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-rw-r--r--plugins/Team_Duell/TeamDuell.dpr83
1 files changed, 45 insertions, 38 deletions
diff --git a/plugins/Team_Duell/TeamDuell.dpr b/plugins/Team_Duell/TeamDuell.dpr
index 4588e5ff..7937a78c 100644
--- a/plugins/Team_Duell/TeamDuell.dpr
+++ b/plugins/Team_Duell/TeamDuell.dpr
@@ -8,7 +8,7 @@ library TeamDuell ;
uses
ModiSDK in '..\SDK\ModiSDK.pas',
- USDXStrUtils in '..\SDK\USDXStrUtils.pas',
+// USDXStrUtils in '..\SDK\USDXStrUtils.pas',
sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
@@ -20,8 +20,8 @@ var
CurSinger, NextSinger: array[0..2] of integer;
MethodRec: TMethodRec;
SPT, PlayerSelected: array[0..2] of integer;
- TtoNextChange, starttick, endtick, ChangeOnSentence: cardinal;
- bps, RTtoNextChange: double;
+ TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
+ bps, RTimeToNextChange: double;
firsttime, secondtime: boolean;
// Give the plugin's info
@@ -106,8 +106,9 @@ function Draw (var Playerinfo: TPlayerinfo;
: boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
Index, timeline, x, y: integer;
- display: PChar;
- start: boolean;
+ display: PChar;
+ TimeString: PChar;
+ start: boolean;
begin
// TickCount(firstSentence) (not zero!)
if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
@@ -130,8 +131,8 @@ begin
end;
// Time to next change
- RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
- TtoNextChange := Trunc(RTtoNextChange) +1;
+ RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
+ TimeToNextChange := Trunc(RTimeToNextChange) + 1;
// Next singer for team I
for Index := 0 to High(TeamPlayer) do
@@ -148,60 +149,66 @@ begin
// display background
glColor4f (0.8, 0.8, 0.8, 1);
display := PChar(TeamPlayer[Index,CurSinger[Index]]);
- if (TtoNextChange <= 11) or (start = true) then
+ if (TimeToNextChange <= 11) or (start = true) then
begin
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
- glColor4f (0, 0, 0, 1);
+ glColor4f(0, 0, 0, 1);
glBegin(GL_QUADS);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY+8);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY+8);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8);
glEnd;
display := 'Next Singer';
// timeline
- x:= 270;
- y:= 472;
- if (TtoNextChange <= 5) and (RTtoNextChange > 0) then
+ x := 270;
+ y := 472;
+ if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
begin
- timeline := Trunc(RTtoNextChange*50);
- glColor3f (0, 0, 0);
+ timeline := Trunc(RTimeToNextChange*50);
+ glColor3f(0, 0, 0);
glBegin(GL_QUADS);
- glVertex2f(x, y);
- glVertex2f(x, y+18);
- glVertex2f(x+6+250, y+18);
- glVertex2f(x+6+250, y);
+ glVertex2f(x, y);
+ glVertex2f(x, y + 18);
+ glVertex2f(x + 6 + 250, y + 18);
+ glVertex2f(x + 6 + 250, y);
glEnd;
- glColor3f (0.2, 0.2, 0.2);
+ glColor3f(0.2, 0.2, 0.2);
glBegin(GL_QUADS);
- glVertex2f(x+3, y+3);
- glVertex2f(x+3, y+15);
- glVertex2f(x+3+250, y+15);
- glVertex2f(x+3+250, y+3);
+ glVertex2f(x + 3, y + 3);
+ glVertex2f(x + 3, y + 15);
+ glVertex2f(x + 3 + 250, y + 15);
+ glVertex2f(x + 3 + 250, y + 3);
glEnd;
- glColor3f (0.8, 0.2, 0.2);
+ glColor3f(0.8, 0.2, 0.2);
glBegin(GL_QUADS);
- glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3);
- glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15);
- glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15);
- glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3);
glEnd;
end;
glDisable(GL_TEXTURE_2D);
end;
// Names, Timer
- if (TtoNextChange <= 9) then
+ if (TimeToNextChange <= 9) then
begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
- glColor4f (0.8, 0.1, 0.2, 1);
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange)))));
+ glColor4f(0.8, 0.1, 0.2, 1);
+// KMS aka Mischi:
+// try to replace the use of the unit USDXStrUtils
+// original:
+// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
+// replacement: Is this correct?
+ TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
end;
- glColor4f (0.8, 0.8, 0.8, 1);
+ glColor4f(0.8, 0.8, 0.8, 1);
if (CurSentence = 0) then
display := PChar(TeamPlayer[Index,CurSinger[Index]]);
- if (TtoNextChange <= 11) or (start) then
+ if (TimeToNextChange <= 11) or (start) then
MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
end;
if (CurSentence = ChangeOnSentence) then
@@ -248,7 +255,7 @@ begin
end;
end;
- // When nobody has Points -> Everybody loose
+ // When nobody has points -> everybody looses
if (MaxScore = 0) then
Result := 0;
end;