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-rw-r--r--src/Screens/UScreenOptions.pas196
1 files changed, 0 insertions, 196 deletions
diff --git a/src/Screens/UScreenOptions.pas b/src/Screens/UScreenOptions.pas
deleted file mode 100644
index 24633115..00000000
--- a/src/Screens/UScreenOptions.pas
+++ /dev/null
@@ -1,196 +0,0 @@
-unit UScreenOptions;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes;
-
-type
- TScreenOptions = class(TMenu)
- public
- TextDescription: integer;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure InteractNext; override;
- procedure InteractPrev; override;
- procedure InteractNextRow; override;
- procedure InteractPrevRow; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses UGraphic;
-
-function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
-// Ini.Save;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 0 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsGame);
- end;
-
- if SelInteraction = 1 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsGraphics);
- end;
-
- if SelInteraction = 2 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsSound);
- end;
-
- if SelInteraction = 3 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsLyrics);
- end;
-
- if SelInteraction = 4 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsThemes);
- end;
-
- if SelInteraction = 5 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsRecord);
- end;
-
- if SelInteraction = 6 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsAdvanced);
- end;
-
- if SelInteraction = 7 then
- begin
- Ini.Save;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- end;
- SDLK_DOWN: InteractNextRow;
- SDLK_UP: InteractPrevRow;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end;
-end;
-
-constructor TScreenOptions.Create;
-//var
-// I: integer; // Auto Removed, Unused Variable
-begin
- inherited Create;
-
- TextDescription := AddText(Theme.Options.TextDescription);
-
- LoadFromTheme(Theme.Options);
-
- AddButton(Theme.Options.ButtonGame);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[0]);
-
- AddButton(Theme.Options.ButtonGraphics);
- if (Length(Button[1].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[1]);
-
- AddButton(Theme.Options.ButtonSound);
- if (Length(Button[2].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[2]);
-
- AddButton(Theme.Options.ButtonLyrics);
- if (Length(Button[3].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[3]);
-
- AddButton(Theme.Options.ButtonThemes);
- if (Length(Button[4].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[4]);
-
- AddButton(Theme.Options.ButtonRecord);
- if (Length(Button[5].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[5]);
-
- AddButton(Theme.Options.ButtonAdvanced);
- if (Length(Button[6].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
-
- AddButton(Theme.Options.ButtonExit);
- if (Length(Button[7].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
- Interaction := 0;
-end;
-
-procedure TScreenOptions.onShow;
-begin
- inherited;
-end;
-
-procedure TScreenOptions.InteractNext;
-begin
- inherited InteractNext;
- Text[TextDescription].Text := Theme.Options.Description[Interaction];
-end;
-
-procedure TScreenOptions.InteractPrev;
-begin
- inherited InteractPrev;
- Text[TextDescription].Text := Theme.Options.Description[Interaction];
-end;
-
-procedure TScreenOptions.InteractNextRow;
-begin
- inherited InteractNextRow;
- Text[TextDescription].Text := Theme.Options.Description[Interaction];
-end;
-
-procedure TScreenOptions.InteractPrevRow;
-begin
- inherited InteractPrevRow;
- Text[TextDescription].Text := Theme.Options.Description[Interaction];
-end;
-
-procedure TScreenOptions.SetAnimationProgress(Progress: real);
-begin
- Button[0].Texture.ScaleW := Progress;
- Button[1].Texture.ScaleW := Progress;
- Button[2].Texture.ScaleW := Progress;
- Button[3].Texture.ScaleW := Progress;
- Button[4].Texture.ScaleW := Progress;
- Button[5].Texture.ScaleW := Progress;
- Button[6].Texture.ScaleW := Progress;
- Button[7].Texture.ScaleW := Progress;
-end;
-
-end.