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-rw-r--r--plugins/SDK/ModiSDK.pas161
1 files changed, 80 insertions, 81 deletions
diff --git a/plugins/SDK/ModiSDK.pas b/plugins/SDK/ModiSDK.pas
index fe050be2..7fc50bb8 100644
--- a/plugins/SDK/ModiSDK.pas
+++ b/plugins/SDK/ModiSDK.pas
@@ -6,94 +6,93 @@ interface
{$MODE Delphi}
{$ENDIF}
-type //PluginInfo, for Init
+type // PluginInfo, for init
TPluginInfo = record
- //Info
- Name : Array [0..32] of Char; //Modi to Register for the Plugin
- Creator : Array [0..32] of Char; //Name of the Author
- PluginDesc : Array [0..64] of Char; //Plugin Description
+ // Info
+ Name: array [0..32] of char; // modi to register for the plugin
+ Creator: array [0..32] of char; // name of the author
+ PluginDesc: array [0..64] of char; // plugin description
- //Plugin Typ, atm: 8 only for PartyMode Modi
+ // plugin type, atm: 8 only for partymode modi
Case Typ: byte of
8: (
- //Options
- LoadSong: boolean; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- ShowNotes: boolean; //Whether the Note Lines should be displayed
- LoadVideo: boolean; //Should the Video be loaded ?
- LoadBack: boolean; //Should the Background be loaded ?
-
- ShowRateBar: boolean; //Whether the Bar that shows how good the player was sould be displayed
- ShowRateBar_O: boolean; //Load from Ini whether the Bar should be Displayed
-
- EnLineBonus: boolean; //Whether LineBonus Should be enabled
- EnLineBonus_O: boolean; //Load from Ini whether LineBonus Should be enabled
-
- BGShowFull: boolean; //Whether the Background or the Video should be shown Fullsize
- BGShowFull_O: boolean; //Whether the Background or the Video should be shown Fullsize
-
- //Options -> everytime
- ShowScore: boolean; //Whether or not the Score should be shown
- ShowBars: boolean; //Whether the White Bars on Top and Bottom should be Drawn
- TeamModeOnly: boolean; //If True the Plugin can only be Played in Team Mode
- GetSoundData: boolean; //If True the RData Procedure is called when new SoundData is available
- Dummy: boolean; //Should be Set to False... for Updateing Plugin Interface
-
- NumPlayers: Byte //Number of Available Players for Modi
- //Set different Bits
- //1 -> One Player
- //2 -> Two Players
- //4 -> Three Players
- //8 -> Four Players
- //16-> Six Players
- //e.g. : 10 -> Playable with 2 and 4 Players
+ // Options
+ LoadSong: boolean; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ ShowNotes: boolean; // Whether the note lines should be displayed
+ LoadVideo: boolean; // Should the video be loaded?
+ LoadBack: boolean; // Should the background be loaded?
+
+ ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed
+ ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed
+
+ EnLineBonus: boolean; // Whether line bonus should be enabled
+ EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled
+
+ BGShowFull: boolean; // Whether the background or the video should be shown full size
+ BGShowFull_O: boolean; // Whether the background or the video should be shown full size
+
+ // Options -> everytime
+ ShowScore: boolean; // Whether or not the score should be shown
+ ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
+ TeamModeOnly: boolean; // If true the plugin can only be played in team mode
+ GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
+ Dummy: boolean; // Should be set to false... for updateing plugin interface
+
+ NumPlayers: byte // Number of available players for modus
+ // Set different bits
+ // 1 -> one player
+ // 2 -> two players
+ // 4 -> three players
+ // 8 -> four players
+ // 16-> six players
+ // e.g. : 10 -> playable with 2 and 4 players
);
end;
TPlayerInfo = record
- NumPlayers: Byte;
+ NumPlayers: byte;
Playerinfo: array[0..5] of record
- Name: PChar; //Name of the Player
- Score:Word; //Players Score
- Bar: Byte; //Percentage of the SingBar filled
- PosX: Real; //PosX of Players SingBar
- PosY: Real; //PosY "
- Enabled: Boolean; //Whether the Player could get Points
- Percentage: Byte; //Percentage Shown on the Score Screen
+ Name: PChar; // Name of the player
+ Score: word; // Players score
+ Bar: byte; // Percentage of the singbar filled
+ PosX: real; // PosX of players singbar
+ PosY: real; // PosY "
+ Enabled: boolean; // Whether the player could get points
+ Percentage: byte; // Percentage shown on the score screen
end;
end;
TTeamInfo = record
- NumTeams: Byte;
+ NumTeams: byte;
Teaminfo: array[0..5] of record
- Name: PChar;
- Score: Word;
- Joker: Byte;
- CurPlayer: Byte;
- NumPlayers: Byte;
+ Name: PChar;
+ Score: word;
+ Joker: byte;
+ CurPlayer: byte;
+ NumPlayers: byte;
Playerinfo: array[0..3] of record
- Name: PChar;
- TimesPlayed: Byte;
-
+ Name: PChar;
+ TimesPlayed: byte;
end;
end;
end;
TsmallTexture = record
- TexNum: integer;
- W: real;
- H: real;
+ TexNum: integer;
+ W: real;
+ H: real;
end;
TSentences = record
- Current: integer; // aktualna czesc utworu do rysowania
- High: integer;
- Number: integer;
- Resolution: integer;
- NotesGAP: integer;
- TotalLength:integer;
- Sentence: array of record
+ Current: integer; // aktualna czesc utworu do rysowania
+ High: integer;
+ Number: integer;
+ Resolution: integer;
+ NotesGAP: integer;
+ TotalLength: integer;
+ Sentence: array of record
Start: integer;
StartNote: integer;
Lyric: string;
@@ -109,14 +108,14 @@ type //PluginInfo, for Init
Length: integer;
Tone: integer;
//Text: string;
- FreeStyle: boolean;
- Typ: integer; // zwykla nuta x1, zlota nuta x2
+ FreeStyle: boolean;
+ Typ: integer; // zwykla nuta x1, zlota nuta x2
end;
end;
end;
- DWORD = Longword;
- HSTREAM = DWORD;
+ dword = longword;
+ hstream = dword;
TTextureType = (
TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
@@ -124,17 +123,17 @@ type //PluginInfo, for Init
TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
);
- //Routines to gave to the Plugin
- fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; //Pointer to Texture Loader
+ // Routines to give to the plugin
+ fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //fModi_Translate = function (const Name, Translation: AChar): Integer; //Pointer to Translator
+ //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator
// {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); //Procedure to Print Text //Now translated automatically
+ fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- fModi_LoadSound = function (const Name: PChar): Cardinal; //Procedure that loads a Custom Sound
+ fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- pModi_PlaySound = procedure (const Index: Cardinal); //Plays a Custom Sound
+ pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
TMethodRec = record
@@ -143,20 +142,20 @@ type //PluginInfo, for Init
LoadSound: fModi_LoadSound;
PlaySound: pModi_PlaySound;
end;
- //DLL Funktionen
- //Gave the Plugins Info
+ // DLL functions
+ // Give the plugins info
pModi_PluginInfo = procedure (var Info: TPluginInfo);
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //Executed on Game Start //If True Game begins, else Failure
+ // Executed on game start // if true game begins, else failure
fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean;
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //Executed everytime the Screen is Drawed //If False The Game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean;
+ // Executed everytime the screen is drawn // if false the game finishes
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //Is Executed on Finish, Returns the Playernum of the Winner
+ // Is executed on finish, returns the player num of the winner
fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //Procedure called when new Sound Data is available
+ // Procedure called when new sound data is available
pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD);
{$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}