diff options
Diffstat (limited to 'plugins/Team_Duell/TeamDuell.dpr')
-rw-r--r-- | plugins/Team_Duell/TeamDuell.dpr | 290 |
1 files changed, 157 insertions, 133 deletions
diff --git a/plugins/Team_Duell/TeamDuell.dpr b/plugins/Team_Duell/TeamDuell.dpr index cb0e6349..6b8f4c30 100644 --- a/plugins/Team_Duell/TeamDuell.dpr +++ b/plugins/Team_Duell/TeamDuell.dpr @@ -13,105 +13,114 @@ uses sysutils; var - TeamPlayer: array of array of String; - StartPoints: array of integer; - CurSinger, NextSinger: array[0..2] of Integer; - MethodRec: TMethodRec; - SPT, PlayerSelected: array[0..2] of Integer; - TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal; - bps, RTtoNextChange: Double; - firsttime, secondtime: boolean; - - -//Gave the Plugins Info -procedure PluginInfo (var Info: TPluginInfo); stdcall; + TeamPlayer: array of array of string; + StartPoints: array of integer; + CurSinger, NextSinger: array[0..2] of integer; + MethodRec: TMethodRec; + SPT, PlayerSelected: array[0..2] of integer; + TtoNextChange, starttick, endtick, ChangeOnSentence: cardinal; + bps, RTtoNextChange: double; + firsttime, secondtime: boolean; + + +// Give the Plugin's Info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Info.Name := 'PLUGIN_TEAMDUELL_NAME'; + Info.Name := 'PLUGIN_TEAMDUELL_NAME'; Info.Creator := 'jekatt'; Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; - Info.Typ := 8; + Info.Typ := 8; Info.NumPlayers := 31; - //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := True; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? - - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - - Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed - Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed - - Info.EnLineBonus := False; //Whether LineBonus Should be enabled - Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled - - //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface + // Options + Info.LoadSong := true; // Whether or not a Song should be Loaded + // Only When Song is Loaded: + Info.ShowScore := true; // Whether or not the Score should be shown + Info.ShowNotes := true; // Whether the Note Lines should be displayed + Info.LoadVideo := true; // Should the Video be loaded ? + Info.LoadBack := true; // Should the Background be loaded ? + + Info.BGShowFull := false; // Whether the Background or the Video should be shown Full size + Info.BGShowFull_O := true; // Whether the Background or the Video should be shown Full size + + Info.ShowRateBar := true; // Whether the Bar that shows how good the player was should be displayed + Info.ShowRateBar_O := false; // Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := false; // Whether Line Bonus Should be enabled + Info.EnLineBonus_O := true; // Load from Ini whether Line Bonus Should be enabled + + // Options even when song is Not loaded + Info.ShowBars := false; // Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := true; // if true the Plugin can only be Played in Team Mode + Info.GetSoundData := false; // if true the RData Procedure is called when new SoundData is available + Info.Dummy := false; // Should be Set to false... for Updating Plugin Interface end; -//Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; +// Executed on Game Start; if true Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var -I,J: Integer; + Index, J: integer; begin // Get beginning of sentences - for I := 0 to Sentences.High do begin - SetLength(Startpoints, I+1); - Startpoints[I]:=Sentences.Sentence[I].Start; + for Index := 0 to Sentences.High do + begin + SetLength(Startpoints, Index+1); + Startpoints[Index]:=Sentences.Sentence[Index].Start; end; // Get Teams and Players - for I := 0 to TeamInfo.NumTeams-1 do + for Index := 0 to TeamInfo.NumTeams-1 do + begin + SetLength(TeamPlayer, Index+1); + for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do begin - SetLength(TeamPlayer, I+1); - for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do - begin - SetLength(TeamPlayer[I], J+1); - TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8); - If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.'; - SPT[I]:=J+1; - end; - CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer; - repeat - NextSinger[I] := random(SPT[I]); - until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; + SetLength(TeamPlayer[Index], J+1); + TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8); + if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then + TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.'; + SPT[Index]:=J+1; end; + CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer; + repeat + NextSinger[Index] := random(SPT[Index]); + until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1); + end; ChangeOnSentence := 8; starttick := SDL_GetTicks(); firsttime := true; secondtime := true; bps := 1; MethodRec := Methods; - Result := True; + Result := true; end; -//Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; +// Executed everytime the Screen is Drawed; if false The Game finishes +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - I,timeline,x,y: Integer; - display: PChar; - start: boolean; + Index, timeline, x, y: integer; + display: PChar; + start: boolean; begin // TickCount(firstSentence) (not zero!) - If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then + if (CurSentence = ChangeOnSentence - 7) and (firsttime) then begin firsttime := false; starttick := SDL_GetTicks(); end; start := false; // show first singers for 5sec - if (CurSentence < 1) AND ((starttick + 5000) > SDL_GetTicks()) then begin start := true; end; + if (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then + start := true; // TickCount(thirdSentence) - If (CurSentence = 3) AND (secondtime) then + if (CurSentence = 3) and (secondtime) then begin secondtime := false; firsttime := true; @@ -124,87 +133,99 @@ begin TtoNextChange := Trunc(RTtoNextChange) +1; // Next Singer for Team I - for I := 0 to High(TeamPlayer) do begin - if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin - PlayerSelected[I] := CurSentence; - CurSinger[I] := NextSinger[I]; + for Index := 0 to High(TeamPlayer) do + begin + if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then + begin + PlayerSelected[Index] := CurSentence; + CurSinger[Index] := NextSinger[Index]; repeat - NextSinger[I] := random(SPT[I]); - until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; + NextSinger[Index] := random(SPT[Index]); + until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ; end; // display bg glColor4f (0.8, 0.8, 0.8, 1); - display := PChar(TeamPlayer[I,CurSinger[I]]); - if (TtoNextChange <= 11) OR (start = true) Then begin - glEnable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glColor4f (0, 0, 0, 1); - glBegin(GL_QUADS); - glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8); - glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30); - glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30); - glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8); - glEnd; - display := 'Next Singer'; + display := PChar(TeamPlayer[Index,CurSinger[Index]]); + if (TtoNextChange <= 11) or (start = true) then + begin + glEnable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glColor4f (0, 0, 0, 1); + glBegin(GL_QUADS); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY+8); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY+8); + glEnd; + display := 'Next Singer'; // timeline - x:= 270; y:= 472; - if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin - timeline := Trunc(RTtoNextChange*50); - glColor3f (0, 0, 0); - glBegin(GL_QUADS); - glVertex2f(x, y); - glVertex2f(x, y+18); - glVertex2f(x+6+250, y+18); - glVertex2f(x+6+250, y); - glEnd; - glColor3f (0.2, 0.2, 0.2); - glBegin(GL_QUADS); - glVertex2f(x+3, y+3); - glVertex2f(x+3, y+15); - glVertex2f(x+3+250, y+15); - glVertex2f(x+3+250, y+3); - glEnd; - glColor3f (0.8, 0.2, 0.2); - glBegin(GL_QUADS); - glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3); - glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15); - glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15); - glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3); - glEnd; - end; - glDisable(GL_TEXTURE_2D); + x:= 270; + y:= 472; + if (TtoNextChange <= 5) and (RTtoNextChange > 0) then + begin + timeline := Trunc(RTtoNextChange*50); + glColor3f (0, 0, 0); + glBegin(GL_QUADS); + glVertex2f(x, y); + glVertex2f(x, y+18); + glVertex2f(x+6+250, y+18); + glVertex2f(x+6+250, y); + glEnd; + glColor3f (0.2, 0.2, 0.2); + glBegin(GL_QUADS); + glVertex2f(x+3, y+3); + glVertex2f(x+3, y+15); + glVertex2f(x+3+250, y+15); + glVertex2f(x+3+250, y+3); + glEnd; + glColor3f (0.8, 0.2, 0.2); + glBegin(GL_QUADS); + glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3); + glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15); + glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15); + glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3); + glEnd; + end; + glDisable(GL_TEXTURE_2D); end; // Names, Timer - if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]); + if (TtoNextChange <= 9) then + begin display := PChar(TeamPlayer[Index,NextSinger[Index]]); glColor4f (0.8, 0.1, 0.2, 1); - MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange))))); + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange))))); end; glColor4f (0.8, 0.8, 0.8, 1); - if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]); - if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display); + if (CurSentence = 0) then + display := PChar(TeamPlayer[Index,CurSinger[Index]]); + if (TtoNextChange <= 11) or (start) then + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display); + end; + if (CurSentence = ChangeOnSentence) then + begin + ChangeOnSentence := CurSentence + 7; + firsttime := true; end; - if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end; -Result := True; + Result := true; end; -//Is Executed on Finish, Returns the Playernum of the Winner -function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; +// Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - I:Integer; - MaxScore: Word; + Index: integer; + MaxScore: word; begin Result := 0; MaxScore := 0; - for I := 0 to PlayerInfo.NumPlayers-1 do + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; - if (PlayerInfo.Playerinfo[I].Score > MaxScore) then + PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; + if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then begin - MaxScore := PlayerInfo.Playerinfo[I].Score; - Case I of + MaxScore := PlayerInfo.Playerinfo[Index].Score; + case Index of 0: Result := 1; 1: Result := 2; 2: Result := 4; @@ -213,26 +234,29 @@ begin 5: Result := 32; end; end - else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then + else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then begin - Case I of - 0: Result := Result OR 1; - 1: Result := Result OR 2; - 2: Result := Result OR 4; - 3: Result := Result OR 8; - 4: Result := Result OR 16; - 5: Result := Result OR 32; + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; end; end; end; - //When nobody has Points -> Everybody loose + // When nobody has Points -> Everybody loose if (MaxScore = 0) then Result := 0; end; exports -PluginInfo, Init, Draw, Finish; + PluginInfo, + Init, + Draw, + Finish; begin |