diff options
Diffstat (limited to 'plugins/Don't_Get_Worse')
-rw-r--r-- | plugins/Don't_Get_Worse/Hold_The_Line.dpr | 198 |
1 files changed, 103 insertions, 95 deletions
diff --git a/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/plugins/Don't_Get_Worse/Hold_The_Line.dpr index 8bfb292c..ca59cbdb 100644 --- a/plugins/Don't_Get_Worse/Hold_The_Line.dpr +++ b/plugins/Don't_Get_Worse/Hold_The_Line.dpr @@ -5,64 +5,68 @@ library Hold_The_Line; {$ENDIF} uses - ModiSDK in '..\SDK\ModiSDK.pas', - StrUtils in '..\SDK\StrUtils.pas', + ModiSDK in '..\SDK\ModiSDK.pas', + StrUtils in '..\SDK\StrUtils.pas', sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas', moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas', gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas'; var - PointerTex: TSmallTexture; - CountSentences: Cardinal; - Limit: Byte; - MethodRec: TMethodRec; - Frame: Integer; - PlayerTimes: array[0..5] of Integer; - LastTick: Cardinal; - PointerVisible: Boolean; - - DismissedSound: Cardinal; - -//Gave the Plugins Info -procedure PluginInfo (var Info: TPluginInfo); stdcall; + PointerTex: TSmallTexture; + CountSentences: cardinal; + Limit: byte; + MethodRec: TMethodRec; + Frame: integer; + PlayerTimes: array[0..5] of integer; + LastTick: cardinal; + PointerVisible: boolean; + + DismissedSound: cardinal; + +// Gave the Plugins Info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Info.Name := 'PLUGIN_HDL_NAME'; + Info.Name := 'PLUGIN_HDL_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_HDL_DESC'; - //Set to Party Modi Plugin - Info.Typ := 8; + // Set to Party Modi Plugin + Info.Typ := 8; Info.NumPlayers := 31; - //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := True; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? - - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - - Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed - Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed - - Info.EnLineBonus := False; //Whether LineBonus Should be enabled - Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled - - //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface + // Options + Info.LoadSong := true; // Whether or not a Song should be Loaded + // Only When Song is Loaded: + Info.ShowScore := true; // Whether or not the Score should be shown + Info.ShowNotes := true; // Whether the Note Lines should be displayed + Info.LoadVideo := true; // Should the Video be loaded? + Info.LoadBack := true; // Should the Background be loaded? + + Info.BGShowFull := false; // Whether the Background or the Video should be shown Full size + Info.BGShowFull_O := true; // Whether the Background or the Video should be shown Full size + + Info.ShowRateBar := true; // Whether the Bar that shows how good the player was should be displayed + Info.ShowRateBar_O := false; // Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := false; // Whether LineBonus Should be enabled + Info.EnLineBonus_O := true; // Load from Ini whether LineBonus Should be enabled + + // Options even when song is Not loaded + Info.ShowBars := false; // Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := false; // if true the Plugin can only be Played in Team Mode + Info.GetSoundData := false; // if true the RData Procedure is called when new Sound Data is available + Info.Dummy := false; // Should be Set to false... for Updating Plugin Interface end; -//Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; +// Executed on Game Start; if true Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - I: Integer; + Index: integer; Texname: PChar; TexType: TTextureType; begin @@ -82,43 +86,44 @@ begin MethodRec := Methods; - for I := 0 to PlayerInfo.NumPlayers-1 do + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[I].Enabled := True; - PlayerInfo.Playerinfo[I].Percentage := 100; - PlayerTimes[I] := 0; + PlayerInfo.Playerinfo[Index].Enabled := true; + PlayerInfo.Playerinfo[Index].Percentage := 100; + PlayerTimes[Index] := 0; end; - Result := True; + Result := true; end; -//Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - I: Integer; - L: Byte; - C: Byte; - Text: PChar; - Blink: Boolean; - tick: Cardinal; + Index: integer; + L: byte; + C: byte; + Text: PChar; + Blink: boolean; + Tick: cardinal; begin - //Aktivate Blink - If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then + // activate blink + if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then begin Tick := SDL_GetTicks() div 400; - If (Tick <> LastTick) then + if (Tick <> LastTick) then begin LastTick := Tick; - PointerVisible := Not PointerVisible; + PointerVisible := not PointerVisible; end; end else - PointerVisible := True; + PointerVisible := true; - //Inc Limit - if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then + // inc limit + if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then Inc(Limit) - else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then + else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then Inc(Limit); case Limit of @@ -129,22 +134,22 @@ begin C:= 0; - Result := True; + Result := true; - for I := 0 to PlayerInfo.NumPlayers-1 do + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - if PlayerInfo.Playerinfo[I].Enabled then + if PlayerInfo.Playerinfo[Index].Enabled then begin - if PlayerInfo.Playerinfo[I].Bar < L then + if PlayerInfo.Playerinfo[Index].Bar < L then begin - PlayerInfo.Playerinfo[I].Enabled := False; + PlayerInfo.Playerinfo[Index].Enabled := false; Inc(C); - PlayerTimes[I] := CurSentence; //Save Time of Dismission - //PlaySound + PlayerTimes[Index] := CurSentence; // Save Time of Dismission + // PlaySound MethodRec.PlaySound (DismissedSound); end; - //Draw Pointer + // Draw Pointer if (PointerVisible) then begin glColor4f (0.2, 0.8, 0.1, 1); @@ -156,10 +161,10 @@ begin glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum); glBegin(GL_QUADS); - glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4); - glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12); - glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12); - glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4); + glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4); + glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12); + glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12); + glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4); glEnd; glDisable(GL_TEXTURE_2D); @@ -170,45 +175,48 @@ begin else begin Inc(C); - //Draw Dismissed + // Draw Dismissed Text := CreateStr(PChar('PARTY_DISMISSED')); glColor4f (0.8, 0.8, 0.8, 1); - MethodRec.Print (1, 18, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text); + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, Text); FreeStr(Text); end; end; if (C >= PlayerInfo.NumPlayers-1) then - Result := False; + Result := false; end; -//Is Executed on Finish, Returns the Playernum of the Winner -function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; +// Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - I:Integer; + Index: integer; begin -Result := 0; -for I := 0 to PlayerInfo.NumPlayers-1 do + Result := 0; + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences; - if (PlayerInfo.Playerinfo[I].Enabled) then + PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences; + if (PlayerInfo.Playerinfo[Index].Enabled) then begin - PlayerInfo.Playerinfo[I].Percentage := 100; - Case I of - 0: Result := Result OR 1; - 1: Result := Result OR 2; - 2: Result := Result OR 4; - 3: Result := Result OR 8; - 4: Result := Result OR 16; - 5: Result := Result OR 32; + PlayerInfo.Playerinfo[Index].Percentage := 100; + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; end; end; end; end; exports -PluginInfo, Init, Draw, Finish; + PluginInfo, + Init, + Draw, + Finish; begin |