 0) then + begin + ScreenSong.UnLoadDetailedCover; + Button[0].Text[0].Text := ''; + CatSongs.SetFilter('', 0); + SetTextFound(0); + end; + end; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: + begin + {SelectNext; + Button[0].Text[0].Selected := (Interaction = 0);} + end; + + SDLK_UP: + begin + {SelectPrev; + Button[0].Text[0].Selected := (Interaction = 0); } + end; + + SDLK_RIGHT: + begin + Interaction := 1; + InteractInc; + if (Length(Button[0].Text[0].Text) > 0) then + SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); + Interaction := 0; + end; + SDLK_LEFT: + begin + Interaction := 1; + InteractDec; + if (Length(Button[0].Text[0].Text) > 0) then + SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); + Interaction := 0; + end; + end; + end; +end; + +constructor TScreenSongJumpto.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + AddText(Theme.SongJumpto.TextFound); + + LoadFromTheme(Theme.SongJumpto); + + AddButton(Theme.SongJumpto.ButtonSearchText); + if (Length(Button[0].Text) = 0) then + AddButtonText(14, 20, ''); + + SelectType := 0; + AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType); + + + Interaction := 0; + LastPlayed := 0; +end; + +procedure TScreenSongJumpto.SetVisible(Value: Boolean); +begin +//If change from unvisible to Visible then OnShow + if (VisibleBool = False) AND (Value = True) then + OnShow; + + VisibleBool := Value; +end; + +procedure TScreenSongJumpto.onShow; +begin + inherited; + + //Reset Screen if no Old Search is Displayed + if (CatSongs.CatNumShow <> -2) then + begin + SelectsS[0].SetSelectOpt(0); + + Button[0].Text[0].Text := ''; + Text[0].Text := Theme.SongJumpto.NoSongsFound; + end; + + //Select Input + Interaction := 0; + Button[0].Text[0].Selected := True; + + LastPlayed := ScreenSong.Interaction; +end; + +function TScreenSongJumpto.Draw: boolean; +begin + Result := inherited Draw; +end; + +procedure TScreenSongJumpto.SetTextFound(const Count: Cardinal); +begin + if (Count = 0) then + begin + Text[0].Text := Theme.SongJumpto.NoSongsFound; + if (Length(Button[0].Text[0].Text) = 0) then + ScreenSong.HideCatTL + else + ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text])); + end + else + begin + Text[0].Text := Format(Theme.SongJumpto.SongsFound, [Count]); + + //Set CatTopLeftText + ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text])); + end; + + + //Set visSongs + VisSongs := Count; + + //Fix SongSelection + ScreenSong.Interaction := high(CatSongs.Song); + ScreenSong.SelectNext; + ScreenSong.FixSelected; + + //Play Correct Music + if (ScreenSong.Interaction <> LastPlayed) then + begin + LastPlayed := ScreenSong.Interaction; + + ScreenSong.ChangeMusic; + end; +end; + +end. |