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Diffstat (limited to '')
-rw-r--r-- | plugins/SDK/ModiSDK.pas | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/plugins/SDK/ModiSDK.pas b/plugins/SDK/ModiSDK.pas deleted file mode 100644 index e0b52a81..00000000 --- a/plugins/SDK/ModiSDK.pas +++ /dev/null @@ -1,164 +0,0 @@ -unit ModiSDK; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -type // PluginInfo, for init - TPluginInfo = record - // Info - Name: array [0..32] of char; // modus to register for the plugin - Creator: array [0..32] of char; // name of the author - PluginDesc: array [0..64] of char; // plugin description - - // plugin type, atm: 8 only for partymode modus - Case Typ: byte of - 8: ( - // Options - LoadSong: boolean; // Whether or not a song should be loaded - // Only when song is loaded: - ShowNotes: boolean; // Whether the note lines should be displayed - LoadVideo: boolean; // Should the video be loaded? - LoadBack: boolean; // Should the background be loaded? - - ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed - ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed - - EnLineBonus: boolean; // Whether line bonus should be enabled - EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled - - BGShowFull: boolean; // Whether the background or the video should be shown full size - BGShowFull_O: boolean; // Whether the background or the video should be shown full size - - // Options -> everytime - ShowScore: boolean; // Whether or not the score should be shown - ShowBars: boolean; // Whether the white bars on top and bottom should be drawn - TeamModeOnly: boolean; // If true the plugin can only be played in team mode - GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available - Dummy: boolean; // Should be set to false... for updating plugin interface - - NumPlayers: byte // Number of available players for modus - // Set different bits - // 1 -> one player - // 2 -> two players - // 4 -> three players - // 8 -> four players - // 16-> six players - // e.g. : 10 -> playable with 2 and 4 players - ); - - end; - - TPlayerInfo = record - NumPlayers: byte; - Playerinfo: array[0..5] of record - Name: PChar; // Name of the player - Score: word; // Player's score - Bar: byte; // Percentage of the singbar filled - PosX: real; // PosX of player's singbar - PosY: real; // PosY " - Enabled: boolean; // Whether the player could get points - Percentage: byte; // Percentage shown on the score screen - end; - end; - - TTeamInfo = record - NumTeams: byte; - Teaminfo: array[0..5] of record - Name: PChar; - Score: word; - Joker: byte; - CurPlayer: byte; - NumPlayers: byte; - Playerinfo: array[0..3] of record - Name: PChar; - TimesPlayed: byte; - end; - end; - end; - - TsmallTexture = record - TexNum: integer; - W: real; - H: real; - end; - - TSentences = record - Current: integer; // current part of a line - High: integer; - Number: integer; - Resolution: integer; - NotesGAP: integer; - TotalLength: integer; - Sentence: array of record - Start: integer; - StartNote: integer; - Lyric: string; - LyricWidth: real; - End_: integer; - BaseNote: integer; - HighNote: integer; - IlNut: integer; - TotalNotes: integer; - Note: array of record - Color: integer; - Start: integer; - Length: integer; - Tone: integer; - //Text: string; - FreeStyle: boolean; - Typ: integer; // normal note x1, golden note x2 - end; - end; - end; - - dword = longword; - hstream = dword; - - TTextureType = ( - TEXTURE_TYPE_PLAIN, // Plain (alpha = 1) - TEXTURE_TYPE_TRANSPARENT, // Alpha is used - TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value - ); - - // Routines to give to the plugin - fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator - // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - - fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - - TMethodRec = record - LoadTex: fModi_LoadTex; - Print: fModi_Print; - LoadSound: fModi_LoadSound; - PlaySound: pModi_PlaySound; - end; - // DLL functions - // Give the plugins info - pModi_PluginInfo = procedure (var Info: TPluginInfo); - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - // Executed on game start // if true game begins, else failure - fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - // Executed everytime the screen is drawn // if false the game finishes - fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean; - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - // Is executed on finish, returns the player num of the winner - fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - // Procedure called when new sound data is available - pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword); - {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} - -implementation - -end. |